Fix #147709: Use correct property for bone selection in Python
Replace all calls to `pose_bone.bone.select` with `pose_bone.select` since that is where the property lives now Pull Request: https://projects.blender.org/blender/blender/pulls/147725
This commit is contained in:
committed by
Christoph Lendenfeld
parent
5a8d2b6624
commit
d68680ed61
@@ -76,7 +76,7 @@ def select_bones(arm_object: Object, action: Action, *, select: bool, flipped: b
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except KeyError:
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continue
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pose_bone.bone.select = select
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pose_bone.select = select
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if __name__ == '__main__':
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@@ -596,10 +596,10 @@ def rotPoleToggle(rig, limb_type, controls, ik_ctrl, fk_ctrl, parent, pole):
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if limb_type == 'arm':
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func1 = arm_fk2ik
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func2 = arm_ik2fk
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rig.pose.bones[controls[0]].bone.select = not new_pole_vector_value
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rig.pose.bones[controls[4]].bone.select = not new_pole_vector_value
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rig.pose.bones[parent].bone.select = not new_pole_vector_value
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rig.pose.bones[pole].bone.select = new_pole_vector_value
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rig.pose.bones[controls[0]].select = not new_pole_vector_value
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rig.pose.bones[controls[4]].select = not new_pole_vector_value
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rig.pose.bones[parent].select = not new_pole_vector_value
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rig.pose.bones[pole].select = new_pole_vector_value
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kwargs1 = {'uarm_fk': controls[1], 'farm_fk': controls[2], 'hand_fk': controls[3],
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'uarm_ik': controls[0], 'farm_ik': ik_ctrl[1],
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@@ -610,11 +610,11 @@ def rotPoleToggle(rig, limb_type, controls, ik_ctrl, fk_ctrl, parent, pole):
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else:
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func1 = leg_fk2ik
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func2 = leg_ik2fk
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rig.pose.bones[controls[0]].bone.select = not new_pole_vector_value
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rig.pose.bones[controls[6]].bone.select = not new_pole_vector_value
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rig.pose.bones[controls[5]].bone.select = not new_pole_vector_value
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rig.pose.bones[parent].bone.select = not new_pole_vector_value
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rig.pose.bones[pole].bone.select = new_pole_vector_value
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rig.pose.bones[controls[0]].select = not new_pole_vector_value
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rig.pose.bones[controls[6]].select = not new_pole_vector_value
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rig.pose.bones[controls[5]].select = not new_pole_vector_value
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rig.pose.bones[parent].select = not new_pole_vector_value
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rig.pose.bones[pole].select = new_pole_vector_value
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kwargs1 = {'thigh_fk': controls[1], 'shin_fk': controls[2], 'foot_fk': controls[3],
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'mfoot_fk': controls[7], 'thigh_ik': controls[0], 'shin_ik': ik_ctrl[1],
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@@ -787,7 +787,7 @@ class Rigify_Rot2PoleSwitch(bpy.types.Operator):
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if self.bone_name:
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bpy.ops.pose.select_all(action='DESELECT')
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rig.pose.bones[self.bone_name].bone.select = True
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rig.pose.bones[self.bone_name].select = True
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rotPoleToggle(rig, self.limb_type, self.controls, self.ik_ctrl, self.fk_ctrl,
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self.parent, self.pole)
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@@ -1353,10 +1353,10 @@ def fk_to_ik(rig: ArmatureObject, window='ALL'):
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# fk_ctrl = names['fk_ctrl']
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parent = names['parent']
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pole = names['pole']
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rig.pose.bones[controls[0]].bone.select = True
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rig.pose.bones[controls[4]].bone.select = True
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rig.pose.bones[pole].bone.select = True
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rig.pose.bones[parent].bone.select = True
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rig.pose.bones[controls[0]].select = True
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rig.pose.bones[controls[4]].select = True
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rig.pose.bones[pole].select = True
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rig.pose.bones[parent].select = True
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kwargs = {'uarm_fk': controls[1], 'farm_fk': controls[2], 'hand_fk': controls[3],
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'uarm_ik': controls[0], 'farm_ik': ik_ctrl[1], 'hand_ik': controls[4],
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'pole': pole, 'main_parent': parent}
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@@ -1369,11 +1369,11 @@ def fk_to_ik(rig: ArmatureObject, window='ALL'):
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# fk_ctrl = names['fk_ctrl']
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parent = names['parent']
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pole = names['pole']
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rig.pose.bones[controls[0]].bone.select = True
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rig.pose.bones[controls[6]].bone.select = True
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rig.pose.bones[controls[5]].bone.select = True
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rig.pose.bones[pole].bone.select = True
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rig.pose.bones[parent].bone.select = True
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rig.pose.bones[controls[0]].select = True
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rig.pose.bones[controls[6]].select = True
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rig.pose.bones[controls[5]].select = True
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rig.pose.bones[pole].select = True
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rig.pose.bones[parent].select = True
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# noinspection SpellCheckingInspection
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kwargs = {'thigh_fk': controls[1], 'shin_fk': controls[2], 'foot_fk': controls[3],
