Fix for [#31900] Loop Selection on wireframe selects vertex behind.

Revert part of r48105 (calling mouse_mesh() in mouse_mesh_loop() is not a good idea, as it might select another element ouside the selected loop, and is anyway overkill!), added lighter code that simply checks for the nearest vertex/face of current edge.
This commit is contained in:
Bastien Montagne
2012-06-25 13:32:04 +00:00
parent f80d0913c6
commit d68fc2b916

View File

@@ -1001,12 +1001,13 @@ static void mouse_mesh_loop(bContext *C, int mval[2], short extend, short ring)
BMEdge *eed;
int select = TRUE;
int dist = 50;
float mvalf[2];
em_setup_viewcontext(C, &vc);
vc.mval[0] = mval[0];
vc.mval[1] = mval[1];
mvalf[0] = (float)(vc.mval[0] = mval[0]);
mvalf[1] = (float)(vc.mval[1] = mval[1]);
em = vc.em;
/* no afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad */
view3d_validate_backbuf(&vc);
@@ -1041,26 +1042,59 @@ static void mouse_mesh_loop(bContext *C, int mval[2], short extend, short ring)
}
EDBM_selectmode_flush(em);
// if (EM_texFaceCheck())
/* sets as active, useful for other tools */
#if 0
if (select) {
if (em->selectmode & SCE_SELECT_VERTEX) {
/* TODO: would be nice if the edge vertex chosen here
* was the one closer to the selection pointer, instead
* of arbitrarily selecting the first one */
BM_select_history_store(em->bm, eed->v1);
/* Find nearest vert from mouse. */
float v1_co[2], v2_co[2];
/* We can't be sure this has already been set... */
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
project_float_noclip(vc.ar, eed->v1->co, v1_co);
project_float_noclip(vc.ar, eed->v2->co, v2_co);
#if 0
printf("mouse to v1: %f\nmouse to v2: %f\n", len_squared_v2v2(mvalf, v1_co),
len_squared_v2v2(mvalf, v2_co));
#endif
if (len_squared_v2v2(mvalf, v1_co) < len_squared_v2v2(mvalf, v2_co))
BM_select_history_store(em->bm, eed->v1);
else
BM_select_history_store(em->bm, eed->v2);
}
else if (em->selectmode & SCE_SELECT_EDGE) {
BM_select_history_store(em->bm, eed);
}
/* TODO: would be nice if the nearest face that
* belongs to the selected edge could be set to
* active here in face select mode */
else if (em->selectmode & SCE_SELECT_FACE) {
/* Select the face of eed which is the nearest of mouse. */
BMFace *f, *efa = NULL;
BMIter iterf;
float best_dist = MAXFLOAT;
/* We can't be sure this has already been set... */
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
BM_ITER_ELEM(f, &iterf, eed, BM_FACES_OF_EDGE) {
if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
float cent[3];
float co[2], tdist;
BM_face_calc_center_mean(f, cent);
project_float_noclip(vc.ar, cent, co);
tdist = len_squared_v2v2(mvalf, co);
if (tdist < best_dist) {
/* printf("Best face: %p (%f)\n", f, tdist);*/
best_dist = tdist;
efa = f;
}
}
}
if (efa) {
BM_active_face_set(em->bm, efa);
BM_select_history_store(em->bm, efa);
}
}
}
#endif
mouse_mesh(C, mval, select, TRUE, FALSE);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit);
}