Skeleton retargetting - Preliminary commit. Results are encouraging but nothing *that* useful yet
Smarter heuristic noise arc filtering for Reeb graph
This commit is contained in:
@@ -68,6 +68,8 @@ typedef struct EditBone
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} EditBone;
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void make_boneList(struct ListBase *list, struct ListBase *bones, EditBone *parent);
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void editbones_to_armature (struct ListBase *list, struct Object *ob);
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void adduplicate_armature(void);
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void addvert_armature(void);
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@@ -142,6 +144,9 @@ void show_all_armature_bones(void);
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#define BONESEL_NOSEL 0x80000000 /* Indicates a negative number */
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/* from autoarmature */
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void BIF_retargetArmature();
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#endif
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@@ -444,7 +444,8 @@ void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char la
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#define B_SETMCOL_RND 2083
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#define B_DRAWBWEIGHTS 2084
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#define B_GEN_SKELETON 2090
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#define B_GEN_SKELETON 2085
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#define B_RETARGET_SKELETON 2086
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/* *********************** */
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#define B_VGROUPBUTS 2100
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@@ -30,6 +30,7 @@
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#include "DNA_listBase.h"
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struct GHash;
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struct EdgeHash;
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struct ReebArc;
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struct ReebEdge;
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@@ -55,7 +56,11 @@ typedef struct ReebNode {
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int degree;
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float weight;
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float p[3];
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int flags;
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int flag;
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int symmetry_level;
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int symmetry_flag;
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float symmetry_axis[3];
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} ReebNode;
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typedef struct ReebEdge {
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@@ -63,6 +68,7 @@ typedef struct ReebEdge {
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struct ReebArc *arc;
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struct ReebNode *v1, *v2;
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struct ReebEdge *nextEdge;
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int flag;
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} ReebEdge;
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typedef struct ReebArc {
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@@ -71,7 +77,13 @@ typedef struct ReebArc {
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struct ReebNode *v1, *v2;
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struct EmbedBucket *buckets;
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int bcount;
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int flags;
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int flag;
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int symmetry_level;
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int symmetry_flag;
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struct GHash *faces;
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float angle;
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} ReebArc;
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typedef struct ReebArcIterator {
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@@ -87,21 +99,28 @@ struct EditMesh;
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int weightToHarmonic(struct EditMesh *em);
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int weightFromDistance(struct EditMesh *em);
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int weightFromLoc(struct EditMesh *me, int axis);
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void weightToVCol(struct EditMesh *em);
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void weightToVCol(struct EditMesh *em, int index);
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void arcToVCol(struct ReebGraph *rg, struct EditMesh *em, int index);
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void angleToVCol(EditMesh *em, int index);
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void renormalizeWeight(struct EditMesh *em, float newmax);
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ReebGraph * generateReebGraph(struct EditMesh *me, int subdivisions);
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void freeGraph(ReebGraph *rg);
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void exportGraph(ReebGraph *rg, int count);
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ReebGraph * newReebGraph();
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#define OTHER_NODE(arc, node) ((arc->v1 == node) ? arc->v2 : arc->v1)
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void initArcIterator(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head);
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void initArcIterator2(struct ReebArcIterator *iter, struct ReebArc *arc, int start, int end);
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void initArcIteratorStart(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head, int start);
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struct EmbedBucket * nextBucket(struct ReebArcIterator *iter);
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struct EmbedBucket * nextNBucket(ReebArcIterator *iter, int n);
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struct EmbedBucket * currentBucket(struct ReebArcIterator *iter);
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struct EmbedBucket * previousBucket(struct ReebArcIterator *iter);
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int iteratorStopped(struct ReebArcIterator *iter);
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/* Filtering */
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void filterNullReebGraph(ReebGraph *rg);
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int filterSmartReebGraph(ReebGraph *rg, float threshold);
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int filterExternalReebGraph(ReebGraph *rg, float threshold);
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int filterInternalReebGraph(ReebGraph *rg, float threshold);
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@@ -121,7 +140,32 @@ int countConnectedArcs(ReebGraph *rg, ReebNode *node);
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int hasAdjacencyList(ReebGraph *rg);
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int isGraphCyclic(ReebGraph *rg);
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/* Sanity check */
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/*------------ Symmetry handling ------------*/
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void markdownSymmetry(ReebGraph *rg);
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/* ReebNode symmetry flags */
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#define SYM_TOPOLOGICAL 1
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#define SYM_PHYSICAL 2
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/* the following two are exclusive */
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#define SYM_AXIAL 4
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#define SYM_RADIAL 8
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/* ReebArc symmetry flags
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*
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* axial symetry sides */
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#define SYM_SIDE_POSITIVE 1
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#define SYM_SIDE_NEGATIVE 2
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/*------------ Sanity check ------------*/
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void verifyBuckets(ReebGraph *rg);
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void verifyFaces(ReebGraph *rg);
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/*********************** PUBLIC *********************************/
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ReebGraph *BIF_ReebGraphFromEditMesh(void);
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void REEB_freeGraph(ReebGraph *rg);
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void REEB_exportGraph(ReebGraph *rg, int count);
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#endif /*REEB_H_*/
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@@ -433,6 +433,8 @@ typedef struct ToolSettings {
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float skgen_angle_limit;
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float skgen_correlation_limit;
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float skgen_symmetry_limit;
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float skgen_retarget_angle_weight;
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float skgen_retarget_length_weight;
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short skgen_options;
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char skgen_postpro;
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char skgen_postpro_passes;
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@@ -831,6 +833,7 @@ typedef struct Scene {
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#define SKGEN_CUT_LENGTH 8
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#define SKGEN_CUT_ANGLE 16
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#define SKGEN_CUT_CORRELATION 32
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#define SKGEN_HARMONIC 64
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#define SKGEN_SUB_LENGTH 0
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#define SKGEN_SUB_ANGLE 1
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1690
source/blender/src/autoarmature.c
Normal file
1690
source/blender/src/autoarmature.c
Normal file
@@ -0,0 +1,1690 @@
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/**
