Cleanup: Remove unused sculpt function declaration

The function is static, it doesn't need to be declared in the header.
This commit is contained in:
Hans Goudey
2023-08-24 07:40:54 -04:00
parent 5bbeb927a1
commit d8757236e0

View File

@@ -266,8 +266,6 @@ bool ray_face_nearest_tri(const float ray_start[3],
float *r_depth,
float *r_dist_sq);
void pbvh_update_BB_redraw(PBVH *bvh, PBVHNode **nodes, int totnode, int flag);
/* pbvh_bmesh.cc */
bool pbvh_bmesh_node_raycast(PBVHNode *node,