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'mfoot_fk': controls[7], 'thigh_ik': controls[0], 'shin_ik': ik_ctrl[1],
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@@ -1432,9 +1432,9 @@ def ik_to_fk(rig: ArmatureObject, window='ALL'):
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# fk_ctrl = names['fk_ctrl']
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parent = names['parent']
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pole = names['pole']
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rig.pose.bones[controls[1]].bone.select = True
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rig.pose.bones[controls[2]].bone.select = True
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rig.pose.bones[controls[3]].bone.select = True
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rig.pose.bones[controls[1]].select = True
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rig.pose.bones[controls[2]].select = True
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rig.pose.bones[controls[3]].select = True
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kwargs = {'uarm_fk': controls[1], 'farm_fk': controls[2], 'hand_fk': controls[3],
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'uarm_ik': controls[0], 'farm_ik': ik_ctrl[1],
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'hand_ik': controls[4]}
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@@ -1447,9 +1447,9 @@ def ik_to_fk(rig: ArmatureObject, window='ALL'):
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# fk_ctrl = names['fk_ctrl']
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parent = names['parent']
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pole = names['pole']
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rig.pose.bones[controls[1]].bone.select = True
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rig.pose.bones[controls[2]].bone.select = True
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rig.pose.bones[controls[3]].bone.select = True
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rig.pose.bones[controls[1]].select = True
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rig.pose.bones[controls[2]].select = True
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rig.pose.bones[controls[3]].select = True
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# noinspection SpellCheckingInspection
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kwargs = {'thigh_fk': controls[1], 'shin_fk': controls[2], 'foot_fk': controls[3],
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'mfoot_fk': controls[7], 'thigh_ik': controls[0], 'shin_ik': ik_ctrl[1],
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@@ -1550,10 +1550,10 @@ def rot_pole_toggle(rig: ArmatureObject, window='ALL', value=False, toggle=False
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# fk_ctrl = names['fk_ctrl']
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parent = names['parent']
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pole = names['pole']
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rig.pose.bones[controls[0]].bone.select = not new_pole_vector_value
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rig.pose.bones[controls[4]].bone.select = not new_pole_vector_value
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rig.pose.bones[parent].bone.select = not new_pole_vector_value
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rig.pose.bones[pole].bone.select = new_pole_vector_value
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rig.pose.bones[controls[0]].select = not new_pole_vector_value
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rig.pose.bones[controls[4]].select = not new_pole_vector_value
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rig.pose.bones[parent].select = not new_pole_vector_value
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rig.pose.bones[pole].select = new_pole_vector_value
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kwargs1 = {'uarm_fk': controls[1], 'farm_fk': controls[2], 'hand_fk': controls[3],
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'uarm_ik': controls[0], 'farm_ik': ik_ctrl[1],
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@@ -1570,11 +1570,11 @@ def rot_pole_toggle(rig: ArmatureObject, window='ALL', value=False, toggle=False
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# fk_ctrl = names['fk_ctrl']
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parent = names['parent']
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pole = names['pole']
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rig.pose.bones[controls[0]].bone.select = not new_pole_vector_value
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rig.pose.bones[controls[6]].bone.select = not new_pole_vector_value
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rig.pose.bones[controls[5]].bone.select = not new_pole_vector_value
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rig.pose.bones[parent].bone.select = not new_pole_vector_value
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rig.pose.bones[pole].bone.select = new_pole_vector_value
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rig.pose.bones[controls[0]].select = not new_pole_vector_value
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rig.pose.bones[controls[6]].select = not new_pole_vector_value
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rig.pose.bones[controls[5]].select = not new_pole_vector_value
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rig.pose.bones[parent].select = not new_pole_vector_value
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rig.pose.bones[pole].select = new_pole_vector_value
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# noinspection SpellCheckingInspection
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kwargs1 = {'thigh_fk': controls[1], 'shin_fk': controls[2], 'foot_fk': controls[3],
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@@ -1711,7 +1711,7 @@ class OBJECT_OT_Rot2Pole(bpy.types.Operator):
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if self.bone_name:
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bpy.ops.pose.select_all(action='DESELECT')
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rig.pose.bones[self.bone_name].bone.select = True
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rig.pose.bones[self.bone_name].select = True
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rot_pole_toggle(rig, window=self.window, toggle=self.toggle, value=self.value, bake=self.bake)
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return {'FINISHED'}
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@@ -247,7 +247,7 @@ class POSE_OT_selection_set_select(_NeedSelSetMixin, Operator):
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for bone in context.visible_pose_bones:
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if bone.name in sel_set.bone_ids:
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bone.bone.select = True
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bone.select = True
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return {'FINISHED'}
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@@ -264,7 +264,7 @@ class POSE_OT_selection_set_deselect(_NeedSelSetMixin, Operator):
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for bone in context.selected_pose_bones:
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if bone.name in act_sel_set.bone_ids:
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bone.bone.select = False
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bone.select = False
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return {'FINISHED'}
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