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* $Id: editarmature.c 14848 2008-05-15 08:05:56Z aligorith $
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* Contributor(s): Martin Poirier
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*
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* ***** END GPL LICENSE BLOCK *****
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* autoarmature.c: Interface for automagically manipulating armature (retarget, created, ...)
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*/
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#include <ctype.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "DNA_ID.h"
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#include "DNA_armature_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_view3d_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_editVert.h"
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#include "BLI_ghash.h"
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#include "BDR_editobject.h"
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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#include "BIF_editarmature.h"
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#include "BIF_space.h"
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#include "PIL_time.h"
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#include "mydevice.h"
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#include "reeb.h" // FIX ME
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#include "blendef.h"
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/************ RIG RETARGET DATA STRUCTURES ***************/
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struct RigJoint;
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struct RigGraph;
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struct RigNode;
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struct RigArc;
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struct RigEdge;
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typedef struct RigGraph {
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ListBase arcs;
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ListBase nodes;
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struct RigNode *head;
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ReebGraph *link;
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} RigGraph;
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typedef struct RigNode {
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struct RigNode *next, *prev;
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float p[3];
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int degree;
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struct RigArc **arcs;
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int flag;
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int symmetry_level;
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int symmetry_flag;
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float symmetry_axis[3];
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ReebNode *link;
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} RigNode;
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typedef struct RigArc {
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struct RigArc *next, *prev;
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RigNode *head, *tail;
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ListBase edges;
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float length;
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int flag;
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int symmetry_level;
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int symmetry_flag;
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int count;
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ReebArc *link;
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} RigArc;
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typedef struct RigEdge {
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struct RigEdge *next, *prev;
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float head[3], tail[3];
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float length;
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float angle;
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EditBone *bone;
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} RigEdge;
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/*******************************************************************************************************/
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static void RIG_calculateEdgeAngle(RigEdge *edge_first, RigEdge *edge_second);
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void RIG_markdownSymmetry(RigGraph *rg);
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void RIG_markdownSymmetryArc(RigArc *arc, RigNode *node, int level);
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void RIG_markdownSecondarySymmetry(RigNode *node, int depth, int level);
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/*******************************************************************************************************/
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static RigNode *RIG_otherNode(RigArc *arc, RigNode *node)
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{
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if (arc->head == node)
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return arc->tail;
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else
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return arc->head;
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}
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static void RIG_flagNodes(RigGraph *rg, int flag)
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{
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RigNode *node;
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for(node = rg->nodes.first; node; node = node->next)
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{
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node->flag = flag;
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}
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}
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static void RIG_flagArcs(RigGraph *rg, int flag)
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{
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RigArc *arc;
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for(arc = rg->arcs.first; arc; arc = arc->next)
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{
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arc->flag = flag;
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}
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}
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static void RIG_addArcToNodeAdjacencyList(RigNode *node, RigArc *arc)
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{
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node->arcs[node->degree] = arc;
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node->degree++;
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}
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/*********************************** EDITBONE UTILS ****************************************************/
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int countEditBoneChildren(ListBase *list, EditBone *parent)
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{
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EditBone *ebone;
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int count = 0;
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for (ebone = list->first; ebone; ebone = ebone->next)
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{
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if (ebone->parent == parent)
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{
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count++;
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}
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}
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return count;
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}
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EditBone* nextEditBoneChild(ListBase *list, EditBone *parent, int n)
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{
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EditBone *ebone;
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for (ebone = list->first; ebone; ebone = ebone->next)
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{
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if (ebone->parent == parent)
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{
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if (n == 0)
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{
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return ebone;
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}
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n--;
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}
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}
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return NULL;
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}
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/************************************* ALLOCATORS ******************************************************/
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static RigGraph *newRigGraph()
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{
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RigGraph *rg;
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rg = MEM_callocN(sizeof(RigGraph), "rig graph");
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rg->head = NULL;
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return rg;
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}
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static RigArc *newRigArc(RigGraph *rg)
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{
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RigArc *arc;
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arc = MEM_callocN(sizeof(RigArc), "rig arc");
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arc->length = 0;
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arc->count = 0;
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BLI_addtail(&rg->arcs, arc);
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return arc;
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}
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static RigNode *newRigNodeHead(RigGraph *rg, RigArc *arc, float p[3])
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{
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RigNode *node;
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node = MEM_callocN(sizeof(RigNode), "rig node");
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BLI_addtail(&rg->nodes, node);
