Cleanup: redundant greater than
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@@ -627,7 +627,7 @@ static bool is_cursor_visible(const DRWContextState *draw_ctx, Scene *scene, Vie
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{
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Object *ob = OBACT(view_layer);
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View3D *v3d = draw_ctx->v3d;
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if ((v3d->flag2 & V3D_RENDER_OVERRIDE) > 0 || (v3d->overlay.flag & V3D_OVERLAY_HIDE_CURSOR)) {
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if ((v3d->flag2 & V3D_RENDER_OVERRIDE) || (v3d->overlay.flag & V3D_OVERLAY_HIDE_CURSOR)) {
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return false;
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}
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