Object: faster object deletion
The `object_delete_exec` lead to `BKE_library_ID_is_indirectly_used` being called twice. With this patch deleting is around 20% faster. Example when deleting 10000 objects: Current: 35.6s This patch: 18.8s (updated, last rev 29.7s) Reviewed By: campbellbarton Ref D9857
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@@ -178,6 +178,9 @@ void ED_object_base_active_refresh(struct Main *bmain,
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struct Scene *scene,
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struct ViewLayer *view_layer);
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void ED_object_base_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Object *ob);
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void ED_object_base_free_and_unlink_no_indirect_check(struct Main *bmain,
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struct Scene *scene,
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struct Object *ob);
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bool ED_object_base_deselect_all_ex(struct ViewLayer *view_layer,
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struct View3D *v3d,
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int action,
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@@ -1914,6 +1914,16 @@ void ED_object_base_free_and_unlink(Main *bmain, Scene *scene, Object *ob)
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BKE_scene_collections_object_remove(bmain, scene, ob, true);
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}
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/**
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* Remove base from a specific scene.
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* `ob` must not be indirectly used.
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*/
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void ED_object_base_free_and_unlink_no_indirect_check(Main *bmain, Scene *scene, Object *ob)
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{
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DEG_id_tag_update_ex(bmain, &ob->id, ID_RECALC_BASE_FLAGS);
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BKE_scene_collections_object_remove(bmain, scene, ob, true);
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}
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static int object_delete_exec(bContext *C, wmOperator *op)
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{
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Main *bmain = CTX_data_main(C);
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@@ -1921,11 +1931,14 @@ static int object_delete_exec(bContext *C, wmOperator *op)
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wmWindowManager *wm = CTX_wm_manager(C);
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const bool use_global = RNA_boolean_get(op->ptr, "use_global");
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uint changed_count = 0;
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uint tagged_count = 0;
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if (CTX_data_edit_object(C)) {
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return OPERATOR_CANCELLED;
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}
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BKE_main_id_tag_all(bmain, LIB_TAG_DOIT, false);
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CTX_DATA_BEGIN (C, Object *, ob, selected_objects) {
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const bool is_indirectly_used = BKE_library_ID_is_indirectly_used(bmain, ob);
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if (ob->id.tag & LIB_TAG_INDIRECT) {
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@@ -1952,18 +1965,6 @@ static int object_delete_exec(bContext *C, wmOperator *op)
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DEG_id_tag_update(&gpd->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY);
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}
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/* This is sort of a quick hack to address T51243 -
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* Proper thing to do here would be to nuke most of all this custom scene/object/base handling,
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* and use generic lib remap/query for that.
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* But this is for later (aka 2.8, once layers & co are settled and working).
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*/
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if (use_global && ob->id.lib == NULL) {
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/* We want to nuke the object, let's nuke it the easy way (not for linked data though)... */
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BKE_id_delete(bmain, &ob->id);
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changed_count += 1;
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continue;
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}
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/* remove from Grease Pencil parent */
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/* XXX This is likely not correct?
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* Will also remove parent from grease pencil from other scenes,
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@@ -1978,37 +1979,29 @@ static int object_delete_exec(bContext *C, wmOperator *op)
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}
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}
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/* remove from current scene only */
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ED_object_base_free_and_unlink(bmain, scene, ob);
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changed_count += 1;
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if (use_global) {
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Scene *scene_iter;
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for (scene_iter = bmain->scenes.first; scene_iter; scene_iter = scene_iter->id.next) {
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if (scene_iter != scene && !ID_IS_LINKED(scene_iter)) {
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if (is_indirectly_used && ID_REAL_USERS(ob) <= 1 && ID_EXTRA_USERS(ob) == 0) {
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BKE_reportf(op->reports,
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RPT_WARNING,
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"Cannot delete object '%s' from scene '%s', indirectly used objects need "
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"at least one user",
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ob->id.name + 2,
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scene_iter->id.name + 2);
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break;
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}
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ED_object_base_free_and_unlink(bmain, scene_iter, ob);
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}
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}
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/* Use multi tagged delete if `use_global=True`, or the object is used only in one scene. */
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if (use_global || ID_REAL_USERS(ob) <= 1) {
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ob->id.tag |= LIB_TAG_DOIT;
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tagged_count += 1;
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}
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else {
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/* Object is used in multiple scenes. Delete the object from the current scene only. */
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ED_object_base_free_and_unlink_no_indirect_check(bmain, scene, ob);
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changed_count += 1;
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}
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/* end global */
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}
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CTX_DATA_END;
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BKE_reportf(op->reports, RPT_INFO, "Deleted %u object(s)", changed_count);
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if (changed_count == 0) {
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if ((changed_count + tagged_count) == 0) {
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return OPERATOR_CANCELLED;
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}
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if (tagged_count > 0) {
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BKE_id_multi_tagged_delete(bmain);
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}
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BKE_reportf(op->reports, RPT_INFO, "Deleted %u object(s)", (changed_count + tagged_count));
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/* delete has to handle all open scenes */
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BKE_main_id_tag_listbase(&bmain->scenes, LIB_TAG_DOIT, true);
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LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
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