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VECCOPY(node->p, p);
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node->degree = 1;
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node->arcs = NULL;
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arc->head = node;
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return node;
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}
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static void addRigNodeHead(RigGraph *rg, RigArc *arc, RigNode *node)
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{
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node->degree++;
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arc->head = node;
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}
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static RigNode *newRigNodeTail(RigGraph *rg, RigArc *arc, float p[3])
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{
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RigNode *node;
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node = MEM_callocN(sizeof(RigNode), "rig node");
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BLI_addtail(&rg->nodes, node);
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VECCOPY(node->p, p);
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node->degree = 1;
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node->arcs = NULL;
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arc->tail = node;
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return node;
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}
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static void RIG_addEdgeToArc(RigArc *arc, float tail[3], EditBone *bone)
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{
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RigEdge *edge;
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edge = MEM_callocN(sizeof(RigEdge), "rig edge");
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BLI_addtail(&arc->edges, edge);
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VECCOPY(edge->tail, tail);
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edge->bone = bone;
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if (edge->prev == NULL)
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{
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VECCOPY(edge->head, arc->head->p);
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}
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else
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{
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RigEdge *last_edge = edge->prev;
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VECCOPY(edge->head, last_edge->tail);
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RIG_calculateEdgeAngle(last_edge, edge);
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}
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edge->length = VecLenf(edge->head, edge->tail);
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arc->length += edge->length;
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arc->count += 1;
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}
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/************************************ DESTRUCTORS ******************************************************/
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static void RIG_freeRigNode(RigNode *node)
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{
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if (node->arcs)
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{
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MEM_freeN(node->arcs);
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}
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}
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static void RIG_freeRigArc(RigArc *arc)
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{
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BLI_freelistN(&arc->edges);
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}
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static void RIG_freeRigGraph(RigGraph *rg)
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{
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RigNode *node;
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RigArc *arc;
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for (arc = rg->arcs.first; arc; arc = arc->next)
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{
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RIG_freeRigArc(arc);
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}
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BLI_freelistN(&rg->arcs);
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for (node = rg->nodes.first; node; node = node->next)
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{
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RIG_freeRigNode(node);
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}
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BLI_freelistN(&rg->nodes);
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MEM_freeN(rg);
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}
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/*******************************************************************************************************/
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static void RIG_buildAdjacencyList(RigGraph *rg)
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{
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RigNode *node;
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RigArc *arc;
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for(node = rg->nodes.first; node; node = node->next)
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{
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if (node->arcs != NULL)
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{
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MEM_freeN(node->arcs);
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}
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node->arcs = MEM_callocN((node->degree + 1) * sizeof(RigArc*), "adjacency list");
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/* temporary use to indicate the first index available in the lists */
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node->degree = 0;
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}
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for(arc = rg->arcs.first; arc; arc= arc->next)
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{
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RIG_addArcToNodeAdjacencyList(arc->head, arc);
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RIG_addArcToNodeAdjacencyList(arc->tail, arc);
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}
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}
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static void RIG_replaceNode(RigGraph *rg, RigNode *node_src, RigNode *node_replaced)
|
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{
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RigArc *arc, *next_arc;
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|
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for (arc = rg->arcs.first; arc; arc = next_arc)
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{
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next_arc = arc->next;
|
||||
|
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if (arc->head == node_replaced)
|
||||
{
|
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arc->head = node_src;
|
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node_src->degree++;
|
||||
}
|
||||
|
||||
if (arc->tail == node_replaced)
|
||||
{
|
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arc->tail = node_src;
|
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node_src->degree++;
|
||||
}
|
||||
|
||||
if (arc->head == arc->tail)
|
||||
{
|
||||
node_src->degree -= 2;
|
||||
|
||||
RIG_freeRigArc(arc);
|
||||
BLI_freelinkN(&rg->arcs, arc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void RIG_removeDoubleNodes(RigGraph *rg, float limit)
|
||||
{
|
||||
RigNode *node_src, *node_replaced;
|
||||
|
||||
for(node_src = rg->nodes.first; node_src; node_src = node_src->next)
|
||||
{
|
||||
for(node_replaced = rg->nodes.first; node_replaced; node_replaced = node_replaced->next)
|
||||
{
|
||||
if (node_replaced != node_src && VecLenf(node_replaced->p, node_src->p) <= limit)
|
||||
{
|
||||
RIG_replaceNode(rg, node_src, node_replaced);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void RIG_calculateEdgeAngle(RigEdge *edge_first, RigEdge *edge_second)
|
||||
{
|
||||
float vec_first[3], vec_second[3];
|
||||
|
||||
VecSubf(vec_first, edge_first->tail, edge_first->head);
|
||||
VecSubf(vec_second, edge_second->tail, edge_second->head);
|
||||
|
||||
Normalize(vec_first);
|
||||
Normalize(vec_second);
|
||||
|
||||
edge_first->angle = saacos(Inpf(vec_first, vec_second));
|
||||
}
|
||||
|
||||
/*********************************** GRAPH AS TREE FUNCTIONS *******************************************/
|
||||
|
||||
int RIG_subtreeDepth(RigNode *node, RigArc *rootArc)
|
||||
{
|
||||
int depth = 0;
|
||||
|
||||
/* Base case, no arcs leading away */
|
||||
if (node->arcs == NULL || *(node->arcs) == NULL)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
RigArc ** pArc;
|
||||
|
||||
for(pArc = node->arcs; *pArc; pArc++)
|
||||
{
|
||||
RigArc *arc = *pArc;
|
||||
|
||||
/* only arcs that go down the tree */
|
||||
if (arc != rootArc)
|
||||
{
|
||||
RigNode *newNode = RIG_otherNode(arc, node);
|
||||
depth = MAX2(depth, RIG_subtreeDepth(newNode, arc));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return depth + BLI_countlist(&rootArc->edges);
|
||||
}
|
||||
|
||||
int RIG_countConnectedArcs(RigGraph *rg, RigNode *node)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
/* use adjacency list if present */
|
||||
if (node->arcs)
|
||||
{
|
||||
RigArc **arcs;
|
||||
|
||||
for(arcs = node->arcs; *arcs; arcs++)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RigArc *arc;
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->head == node || arc->tail == node)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
/********************************* SYMMETRY DETECTION **************************************************/
|
||||
|
||||
static void mirrorAlongAxis(float v[3], float center[3], float axis[3])
|
||||
{
|
||||
float dv[3], pv[3];
|
||||
|
||||
VecSubf(dv, v, center);
|
||||
Projf(pv, dv, axis);
|
||||
VecMulf(pv, -2);
|
||||
VecAddf(v, v, pv);
|
||||
}
|
||||
|
||||
/* Helper structure for radial symmetry */
|
||||
typedef struct RadialArc
|
||||
{
|
||||
RigArc *arc;
|
||||
float n[3]; /* normalized vector joining the nodes of the arc */
|
||||
} RadialArc;
|
||||
|
||||
void RIG_markRadialSymmetry(RigNode *node, int depth, float axis[3])
|
||||
{
|
||||
RadialArc *ring = NULL;
|
||||
RadialArc *unit;
|
||||
float limit = G.scene->toolsettings->skgen_symmetry_limit;
|
||||
int symmetric = 1;
|
||||
int count = 0;
|
||||
int i;
|
||||
|
||||
/* mark topological symmetry */
|
||||
node->symmetry_flag |= SYM_TOPOLOGICAL;
|
||||
|
||||
/* count the number of arcs in the symmetry ring */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
RigArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->symmetry_level == -depth)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
ring = MEM_callocN(sizeof(RadialArc) * count, "radial symmetry ring");
|
||||
unit = ring;
|
||||
|
||||
/* fill in the ring */
|
||||
for (unit = ring, i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
RigArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->symmetry_level == -depth)
|
||||
{
|
||||
RigNode *otherNode = RIG_otherNode(connectedArc, node);
|
||||
float vec[3];
|
||||
|
||||
unit->arc = connectedArc;
|
||||
|
||||
/* project the node to node vector on the symmetry plane */
|
||||
VecSubf(unit->n, otherNode->p, node->p);
|
||||
Projf(vec, unit->n, axis);
|
||||
VecSubf(unit->n, unit->n, vec);
|
||||
|
||||
Normalize(unit->n);
|
||||
|
||||
unit++;
|
||||
}
|
||||
}
|
||||
|
||||
/* sort ring */
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
float minAngle = 3; /* arbitrary high value, higher than 2, at least */
|
||||
int minIndex = -1;
|
||||
int j;
|
||||
|
||||
for (j = i + 1; j < count; j++)
|
||||
{
|
||||
float angle = Inpf(ring[i].n, ring[j].n);
|
||||
|
||||
/* map negative values to 1..2 */
|
||||
if (angle < 0)
|
||||
{
|
||||
angle = 1 - angle;
|
||||
}
|
||||
|
||||
if (angle < minAngle)
|
||||
{
|
||||
minIndex = j;
|
||||
minAngle = angle;
|
||||
}
|
||||
}
|
||||
|
||||
/* swap if needed */
|
||||
if (minIndex != i + 1)
|
||||
{
|
||||
RadialArc tmp;
|
||||
tmp = ring[i + 1];
|
||||
ring[i + 1] = ring[minIndex];
|
||||
ring[minIndex] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < count && symmetric; i++)
|
||||
{
|
||||
RigNode *node1, *node2;
|
||||
float tangent[3];
|
||||
float normal[3];
|
||||
float p[3];
|
||||
int j = (i + 1) % count; /* next arc in the circular list */
|
||||
|
||||
VecAddf(tangent, ring[i].n, ring[j].n);
|
||||
Crossf(normal, tangent, axis);
|
||||
|
||||
node1 = RIG_otherNode(ring[i].arc, node);
|
||||
node2 = RIG_otherNode(ring[j].arc, node);
|
||||
|
||||
VECCOPY(p, node2->p);
|
||||
mirrorAlongAxis(p, node->p, normal);
|
||||
|
||||
/* check if it's within limit before continuing */
|
||||
if (VecLenf(node1->p, p) > limit)
|
||||
{
|
||||
symmetric = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (symmetric)
|
||||
{
|
||||
/* mark node as symmetric physically */
|
||||
VECCOPY(node->symmetry_axis, axis);
|
||||
node->symmetry_flag |= SYM_PHYSICAL;
|
||||
node->symmetry_flag |= SYM_RADIAL;
|
||||
}
|
||||
|
||||
MEM_freeN(ring);
|
||||
}
|
||||
|
||||
static void setSideAxialSymmetry(RigNode *root_node, RigNode *end_node, RigArc *arc)
|
||||
{
|
||||
float vec[3];
|
||||
|
||||
VecSubf(vec, end_node->p, root_node->p);
|
||||
|
||||
if (Inpf(vec, root_node->symmetry_axis) < 0)
|
||||
{
|
||||
arc->symmetry_flag |= SYM_SIDE_NEGATIVE;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc->symmetry_flag |= SYM_SIDE_POSITIVE;
|
||||
}
|
||||
}
|
||||
|
||||
void RIG_markAxialSymmetry(RigNode *node, int depth, float axis[3])
|
||||
{
|
||||
RigArc *arc1 = NULL;
|
||||
RigArc *arc2 = NULL;
|
||||
RigNode *node1 = NULL, *node2 = NULL;
|
||||
float limit = G.scene->toolsettings->skgen_symmetry_limit;
|
||||
float nor[3], vec[3], p[3];
|
||||
int i;
|
||||
|
||||
/* mark topological symmetry */
|
||||
node->symmetry_flag |= SYM_TOPOLOGICAL;
|
||||
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
RigArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->symmetry_level == -depth)
|
||||
{
|
||||
if (arc1 == NULL)
|
||||
{
|
||||
arc1 = connectedArc;
|
||||
node1 = RIG_otherNode(arc1, node);
|
||||
}
|
||||
else
|
||||
{
|
||||
arc2 = connectedArc;
|
||||
node2 = RIG_otherNode(arc2, node);
|
||||
break; /* Can stop now, the two arcs have been found */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* shouldn't happen, but just to be sure */
|
||||
if (node1 == NULL || node2 == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VecSubf(vec, node1->p, node->p);
|
||||
Normalize(vec);
|
||||
VecSubf(p, node->p, node2->p);
|
||||
Normalize(p);
|
||||
VecAddf(p, p, vec);
|
||||
|
||||
Crossf(vec, p, axis);
|
||||
Crossf(nor, vec, axis);
|
||||
|
||||
/* mirror node2 along axis */
|
||||
VECCOPY(p, node2->p);
|
||||
mirrorAlongAxis(p, node->p, nor);
|
||||
|
||||
/* check if it's within limit before continuing */
|
||||
if (VecLenf(node1->p, p) <= limit)
|
||||
{
|
||||
/* mark node as symmetric physically */
|
||||
VECCOPY(node->symmetry_axis, nor);
|
||||
node->symmetry_flag |= SYM_PHYSICAL;
|
||||
node->symmetry_flag |= SYM_AXIAL;
|
||||
|
||||
/* set side on arcs */
|
||||
setSideAxialSymmetry(node, node1, arc1);
|
||||
setSideAxialSymmetry(node, node2, arc2);
|
||||
printf("flag: %i <-> %i\n", arc1->symmetry_flag, arc2->symmetry_flag);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("NOT SYMMETRIC!\n");
|
||||
printf("%f <= %f\n", VecLenf(node1->p, p), limit);
|
||||
printvecf("axis", nor);
|
||||
}
|
||||
}
|
||||
|
||||
void RIG_markdownSecondarySymmetry(RigNode *node, int depth, int level)
|
||||
{
|
||||
float axis[3] = {0, 0, 0};
|
||||
int count = 0;
|
||||
int i;
|
||||
|
||||
/* count the number of branches in this symmetry group
|
||||
* and determinte the axis of symmetry
|
||||
* */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
RigArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->symmetry_level == -depth)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
/* If arc is on the axis */
|
||||
else if (connectedArc->symmetry_level == level)
|
||||
{
|
||||
VecAddf(axis, axis, connectedArc->head->p);
|
||||
VecSubf(axis, axis, connectedArc->tail->p);
|
||||
}
|
||||
}
|
||||
|
||||
Normalize(axis);
|
||||
|
||||
/* Split between axial and radial symmetry */
|
||||
if (count == 2)
|
||||
{
|
||||
RIG_markAxialSymmetry(node, depth, axis);
|
||||
}
|
||||
else
|
||||
{
|
||||
RIG_markRadialSymmetry(node, depth, axis);
|
||||
}
|
||||
|
||||
/* markdown secondary symetries */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
RigArc *connectedArc = node->arcs[i];
|
||||
|
||||
if (connectedArc->symmetry_level == -depth)
|
||||
{
|
||||
/* markdown symmetry for branches corresponding to the depth */
|
||||
RIG_markdownSymmetryArc(connectedArc, node, level + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RIG_markdownSymmetryArc(RigArc *arc, RigNode *node, int level)
|
||||
{
|
||||
int i;
|
||||
arc->symmetry_level = level;
|
||||
|
||||
node = RIG_otherNode(arc, node);
|
||||
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
RigArc *connectedArc = node->arcs[i];
|
||||
|
||||
if (connectedArc != arc)
|
||||
{
|
||||
RigNode *connectedNode = RIG_otherNode(connectedArc, node);
|
||||
|
||||
/* symmetry level is positive value, negative values is subtree depth */
|
||||
connectedArc->symmetry_level = -RIG_subtreeDepth(connectedNode, connectedArc);
|
||||
}
|
||||
}
|
||||
|
||||
arc = NULL;
|
||||
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
int issymmetryAxis = 0;
|
||||
RigArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* only arcs not already marked as symetric */
|
||||
if (connectedArc->symmetry_level < 0)
|
||||
{
|
||||
int j;
|
||||
|
||||
/* true by default */
|
||||
issymmetryAxis = 1;
|
||||
|
||||
for (j = 0; node->arcs[j] != NULL && issymmetryAxis == 1; j++)
|
||||
{
|
||||
RigArc *otherArc = node->arcs[j];
|
||||
|
||||
/* different arc, same depth */
|
||||
if (otherArc != connectedArc && otherArc->symmetry_level == connectedArc->symmetry_level)
|
||||
{
|
||||
/* not on the symmetry axis */
|
||||
issymmetryAxis = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* arc could be on the symmetry axis */
|
||||
if (issymmetryAxis == 1)
|
||||
{
|
||||
/* no arc as been marked previously, keep this one */
|
||||
if (arc == NULL)
|
||||
{
|
||||
arc = connectedArc;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* there can't be more than one symmetry arc */
|
||||
arc = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* go down the arc continuing the symmetry axis */
|
||||
if (arc)
|
||||
{
|
||||
RIG_markdownSymmetryArc(arc, node, level);
|
||||
}
|
||||
|
||||
|
||||
/* secondary symmetry */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
RigArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* only arcs not already marked as symetric and is not the next arc on the symmetry axis */
|
||||
if (connectedArc->symmetry_level < 0)
|
||||
{
|
||||
/* subtree depth is store as a negative value in the symmetry */
|
||||
RIG_markdownSecondarySymmetry(node, -connectedArc->symmetry_level, level);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RIG_markdownSymmetry(RigGraph *rg)
|
||||
{
|
||||
RigNode *node;
|
||||
RigArc *arc;
|
||||
|
||||
/* mark down all arcs as non-symetric */
|
||||
RIG_flagArcs(rg, 0);
|
||||
|
||||
/* mark down all nodes as not on the symmetry axis */
|
||||
RIG_flagNodes(rg, 0);
|
||||
|
||||
if (rg->head)
|
||||
{
|
||||
node = rg->head;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* !TODO! DO SOMETHING SMART HERE */
|
||||
return;
|
||||
}
|
||||
|
||||
/* only work on acyclic graphs and if only one arc is incident on the first node */
|
||||
if (RIG_countConnectedArcs(rg, node) == 1)
|
||||
{
|
||||
arc = node->arcs[0];
|
||||
|
||||
RIG_markdownSymmetryArc(arc, node, 1);
|
||||
|
||||
/* mark down non-symetric arcs */
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->symmetry_level < 0)
|
||||
{
|
||||
arc->symmetry_level = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* mark down nodes with the lowest level symmetry axis */
|
||||
if (arc->head->symmetry_level == 0 || arc->head->symmetry_level > arc->symmetry_level)
|
||||
{
|
||||
arc->head->symmetry_level = arc->symmetry_level;
|
||||
}
|
||||
if (arc->tail->symmetry_level == 0 || arc->tail->symmetry_level > arc->symmetry_level)
|
||||
{
|
||||
arc->tail->symmetry_level = arc->symmetry_level;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*******************************************************************************************************/
|
||||
|
||||
static void RIG_arcFromBoneChain(RigGraph *rg, ListBase *list, EditBone *root_bone, RigNode *starting_node)
|
||||
{
|
||||
EditBone *bone, *last_bone = NULL;
|
||||
RigArc *arc;
|
||||
int contain_head = 0;
|
||||
|
||||
arc = newRigArc(rg);
|
||||
|
||||
if (starting_node == NULL)
|
||||
{
|
||||
starting_node = newRigNodeHead(rg, arc, root_bone->head);
|
||||
}
|
||||
else
|
||||
{
|
||||
addRigNodeHead(rg, arc, starting_node);
|
||||
}
|
||||
|
||||
for(bone = root_bone; bone; bone = nextEditBoneChild(list, bone, 0))
|
||||
{
|
||||
int nb_children;
|
||||
|
||||
if (bone->parent && (bone->flag & BONE_CONNECTED) == 0)
|
||||
{
|
||||
RIG_addEdgeToArc(arc, bone->head, NULL);
|
||||
}
|
||||
|
||||
RIG_addEdgeToArc(arc, bone->tail, bone);
|
||||
|
||||
if (strcmp(bone->name, "head") == 0)
|
||||
{
|
||||
contain_head = 1;
|
||||
}
|
||||
|
||||
nb_children = countEditBoneChildren(list, bone);
|
||||
if (nb_children > 1)
|
||||
{
|
||||
RigNode *end_node = newRigNodeTail(rg, arc, bone->tail);
|
||||
int i;
|
||||
|
||||
for (i = 0; i < nb_children; i++)
|
||||
{
|
||||
root_bone = nextEditBoneChild(list, bone, i);
|
||||
RIG_arcFromBoneChain(rg, list, root_bone, end_node);
|
||||
}
|
||||
|
||||
/* arc ends here, break */
|
||||
break;
|
||||
}
|
||||
last_bone = bone;
|
||||
}
|
||||
|
||||
/* If the loop exited without forking */
|
||||
if (bone == NULL)
|
||||
{
|
||||
newRigNodeTail(rg, arc, last_bone->tail);
|
||||
}
|
||||
|
||||
if (contain_head)
|
||||
{
|
||||
rg->head = arc->tail;
|
||||
}
|
||||
}
|
||||
|
||||
/*******************************************************************************************************/
|
||||
static void RIG_findHead(RigGraph *rg)
|
||||
{
|
||||
if (rg->head == NULL)
|
||||
{
|
||||
if (BLI_countlist(&rg->arcs) == 1)
|
||||
{
|
||||
RigArc *arc = rg->arcs.first;
|
||||
|
||||
rg->head = arc->head;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*******************************************************************************************************/
|
||||
|
||||
static void RIG_printNode(RigNode *node, char name[])
|
||||
{
|
||||
printf("%s %p %i <%0.3f, %0.3f, %0.3f>\n", name, node, node->degree, node->p[0], node->p[1], node->p[2]);
|
||||
|
||||
if (node->symmetry_flag & SYM_TOPOLOGICAL)
|
||||
{
|
||||
if (node->symmetry_flag & SYM_AXIAL)
|
||||
printf("Symmetry AXIAL\n");
|
||||
else if (node->symmetry_flag & SYM_RADIAL)
|
||||
printf("Symmetry RADIAL\n");
|
||||
|
||||
printvecf("symmetry axis", node->symmetry_axis);
|
||||
}
|
||||
}
|
||||
|
||||
static void RIG_printArcBones(RigArc *arc)
|
||||
{
|
||||
RigEdge *edge;
|
||||
|
||||
for (edge = arc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
if (edge->bone)
|
||||
printf("%s ", edge->bone->name);
|
||||
else
|
||||
printf("---- ");
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
static void RIG_printArc(RigArc *arc)
|
||||
{
|
||||
RigEdge *edge;
|
||||
|
||||
printf("\n");
|
||||
|
||||
RIG_printNode(arc->head, "head");
|
||||
|
||||
for (edge = arc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
printf("\tinner joints %0.3f %0.3f %0.3f\n", edge->tail[0], edge->tail[1], edge->tail[2]);
|
||||
printf("\t\tlength %f\n", edge->length);
|
||||
printf("\t\tangle %f\n", edge->angle * 180 / M_PI);
|
||||
if (edge->bone)
|
||||
printf("\t\t%s\n", edge->bone->name);
|
||||
}
|
||||
printf("symmetry level: %i\n", arc->symmetry_level);
|
||||
|
||||
RIG_printNode(arc->tail, "tail");
|
||||
}
|
||||
|
||||
void RIG_printGraph(RigGraph *rg)
|
||||
{
|
||||
RigArc *arc;
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
RIG_printArc(arc);
|
||||
}
|
||||
|
||||
if (rg->head)
|
||||
{
|
||||
RIG_printNode(rg->head, "HEAD NODE:");
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("HEAD NODE: NONE\n");
|
||||
}
|
||||
}
|
||||
|
||||
/*******************************************************************************************************/
|
||||
|
||||
static RigGraph *armatureToGraph(ListBase *list)
|
||||
{
|
||||
EditBone *ebone;
|
||||
RigGraph *rg;
|
||||
|
||||
rg = newRigGraph();
|
||||
|
||||
/* Do the rotations */
|
||||
for (ebone = list->first; ebone; ebone=ebone->next){
|
||||
if (ebone->parent == NULL)
|
||||
{
|
||||
RIG_arcFromBoneChain(rg, list, ebone, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
RIG_removeDoubleNodes(rg, 0);
|
||||
|
||||
RIG_buildAdjacencyList(rg);
|
||||
|
||||
RIG_findHead(rg);
|
||||
|
||||
return rg;
|
||||
}
|
||||
|
||||
/************************************ RETARGETTING *****************************************************/
|
||||
|
||||
typedef enum
|
||||
{
|
||||
RETARGET_LENGTH,
|
||||
RETARGET_AGGRESSIVE
|
||||
} RetargetMode;
|
||||
|
||||
static RetargetMode detectArcRetargetMode(RigArc *arc);
|
||||
static void retargetArctoArcLength(RigArc *iarc);
|
||||
|
||||
|
||||
static RetargetMode detectArcRetargetMode(RigArc *iarc)
|
||||
{
|
||||
RetargetMode mode = RETARGET_AGGRESSIVE;
|
||||
ReebArc *earc = iarc->link;
|
||||
RigEdge *edge;
|
||||
int large_angle = 0;
|
||||
float avg_angle = 0;
|
||||
float avg_length = 0;
|
||||
int nb_edges = 0;
|
||||
|
||||
|
||||
for (edge = iarc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
avg_angle += edge->angle;
|
||||
nb_edges++;
|
||||
}
|
||||
|
||||
avg_angle /= nb_edges - 1; /* -1 because last edge doesn't have an angle */
|
||||
|
||||
avg_length = iarc->length / nb_edges;
|
||||
|
||||
|
||||
if (nb_edges > 2)
|
||||
{
|
||||
for (edge = iarc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
if (fabs(edge->angle - avg_angle) > M_PI / 6)
|
||||
{
|
||||
large_angle = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (nb_edges == 2 && avg_angle > 0)
|
||||
{
|
||||
large_angle = 1;
|
||||
}
|
||||
|
||||
|
||||
if (large_angle == 0)
|
||||
{
|
||||
mode = RETARGET_LENGTH;
|
||||
}
|
||||
|
||||
if (earc->bcount <= (iarc->count - 1))
|
||||
{
|
||||
mode = RETARGET_LENGTH;
|
||||
}
|
||||
|
||||
return mode;
|
||||
}
|
||||
|
||||
static void printPositions(int *positions, int nb_positions)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < nb_positions; i++)
|
||||
{
|
||||
printf("%i ", positions[i]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
static void retargetArctoArcAggresive(RigArc *iarc)
|
||||
{
|
||||
ReebArcIterator iter;
|
||||
RigEdge *edge;
|
||||
EmbedBucket *bucket = NULL;
|
||||
ReebNode *node_start, *node_end;
|
||||
ReebArc *earc = iarc->link;
|
||||
float min_cost = FLT_MAX;
|
||||
float *vec0, *vec1, *vec2;
|
||||
float **vec_cache;
|
||||
float *cost_cache;
|
||||
int *best_positions;
|
||||
int *positions;
|
||||
int nb_edges = BLI_countlist(&iarc->edges);
|
||||
int nb_joints = nb_edges - 1;
|
||||
int symmetry_axis = 0;
|
||||
int last_index = 0;
|
||||
int first_pass = 1;
|
||||
int must_move = nb_joints - 1;
|
||||
int i;
|
||||
|
||||
positions = MEM_callocN(sizeof(int) * nb_joints, "Aggresive positions");
|
||||
best_positions = MEM_callocN(sizeof(int) * nb_joints, "Best Aggresive positions");
|
||||
cost_cache = MEM_callocN(sizeof(float) * nb_edges, "Cost cache");
|
||||
vec_cache = MEM_callocN(sizeof(float*) * (nb_edges + 1), "Vec cache");
|
||||
|
||||
/* symmetry axis */
|
||||
if (earc->symmetry_level == 1 && iarc->symmetry_level == 1)
|
||||
{
|
||||
symmetry_axis = 1;
|
||||
node_start = earc->v2;
|
||||
node_end = earc->v1;
|
||||
}
|
||||
else
|
||||
{
|
||||
node_start = earc->v1;
|
||||
node_end = earc->v2;
|
||||
}
|
||||
|
||||
/* init with first values */
|
||||
for (i = 0; i < nb_joints; i++)
|
||||
{
|
||||
positions[i] = i + 1;
|
||||
}
|
||||
|
||||
/* init cost cache */
|
||||
for (i = 0; i < nb_edges; i++)
|
||||
{
|
||||
cost_cache[i] = 0;
|
||||
}
|
||||
|
||||
vec_cache[0] = node_start->p;
|
||||
vec_cache[nb_edges] = node_end->p;
|
||||
|
||||
while(1)
|
||||
{
|
||||
float cost = 0;
|
||||
int need_calc = 0;
|
||||
|
||||
/* increment to next possible solution */
|
||||
|
||||
i = nb_joints - 1;
|
||||
|
||||
/* increment positions, starting from the last one
|
||||
* until a valid increment is found
|
||||
* */
|
||||
for (i = must_move; i >= 0; i--)
|
||||
{
|
||||
int remaining_joints = nb_joints - (i + 1);
|
||||
|
||||
positions[i] += 1;
|
||||
need_calc = i;
|
||||
if (positions[i] + remaining_joints < earc->bcount)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (first_pass)
|
||||
{
|
||||
need_calc = 0;
|
||||
first_pass = 0;
|
||||
}
|
||||
|
||||
if (i == -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
/* reset joints following the last increment*/
|
||||
for (i = i + 1; i < nb_joints; i++)
|
||||
{
|
||||
positions[i] = positions[i - 1] + 1;
|
||||
}
|
||||
|
||||
/* calculating cost */
|
||||
initArcIterator(&iter, earc, node_start);
|
||||
|
||||
vec0 = NULL;
|
||||
vec1 = node_start->p;
|
||||
vec2 = NULL;
|
||||
|
||||
for (edge = iarc->edges.first, i = 0, last_index = 0;
|
||||
edge;
|
||||
edge = edge->next, i += 1)
|
||||
{
|
||||
|
||||
if (i >= need_calc)
|
||||
{
|
||||
float vec_first[3], vec_second[3];
|
||||
float length1, length2;
|
||||
float new_cost = 0;
|
||||
|
||||
if (i < nb_joints)
|
||||
{
|
||||
bucket = nextNBucket(&iter, positions[i] - last_index);
|
||||
vec2 = bucket->p;
|
||||
vec_cache[i + 1] = vec2; /* update cache for updated position */
|
||||
}
|
||||
else
|
||||
{
|
||||
vec2 = node_end->p;
|
||||
}
|
||||
|
||||
vec1 = vec_cache[i];
|
||||
|
||||
|
||||
VecSubf(vec_second, vec2, vec1);
|
||||
length2 = Normalize(vec_second);
|
||||
|
||||
/* check angle */
|
||||
if (i != 0)
|
||||
{
|
||||
RigEdge *previous = edge->prev;
|
||||
float angle = previous->angle;
|
||||
float test_angle = previous->angle;
|
||||
|
||||
vec0 = vec_cache[i - 1];
|
||||
VecSubf(vec_first, vec1, vec0);
|
||||
length1 = Normalize(vec_first);
|
||||
|
||||
if (length1 > 0 && length2 > 0)
|
||||
{
|
||||
test_angle = saacos(Inpf(vec_first, vec_second));
|
||||
/* ANGLE COST HERE */
|
||||
new_cost += G.scene->toolsettings->skgen_retarget_angle_weight * fabs((test_angle - angle) / test_angle);
|
||||
}
|
||||
else
|
||||
{
|
||||
new_cost += M_PI;
|
||||
}
|
||||
}
|
||||
|
||||
/* LENGTH COST HERE */
|
||||
new_cost += G.scene->toolsettings->skgen_retarget_length_weight * fabs((length2 - edge->length) / edge->length);
|
||||
cost_cache[i] = new_cost;
|
||||
|
||||
last_index = positions[i];
|
||||
}
|
||||
|
||||
cost += cost_cache[i];
|
||||
|
||||
if (cost > min_cost)
|
||||
{
|
||||
must_move = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (must_move != i || must_move > nb_joints - 1)
|
||||
{
|
||||
must_move = nb_joints - 1;
|
||||
}
|
||||
|
||||
/* cost optimizing */
|
||||
if (cost < min_cost)
|
||||
{
|
||||
min_cost = cost;
|
||||
memcpy(best_positions, positions, sizeof(int) * nb_joints);
|
||||
}
|
||||
}
|
||||
|
||||
vec0 = node_start->p;
|
||||
initArcIterator(&iter, earc, node_start);
|
||||
|
||||
printPositions(best_positions, nb_joints);
|
||||
printf("buckets: %i\n", earc->bcount);
|
||||
|
||||
/* set joints to best position */
|
||||
for (edge = iarc->edges.first, i = 0, last_index = 0;
|
||||
edge;
|
||||
edge = edge->next, i++)
|
||||
{
|
||||
EditBone *bone = edge->bone;
|
||||
|
||||
if (i < nb_joints)
|
||||
{
|
||||
bucket = nextNBucket(&iter, best_positions[i] - last_index);
|
||||
vec1 = bucket->p;
|
||||
}
|
||||
else
|
||||
{
|
||||
vec1 = node_end->p;
|
||||
}
|
||||
|
||||
if (bone)
|
||||
{
|
||||
VECCOPY(bone->head, vec0);
|
||||
VECCOPY(bone->tail, vec1);
|
||||
printf("===\n");
|
||||
printvecf("vec0", vec0);
|
||||
printvecf("vec1", vec1);
|
||||
printf("position: %i\n", best_positions[i]);
|
||||
printf("last_index: %i\n", last_index);
|
||||
}
|
||||
|
||||
vec0 = vec1;
|
||||
last_index = best_positions[i];
|
||||
}
|
||||
|
||||
MEM_freeN(positions);
|
||||
MEM_freeN(best_positions);
|
||||
MEM_freeN(cost_cache);
|
||||
MEM_freeN(vec_cache);
|
||||
}
|
||||
|
||||
static void retargetArctoArcLength(RigArc *iarc)
|
||||
{
|
||||
ReebArcIterator iter;
|
||||
ReebArc *earc = iarc->link;
|
||||
ReebNode *node_start, *node_end;
|
||||
RigEdge *edge;
|
||||
EmbedBucket *bucket = NULL;
|
||||
float embedding_length = 0;
|
||||
float *vec0 = NULL;
|
||||
float *vec1 = NULL;
|
||||
float *previous_vec = NULL;
|
||||
int symmetry_axis = 0;
|
||||
|
||||
|
||||
/* symmetry axis */
|
||||
if (earc->symmetry_level == 1 && iarc->symmetry_level == 1)
|
||||
{
|
||||
symmetry_axis = 1;
|
||||
node_start = earc->v2;
|
||||
node_end = earc->v1;
|
||||
}
|
||||
else
|
||||
{
|
||||
node_start = earc->v1;
|
||||
node_end = earc->v2;
|
||||
}
|
||||
|
||||
initArcIterator(&iter, earc, node_start);
|
||||
|
||||
bucket = nextBucket(&iter);
|
||||
|
||||
vec0 = node_start->p;
|
||||
|
||||
while (bucket != NULL)
|
||||
{
|
||||
vec1 = bucket->p;
|
||||
|
||||
embedding_length += VecLenf(vec0, vec1);
|
||||
|
||||
vec0 = vec1;
|
||||
bucket = nextBucket(&iter);
|
||||
}
|
||||
|
||||
embedding_length += VecLenf(node_end->p, vec1);
|
||||
|
||||
/* fit bones */
|
||||
initArcIterator(&iter, earc, node_start);
|
||||
|
||||
bucket = nextBucket(&iter);
|
||||
|
||||
vec0 = node_start->p;
|
||||
previous_vec = vec0;
|
||||
vec1 = bucket->p;
|
||||
|
||||
printf("arc: %f embedding %f\n", iarc->length, embedding_length);
|
||||
|
||||
for (edge = iarc->edges.first; edge; edge = edge->next)
|
||||
{
|
||||
EditBone *bone = edge->bone;
|
||||
float new_bone_length = edge->length / iarc->length * embedding_length;
|
||||
|
||||
#if 0
|
||||
while (bucket && new_bone_length > VecLenf(vec0, vec1))
|
||||
{
|
||||
bucket = nextBucket(&iter);
|
||||
previous_vec = vec1;
|
||||
vec1 = bucket->p;
|
||||
}
|
||||
|
||||
if (bucket == NULL)
|
||||
{
|
||||
vec1 = node_end->p;
|
||||
}
|
||||
|
||||
if (embedding_length < VecLenf(vec0, vec1))
|
||||
{
|
||||
float dv[3], off[3];
|
||||
float a, b, c, f;
|
||||
|
||||
/* Solve quadratic distance equation */
|
||||
VecSubf(dv, vec1, previous_vec);
|
||||
a = Inpf(dv, dv);
|
||||
|
||||
VecSubf(off, previous_vec, vec0);
|
||||
b = 2 * Inpf(dv, off);
|
||||
|
||||
c = Inpf(off, off) - (new_bone_length * new_bone_length);
|
||||
|
||||
f = (-b + (float)sqrt(b * b - 4 * a * c)) / (2 * a);
|
||||
|
||||
if (isnan(f) == 0 && f < 1.0f)
|
||||
{
|
||||
VECCOPY(vec1, dv);
|
||||
VecMulf(vec1, f);
|
||||
VecAddf(vec1,vec1, vec0);
|
||||
}
|
||||
}
|
||||
#else
|
||||
float length = 0;
|
||||
|
||||
while (bucket && new_bone_length > length)
|
||||
{
|
||||
length += VecLenf(previous_vec, vec1);
|
||||
bucket = nextBucket(&iter);
|
||||
previous_vec = vec1;
|
||||
vec1 = bucket->p;
|
||||
}
|
||||
|
||||
if (bucket == NULL)
|
||||
{
|
||||
vec1 = node_end->p;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* no need to move virtual edges (space between unconnected bones) */
|
||||
if (bone)
|
||||
{
|
||||
printf("BONE: %s\n", bone->name);
|
||||
VECCOPY(bone->head, vec0);
|
||||
VECCOPY(bone->tail, vec1);
|
||||
}
|
||||
printvecf("vec0", vec0);
|
||||
printvecf("vec1", vec1);
|
||||
printf("old: %f target: %f new: %f\n", edge->length, new_bone_length, VecLenf(vec0, vec1));
|
||||
|
||||
vec0 = vec1;
|
||||
previous_vec = vec1;
|
||||
}
|
||||
}
|
||||
|
||||
static void retargetArctoArc(RigArc *iarc)
|
||||
{
|
||||
ReebArc *earc = iarc->link;
|
||||
|
||||
if (BLI_countlist(&iarc->edges) == 1)
|
||||
{
|
||||
RigEdge *edge = iarc->edges.first;
|
||||
EditBone *bone = edge->bone;
|
||||
|
||||
/* symmetry axis */
|
||||
if (earc->symmetry_level == 1 && iarc->symmetry_level == 1)
|
||||
{
|
||||
VECCOPY(bone->head, earc->v2->p);
|
||||
VECCOPY(bone->tail, earc->v1->p);
|
||||
}
|
||||
/* or not */
|
||||
else
|
||||
{
|
||||
VECCOPY(bone->head, earc->v1->p);
|
||||
VECCOPY(bone->tail, earc->v2->p);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RetargetMode mode = detectArcRetargetMode(iarc);
|
||||
|
||||
if (mode == RETARGET_AGGRESSIVE)
|
||||
{
|
||||
printf("aggresive\n");
|
||||
retargetArctoArcAggresive(iarc);
|
||||
}
|
||||
else
|
||||
{
|
||||
retargetArctoArcLength(iarc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void findCorrespondingArc(RigArc *start_arc, RigNode *start_node, RigArc *next_iarc)
|
||||
{
|
||||
ReebNode *enode = start_node->link;
|
||||
ReebArc *next_earc;
|
||||
int symmetry_level = next_iarc->symmetry_level;
|
||||
int symmetry_flag = next_iarc->symmetry_flag;
|
||||
int i;
|
||||
|
||||
next_iarc->link = NULL;
|
||||
|
||||
for(i = 0, next_earc = enode->arcs[i]; next_earc; i++, next_earc = enode->arcs[i])
|
||||
{
|
||||
if (next_earc->flag == 0 && /* not already taken */
|
||||
next_earc->symmetry_flag == symmetry_flag &&
|
||||
next_earc->symmetry_level == symmetry_level)
|
||||
{
|
||||
printf("-----------------------\n");
|
||||
printf("CORRESPONDING ARC FOUND\n");
|
||||
RIG_printArcBones(next_iarc);
|
||||
|
||||
next_earc->flag = 1; // mark as taken
|
||||
next_iarc->link = next_earc;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (next_iarc->link == NULL)
|
||||
{
|
||||
printf("--------------------------\n");
|
||||
printf("NO CORRESPONDING ARC FOUND\n");
|
||||
RIG_printArcBones(next_iarc);
|
||||
|
||||
printf("LOOKING FOR\n");
|
||||
printf("flag %i -- symmetry level %i -- symmetry flag %i\n", 0, symmetry_level, symmetry_flag);
|
||||
|
||||
printf("CANDIDATES\n");
|
||||
for(i = 0, next_earc = enode->arcs[i]; next_earc; i++, next_earc = enode->arcs[i])
|
||||
{
|
||||
printf("flag %i -- symmetry level %i -- symmetry flag %i\n", next_earc->flag, next_earc->symmetry_level, next_earc->symmetry_flag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void retargetSubgraph(RigGraph *rigg, RigArc *start_arc, RigNode *start_node)
|
||||
{
|
||||
RigArc *iarc = start_arc;
|
||||
ReebArc *earc = start_arc->link;
|
||||
RigNode *inode = start_node;
|
||||
ReebNode *enode = start_node->link;
|
||||
RigArc *next_iarc;
|
||||
int i;
|
||||
|
||||
retargetArctoArc(iarc);
|
||||
|
||||
enode = OTHER_NODE(earc, enode);
|
||||
inode = RIG_otherNode(iarc, inode);
|
||||
|
||||
inode->link = enode;
|
||||
|
||||
for(i = 0, next_iarc = inode->arcs[i]; next_iarc; i++, next_iarc = inode->arcs[i])
|
||||
{
|
||||
/* no back tracking */
|
||||
if (next_iarc != iarc)
|
||||
{
|
||||
findCorrespondingArc(iarc, inode, next_iarc);
|
||||
if (next_iarc->link)
|
||||
{
|
||||
retargetSubgraph(rigg, next_iarc, inode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void retargetGraphs(RigGraph *rigg)
|
||||
{
|
||||
ReebGraph *reebg = rigg->link;
|
||||
ReebArc *earc;
|
||||
RigArc *iarc;
|
||||
ReebNode *enode;
|
||||
RigNode *inode;
|
||||
|
||||
/* flag all ReebArcs as not taken */
|
||||
for (earc = reebg->arcs.first; earc; earc = earc->next)
|
||||
{
|
||||
earc->flag = 0;
|
||||
}
|
||||
|
||||
earc = reebg->arcs.first;
|
||||
iarc = rigg->head->arcs[0];
|
||||
|
||||
iarc->link = earc;
|
||||
earc->flag = 1;
|
||||
|
||||
enode = earc->v1;
|
||||
inode = iarc->tail;
|
||||
|
||||
inode->link = enode;
|
||||
|
||||
retargetSubgraph(rigg, iarc, inode);
|
||||
}
|
||||
|
||||
void BIF_retargetArmature()
|
||||
{
|
||||
Object *ob;
|
||||
Base *base;
|
||||
ReebGraph *reebg;
|
||||
|
||||
reebg = BIF_ReebGraphFromEditMesh();
|
||||
|
||||
markdownSymmetry(reebg);
|
||||
|
||||
printf("Reeb Graph created\n");
|
||||
|
||||
base= FIRSTBASE;
|
||||
for (base = FIRSTBASE; base; base = base->next)
|
||||
{
|
||||
if TESTBASELIB(base) {
|
||||
ob = base->object;
|
||||
|
||||
if (ob->type==OB_ARMATURE)
|
||||
{
|
||||
RigGraph *rigg;
|
||||
ListBase list;
|
||||
bArmature *arm;
|
||||
|
||||
arm = ob->data;
|
||||
|
||||
/* Put the armature into editmode */
|
||||
list.first= list.last = NULL;
|
||||
make_boneList(&list, &arm->bonebase, NULL);
|
||||
|
||||
rigg = armatureToGraph(&list);
|
||||
|
||||
printf("Armature graph created\n");
|
||||
|
||||
RIG_markdownSymmetry(rigg);
|
||||
|
||||
RIG_printGraph(rigg);
|
||||
|
||||
rigg->link = reebg;
|
||||
|
||||
printf("retargetting %s\n", ob->id.name);
|
||||
|
||||
retargetGraphs(rigg);
|
||||
|
||||
/* Turn the list into an armature */
|
||||
editbones_to_armature(&list, ob);
|
||||
|
||||
BLI_freelistN(&list);
|
||||
|
||||
RIG_freeRigGraph(rigg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
REEB_freeGraph(reebg);
|
||||
|
||||
BIF_undo_push("Retarget Skeleton");
|
||||
|
||||
exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); // freedata, and undo
|
||||
|
||||
allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
@@ -4891,6 +4891,9 @@ void do_meshbuts(unsigned short event)
|
||||
case B_GEN_SKELETON:
|
||||
generateSkeleton();
|
||||
break;
|
||||
case B_RETARGET_SKELETON:
|
||||
BIF_retargetArmature();
|
||||
break;
|
||||
}
|
||||
|
||||
/* WATCH IT: previous events only in editmode! */
|
||||
@@ -4989,6 +4992,38 @@ static void skgen_reorder(void *option, void *arg2)
|
||||
}
|
||||
}
|
||||
|
||||
static void editing_panel_mesh_skgen_retarget(Object *ob, Mesh *me)
|
||||
{
|
||||
uiBlock *block;
|
||||
|
||||
block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_skgen_retarget", UI_EMBOSS, UI_HELV, curarea->win);
|
||||
uiNewPanelTabbed("Mesh Tools More", "Editing");
|
||||
if(uiNewPanel(curarea, block, "Skeleton Retargetting", "Editing", 960, 0, 318, 204)==0) return;
|
||||
|
||||
uiDefBut(block, BUT, B_RETARGET_SKELETON, "Retarget Skeleton", 1025,170,250,19, 0, 0, 0, 0, 0, "Retarget Selected Armature to this Mesh");
|
||||
|
||||
uiBlockBeginAlign(block);
|
||||
uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,225,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding");
|
||||
uiDefButBitS(block, TOG, SKGEN_HARMONIC, B_DIFF, "H", 1250,150, 25,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Apply harmonic smoothing to the weighting");
|
||||
uiDefButBitS(block, TOG, SKGEN_FILTER_INTERNAL, B_DIFF, "Filter In", 1025,130, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter internal small arcs from graph");
|
||||
uiDefButF(block, NUM, B_DIFF, "T:", 1111,130,164,19, &G.scene->toolsettings->skgen_threshold_internal,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering internal arcs");
|
||||
uiDefButBitS(block, TOG, SKGEN_FILTER_EXTERNAL, B_DIFF, "Filter Ex", 1025,110, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter external small arcs from graph");
|
||||
uiDefButF(block, NUM, B_DIFF, "T:", 1111,110,164,19, &G.scene->toolsettings->skgen_threshold_external,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering external arcs");
|
||||
uiBlockEndAlign(block);
|
||||
|
||||
uiDefButF(block, NUM, B_DIFF, "Angle:", 1025, 60, 125,19, &G.scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0, "Angle Weight");
|
||||
uiDefButF(block, NUM, B_DIFF, "Length:", 1150, 60, 125,19, &G.scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0, "Length Weight");
|
||||
|
||||
uiBlockBeginAlign(block);
|
||||
uiDefButBitS(block, TOG, SKGEN_SYMMETRY, B_DIFF, "Symmetry", 1025, 30,125,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Restore symmetries based on topology");
|
||||
uiDefButF(block, NUM, B_DIFF, "T:", 1150, 30,125,19, &G.scene->toolsettings->skgen_symmetry_limit,0.0, 1.0, 10, 0, "Specify the threshold distance for considering potential symmetric arcs");
|
||||
uiDefButC(block, NUM, B_DIFF, "P:", 1025, 10, 62,19, &G.scene->toolsettings->skgen_postpro_passes, 0, 10, 10, 0, "Specify the number of processing passes on the embeddings");
|
||||
uiDefButC(block, ROW, B_DIFF, "Smooth", 1087, 10, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SMOOTH, 0, 0, "Smooth embeddings");
|
||||
uiDefButC(block, ROW, B_DIFF, "Average", 1150, 10, 62,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_AVERAGE, 0, 0, "Average embeddings");
|
||||
uiDefButC(block, ROW, B_DIFF, "Sharpen", 1212, 10, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SHARPEN, 0, 0, "Sharpen embeddings");
|
||||
uiBlockEndAlign(block);
|
||||
}
|
||||
|
||||
static void editing_panel_mesh_skgen(Object *ob, Mesh *me)
|
||||
{
|
||||
uiBlock *block;
|
||||
@@ -4996,12 +5031,14 @@ static void editing_panel_mesh_skgen(Object *ob, Mesh *me)
|
||||
int i;
|
||||
|
||||
block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_skgen", UI_EMBOSS, UI_HELV, curarea->win);
|
||||
uiNewPanelTabbed("Mesh Tools More", "Editing");
|
||||
if(uiNewPanel(curarea, block, "Skeleton Generator", "Editing", 960, 0, 318, 204)==0) return;
|
||||
|
||||
uiDefBut(block, BUT, B_GEN_SKELETON, "Generate Skeleton", 1025,170,250,19, 0, 0, 0, 0, 0, "Generate Skeleton from Mesh");
|
||||
|
||||
uiBlockBeginAlign(block);
|
||||
uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,250,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding");
|
||||
uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,225,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding");
|
||||
uiDefButBitS(block, TOG, SKGEN_HARMONIC, B_DIFF, "H", 1250,150, 25,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Apply harmonic smoothing to the weighting");
|
||||
uiDefButBitS(block, TOG, SKGEN_FILTER_INTERNAL, B_DIFF, "Filter In", 1025,130, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter internal small arcs from graph");
|
||||
uiDefButF(block, NUM, B_DIFF, "T:", 1111,130,164,19, &G.scene->toolsettings->skgen_threshold_internal,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering internal arcs");
|
||||
uiDefButBitS(block, TOG, SKGEN_FILTER_EXTERNAL, B_DIFF, "Filter Ex", 1025,110, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter external small arcs from graph");
|
||||
@@ -6511,8 +6548,8 @@ void editing_panels()
|
||||
editing_panel_mesh_tools1(ob, ob->data);
|
||||
uiNewPanelTabbed("Mesh Tools 1", "Editing");
|
||||
|
||||
if (G.rt == 42) /* hidden for now, no time for docs */
|
||||
editing_panel_mesh_skgen(ob, ob->data);
|
||||
editing_panel_mesh_skgen(ob, ob->data);
|
||||
editing_panel_mesh_skgen_retarget(ob, ob->data);
|
||||
|
||||
editing_panel_mesh_uvautocalculation();
|
||||
if (EM_texFaceCheck())
|
||||
|
||||
@@ -4142,542 +4142,7 @@ void transform_armature_mirror_update(void)
|
||||
/*************************************** SKELETON GENERATOR ******************************************/
|
||||
/*****************************************************************************************************/
|
||||
|
||||
/**************************************** SYMMETRY HANDLING ******************************************/
|
||||
|
||||
void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level);
|
||||
|
||||
void mirrorAlongAxis(float v[3], float center[3], float axis[3])
|
||||
{
|
||||
float dv[3], pv[3];
|
||||
|
||||
VecSubf(dv, v, center);
|
||||
Projf(pv, dv, axis);
|
||||
VecMulf(pv, -2);
|
||||
VecAddf(v, v, pv);
|
||||
}
|
||||
|
||||
/* Helper structure for radial symmetry */
|
||||
typedef struct RadialArc
|
||||
{
|
||||
ReebArc *arc;
|
||||
float n[3]; /* normalized vector joining the nodes of the arc */
|
||||
} RadialArc;
|
||||
|
||||
void reestablishRadialSymmetry(ReebNode *node, int depth, float axis[3])
|
||||
{
|
||||
RadialArc *ring = NULL;
|
||||
RadialArc *unit;
|
||||
float limit = G.scene->toolsettings->skgen_symmetry_limit;
|
||||
int symmetric = 1;
|
||||
int count = 0;
|
||||
int i;
|
||||
|
||||
/* count the number of arcs in the symmetry ring */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->flags == -depth)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
ring = MEM_callocN(sizeof(RadialArc) * count, "radial symmetry ring");
|
||||
unit = ring;
|
||||
|
||||
/* fill in the ring */
|
||||
for (unit = ring, i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->flags == -depth)
|
||||
{
|
||||
ReebNode *otherNode = OTHER_NODE(connectedArc, node);
|
||||
float vec[3];
|
||||
|
||||
unit->arc = connectedArc;
|
||||
|
||||
/* project the node to node vector on the symmetry plane */
|
||||
VecSubf(unit->n, otherNode->p, node->p);
|
||||
Projf(vec, unit->n, axis);
|
||||
VecSubf(unit->n, unit->n, vec);
|
||||
|
||||
Normalize(unit->n);
|
||||
|
||||
unit++;
|
||||
}
|
||||
}
|
||||
|
||||
/* sort ring */
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
float minAngle = 3; /* arbitrary high value, higher than 2, at least */
|
||||
int minIndex = -1;
|
||||
int j;
|
||||
|
||||
for (j = i + 1; j < count; j++)
|
||||
{
|
||||
float angle = Inpf(ring[i].n, ring[j].n);
|
||||
|
||||
/* map negative values to 1..2 */
|
||||
if (angle < 0)
|
||||
{
|
||||
angle = 1 - angle;
|
||||
}
|
||||
|
||||
if (angle < minAngle)
|
||||
{
|
||||
minIndex = j;
|
||||
minAngle = angle;
|
||||
}
|
||||
}
|
||||
|
||||
/* swap if needed */
|
||||
if (minIndex != i + 1)
|
||||
{
|
||||
RadialArc tmp;
|
||||
tmp = ring[i + 1];
|
||||
ring[i + 1] = ring[minIndex];
|
||||
ring[minIndex] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < count && symmetric; i++)
|
||||
{
|
||||
ReebNode *node1, *node2;
|
||||
float tangent[3];
|
||||
float normal[3];
|
||||
float p[3];
|
||||
int j = (i + 1) % count; /* next arc in the circular list */
|
||||
|
||||
VecAddf(tangent, ring[i].n, ring[j].n);
|
||||
Crossf(normal, tangent, axis);
|
||||
|
||||
node1 = OTHER_NODE(ring[i].arc, node);
|
||||
node2 = OTHER_NODE(ring[j].arc, node);
|
||||
|
||||
VECCOPY(p, node2->p);
|
||||
mirrorAlongAxis(p, node->p, normal);
|
||||
|
||||
/* check if it's within limit before continuing */
|
||||
if (VecLenf(node1->p, p) > limit)
|
||||
{
|
||||
symmetric = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (symmetric)
|
||||
{
|
||||
/* first pass, merge incrementally */
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
ReebNode *node1, *node2;
|
||||
float tangent[3];
|
||||
float normal[3];
|
||||
int j = i + 1;
|
||||
|
||||
VecAddf(tangent, ring[i].n, ring[j].n);
|
||||
Crossf(normal, tangent, axis);
|
||||
|
||||
node1 = OTHER_NODE(ring[i].arc, node);
|
||||
node2 = OTHER_NODE(ring[j].arc, node);
|
||||
|
||||
/* mirror first node and mix with the second */
|
||||
mirrorAlongAxis(node1->p, node->p, normal);
|
||||
VecLerpf(node2->p, node2->p, node1->p, 1.0f / (j + 1));
|
||||
|
||||
/* Merge buckets
|
||||
* there shouldn't be any null arcs here, but just to be safe
|
||||
* */
|
||||
if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0)
|
||||
{
|
||||
ReebArcIterator iter1, iter2;
|
||||
EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
|
||||
|
||||
initArcIterator(&iter1, ring[i].arc, node);
|
||||
initArcIterator(&iter2, ring[j].arc, node);
|
||||
|
||||
bucket1 = nextBucket(&iter1);
|
||||
bucket2 = nextBucket(&iter2);
|
||||
|
||||
/* Make sure they both start at the same value */
|
||||
while(bucket1 && bucket1->val < bucket2->val)
|
||||
{
|
||||
bucket1 = nextBucket(&iter1);
|
||||
}
|
||||
|
||||
while(bucket2 && bucket2->val < bucket1->val)
|
||||
{
|
||||
bucket2 = nextBucket(&iter2);
|
||||
}
|
||||
|
||||
|
||||
for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
|
||||
{
|
||||
bucket2->nv += bucket1->nv; /* add counts */
|
||||
|
||||
/* mirror on axis */
|
||||
mirrorAlongAxis(bucket1->p, node->p, normal);
|
||||
/* add bucket2 in bucket1 */
|
||||
VecLerpf(bucket2->p, bucket2->p, bucket1->p, (float)bucket1->nv / (float)(bucket2->nv));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* second pass, mirror back on previous arcs */
|
||||
for (i = count - 1; i > 0; i--)
|
||||
{
|
||||
ReebNode *node1, *node2;
|
||||
float tangent[3];
|
||||
float normal[3];
|
||||
int j = i - 1;
|
||||
|
||||
VecAddf(tangent, ring[i].n, ring[j].n);
|
||||
Crossf(normal, tangent, axis);
|
||||
|
||||
node1 = OTHER_NODE(ring[i].arc, node);
|
||||
node2 = OTHER_NODE(ring[j].arc, node);
|
||||
|
||||
/* copy first node than mirror */
|
||||
VECCOPY(node2->p, node1->p);
|
||||
mirrorAlongAxis(node2->p, node->p, normal);
|
||||
|
||||
/* Copy buckets
|
||||
* there shouldn't be any null arcs here, but just to be safe
|
||||
* */
|
||||
if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0)
|
||||
{
|
||||
ReebArcIterator iter1, iter2;
|
||||
EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
|
||||
|
||||
initArcIterator(&iter1, ring[i].arc, node);
|
||||
initArcIterator(&iter2, ring[j].arc, node);
|
||||
|
||||
bucket1 = nextBucket(&iter1);
|
||||
bucket2 = nextBucket(&iter2);
|
||||
|
||||
/* Make sure they both start at the same value */
|
||||
while(bucket1 && bucket1->val < bucket2->val)
|
||||
{
|
||||
bucket1 = nextBucket(&iter1);
|
||||
}
|
||||
|
||||
while(bucket2 && bucket2->val < bucket1->val)
|
||||
{
|
||||
bucket2 = nextBucket(&iter2);
|
||||
}
|
||||
|
||||
|
||||
for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
|
||||
{
|
||||
/* copy and mirror back to bucket2 */
|
||||
bucket2->nv = bucket1->nv;
|
||||
VECCOPY(bucket2->p, bucket1->p);
|
||||
mirrorAlongAxis(bucket2->p, node->p, normal);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MEM_freeN(ring);
|
||||
}
|
||||
|
||||
void reestablishAxialSymmetry(ReebNode *node, int depth, float axis[3])
|
||||
{
|
||||
ReebArc *arc1 = NULL;
|
||||
ReebArc *arc2 = NULL;
|
||||
ReebNode *node1 = NULL, *node2 = NULL;
|
||||
float limit = G.scene->toolsettings->skgen_symmetry_limit;
|
||||
float nor[3], vec[3], p[3];
|
||||
int i;
|
||||
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->flags == -depth)
|
||||
{
|
||||
if (arc1 == NULL)
|
||||
{
|
||||
arc1 = connectedArc;
|
||||
node1 = OTHER_NODE(arc1, node);
|
||||
}
|
||||
else
|
||||
{
|
||||
arc2 = connectedArc;
|
||||
node2 = OTHER_NODE(arc2, node);
|
||||
break; /* Can stop now, the two arcs have been found */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* shouldn't happen, but just to be sure */
|
||||
if (node1 == NULL || node2 == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VecSubf(p, node1->p, node->p);
|
||||
Crossf(vec, p, axis);
|
||||
Crossf(nor, vec, axis);
|
||||
|
||||
/* mirror node2 along axis */
|
||||
VECCOPY(p, node2->p);
|
||||
mirrorAlongAxis(p, node->p, nor);
|
||||
|
||||
/* check if it's within limit before continuing */
|
||||
if (VecLenf(node1->p, p) <= limit)
|
||||
{
|
||||
|
||||
/* average with node1 */
|
||||
VecAddf(node1->p, node1->p, p);
|
||||
VecMulf(node1->p, 0.5f);
|
||||
|
||||
/* mirror back on node2 */
|
||||
VECCOPY(node2->p, node1->p);
|
||||
mirrorAlongAxis(node2->p, node->p, nor);
|
||||
|
||||
/* Merge buckets
|
||||
* there shouldn't be any null arcs here, but just to be safe
|
||||
* */
|
||||
if (arc1->bcount > 0 && arc2->bcount > 0)
|
||||
{
|
||||
ReebArcIterator iter1, iter2;
|
||||
EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
|
||||
|
||||
initArcIterator(&iter1, arc1, node);
|
||||
initArcIterator(&iter2, arc2, node);
|
||||
|
||||
bucket1 = nextBucket(&iter1);
|
||||
bucket2 = nextBucket(&iter2);
|
||||
|
||||
/* Make sure they both start at the same value */
|
||||
while(bucket1 && bucket1->val < bucket2->val)
|
||||
{
|
||||
bucket1 = nextBucket(&iter1);
|
||||
}
|
||||
|
||||
while(bucket2 && bucket2->val < bucket1->val)
|
||||
{
|
||||
bucket2 = nextBucket(&iter2);
|
||||
}
|
||||
|
||||
|
||||
for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
|
||||
{
|
||||
bucket1->nv += bucket2->nv; /* add counts */
|
||||
|
||||
/* mirror on axis */
|
||||
mirrorAlongAxis(bucket2->p, node->p, nor);
|
||||
/* add bucket2 in bucket1 */
|
||||
VecLerpf(bucket1->p, bucket1->p, bucket2->p, (float)bucket2->nv / (float)(bucket1->nv));
|
||||
|
||||
/* copy and mirror back to bucket2 */
|
||||
bucket2->nv = bucket1->nv;
|
||||
VECCOPY(bucket2->p, bucket1->p);
|
||||
mirrorAlongAxis(bucket2->p, node->p, nor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void markdownSecondarySymmetry(ReebNode *node, int depth, int level)
|
||||
{
|
||||
float axis[3] = {0, 0, 0};
|
||||
int count = 0;
|
||||
int i;
|
||||
|
||||
/* Only reestablish spatial symmetry if needed */
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_SYMMETRY)
|
||||
{
|
||||
/* count the number of branches in this symmetry group
|
||||
* and determinte the axis of symmetry
|
||||
* */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->flags == -depth)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
/* If arc is on the axis */
|
||||
else if (connectedArc->flags == level)
|
||||
{
|
||||
VecAddf(axis, axis, connectedArc->v1->p);
|
||||
VecSubf(axis, axis, connectedArc->v2->p);
|
||||
}
|
||||
}
|
||||
|
||||
Normalize(axis);
|
||||
|
||||
/* Split between axial and radial symmetry */
|
||||
if (count == 2)
|
||||
{
|
||||
reestablishAxialSymmetry(node, depth, axis);
|
||||
}
|
||||
else
|
||||
{
|
||||
reestablishRadialSymmetry(node, depth, axis);
|
||||
}
|
||||
}
|
||||
|
||||
/* markdown secondary symetries */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
if (connectedArc->flags == -depth)
|
||||
{
|
||||
/* markdown symmetry for branches corresponding to the depth */
|
||||
markdownSymmetryArc(connectedArc, node, level + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level)
|
||||
{
|
||||
int i;
|
||||
arc->flags = level;
|
||||
|
||||
node = OTHER_NODE(arc, node);
|
||||
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
if (connectedArc != arc)
|
||||
{
|
||||
ReebNode *connectedNode = OTHER_NODE(connectedArc, node);
|
||||
|
||||
/* symmetry level is positive value, negative values is subtree depth */
|
||||
connectedArc->flags = -subtreeDepth(connectedNode, connectedArc);
|
||||
}
|
||||
}
|
||||
|
||||
arc = NULL;
|
||||
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
int issymmetryAxis = 0;
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* only arcs not already marked as symetric */
|
||||
if (connectedArc->flags < 0)
|
||||
{
|
||||
int j;
|
||||
|
||||
/* true by default */
|
||||
issymmetryAxis = 1;
|
||||
|
||||
for (j = 0; node->arcs[j] != NULL && issymmetryAxis == 1; j++)
|
||||
{
|
||||
ReebArc *otherArc = node->arcs[j];
|
||||
|
||||
/* different arc, same depth */
|
||||
if (otherArc != connectedArc && otherArc->flags == connectedArc->flags)
|
||||
{
|
||||
/* not on the symmetry axis */
|
||||
issymmetryAxis = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* arc could be on the symmetry axis */
|
||||
if (issymmetryAxis == 1)
|
||||
{
|
||||
/* no arc as been marked previously, keep this one */
|
||||
if (arc == NULL)
|
||||
{
|
||||
arc = connectedArc;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* there can't be more than one symmetry arc */
|
||||
arc = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* go down the arc continuing the symmetry axis */
|
||||
if (arc)
|
||||
{
|
||||
markdownSymmetryArc(arc, node, level);
|
||||
}
|
||||
|
||||
|
||||
/* secondary symmetry */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* only arcs not already marked as symetric and is not the next arc on the symmetry axis */
|
||||
if (connectedArc->flags < 0)
|
||||
{
|
||||
/* subtree depth is store as a negative value in the flag */
|
||||
markdownSecondarySymmetry(node, -connectedArc->flags, level);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void markdownSymmetry(ReebGraph *rg)
|
||||
{
|
||||
ReebNode *node;
|
||||
ReebArc *arc;
|
||||
/* only for Acyclic graphs */
|
||||
int cyclic = isGraphCyclic(rg);
|
||||
|
||||
/* mark down all arcs as non-symetric */
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
arc->flags = 0;
|
||||
}
|
||||
|
||||
/* mark down all nodes as not on the symmetry axis */
|
||||
for (node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
node->flags = 0;
|
||||
}
|
||||
|
||||
/* node list is sorted, so lowest node is always the head (by design) */
|
||||
node = rg->nodes.first;
|
||||
|
||||
/* only work on acyclic graphs and if only one arc is incident on the first node */
|
||||
if (cyclic == 0 && countConnectedArcs(rg, node) == 1)
|
||||
{
|
||||
arc = node->arcs[0];
|
||||
|
||||
markdownSymmetryArc(arc, node, 1);
|
||||
|
||||
/* mark down non-symetric arcs */
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->flags < 0)
|
||||
{
|
||||
arc->flags = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* mark down nodes with the lowest level symmetry axis */
|
||||
if (arc->v1->flags == 0 || arc->v1->flags > arc->flags)
|
||||
{
|
||||
arc->v1->flags = arc->flags;
|
||||
}
|
||||
if (arc->v2->flags == 0 || arc->v2->flags > arc->flags)
|
||||
{
|
||||
arc->v2->flags = arc->flags;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**************************************** SUBDIVISION ALGOS ******************************************/
|
||||
|
||||
@@ -5002,8 +4467,6 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
|
||||
{
|
||||
exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); // freedata, and undo
|
||||
}
|
||||
|
||||
setcursor_space(SPACE_VIEW3D, CURSOR_WAIT);
|
||||
|
||||
dst = add_object(OB_ARMATURE);
|
||||
base_init_from_view3d(BASACT, G.vd);
|
||||
@@ -5030,35 +4493,35 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
|
||||
|
||||
/* Find out the direction of the arc through simple heuristics (in order of priority) :
|
||||
*
|
||||
* 1- Arcs on primary symmetry axis (flags == 1) point up (head: high weight -> tail: low weight)
|
||||
* 1- Arcs on primary symmetry axis (symmetry == 1) point up (head: high weight -> tail: low weight)
|
||||
* 2- Arcs starting on a primary axis point away from it (head: node on primary axis)
|
||||
* 3- Arcs point down (head: low weight -> tail: high weight)
|
||||
*
|
||||
* Finally, the arc direction is stored in its flags: 1 (low -> high), -1 (high -> low)
|
||||
* Finally, the arc direction is stored in its flag: 1 (low -> high), -1 (high -> low)
|
||||
*/
|
||||
|
||||
/* if arc is a symmetry axis, internal bones go up the tree */
|
||||
if (arc->flags == 1 && arc->v2->degree != 1)
|
||||
if (arc->symmetry_level == 1 && arc->v2->degree != 1)
|
||||
{
|
||||
head = arc->v2;
|
||||
tail = arc->v1;
|
||||
|
||||
arc->flags = -1; /* mark arc direction */
|
||||
arc->flag = -1; /* mark arc direction */
|
||||
}
|
||||
/* Bones point AWAY from the symmetry axis */
|
||||
else if (arc->v1->flags == 1)
|
||||
else if (arc->v1->symmetry_level == 1)
|
||||
{
|
||||
head = arc->v1;
|
||||
tail = arc->v2;
|
||||
|
||||
arc->flags = 1; /* mark arc direction */
|
||||
arc->flag = 1; /* mark arc direction */
|
||||
}
|
||||
else if (arc->v2->flags == 1)
|
||||
else if (arc->v2->symmetry_level == 1)
|
||||
{
|
||||
head = arc->v2;
|
||||
tail = arc->v1;
|
||||
|
||||
arc->flags = -1; /* mark arc direction */
|
||||
arc->flag = -1; /* mark arc direction */
|
||||
}
|
||||
/* otherwise, always go from low weight to high weight */
|
||||
else
|
||||
@@ -5066,7 +4529,7 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
|
||||
head = arc->v1;
|
||||
tail = arc->v2;
|
||||
|
||||
arc->flags = 1; /* mark arc direction */
|
||||
arc->flag = 1; /* mark arc direction */
|
||||
}
|
||||
|
||||
/* Loop over subdivision methods */
|
||||
@@ -5113,7 +4576,7 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
|
||||
arc = node->arcs[i];
|
||||
|
||||
/* if arc is incoming into the node */
|
||||
if ((arc->v1 == node && arc->flags == -1) || (arc->v2 == node && arc->flags == 1))
|
||||
if ((arc->v1 == node && arc->flag == -1) || (arc->v2 == node && arc->flag == 1))
|
||||
{
|
||||
if (incomingArc == NULL)
|
||||
{
|
||||
@@ -5139,7 +4602,7 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
|
||||
arc = node->arcs[i];
|
||||
|
||||
/* if arc is outgoing from the node */
|
||||
if ((arc->v1 == node && arc->flags == 1) || (arc->v2 == node && arc->flags == -1))
|
||||
if ((arc->v1 == node && arc->flag == 1) || (arc->v2 == node && arc->flag == -1))
|
||||
{
|
||||
EditBone *childBone = BLI_ghash_lookup(arcBoneMap, arc);
|
||||
|
||||
@@ -5157,89 +4620,21 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
|
||||
}
|
||||
|
||||
BLI_ghash_free(arcBoneMap, NULL, NULL);
|
||||
|
||||
setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
|
||||
|
||||
BIF_undo_push("Generate Skeleton");
|
||||
}
|
||||
|
||||
void generateSkeleton(void)
|
||||
{
|
||||
EditMesh *em = G.editMesh;
|
||||
ReebGraph *rg = NULL;
|
||||
int i;
|
||||
ReebGraph *reebg;
|
||||
|
||||
if (em == NULL)
|
||||
return;
|
||||
|
||||
setcursor_space(SPACE_VIEW3D, CURSOR_WAIT);
|
||||
|
||||
if (weightFromDistance(em) == 0)
|
||||
{
|
||||
error("No selected vertex\n");
|
||||
return;
|
||||
}
|
||||
|
||||
renormalizeWeight(em, 1.0f);
|
||||
|
||||
weightToHarmonic(em);
|
||||
|
||||
#ifdef DEBUG_REEB
|
||||
weightToVCol(em);
|
||||
#endif
|
||||
|
||||
rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
|
||||
reebg = BIF_ReebGraphFromEditMesh();
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
/* Remove arcs without embedding */
|
||||
filterNullReebGraph(rg);
|
||||
generateSkeletonFromReebGraph(reebg);
|
||||
|
||||
verifyBuckets(rg);
|
||||
REEB_freeGraph(reebg);
|
||||
|
||||
|
||||
i = 1;
|
||||
/* filter until there's nothing more to do */
|
||||
while (i == 1)
|
||||
{
|
||||
i = 0; /* no work done yet */
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_EXTERNAL)
|
||||
{
|
||||
i |= filterExternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_external * G.scene->toolsettings->skgen_resolution);
|
||||
}
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_INTERNAL)
|
||||
{
|
||||
i |= filterInternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_internal * G.scene->toolsettings->skgen_resolution);
|
||||
}
|
||||
}
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
repositionNodes(rg);
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
/* Filtering might have created degree 2 nodes, so remove them */
|
||||
removeNormalNodes(rg);
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
for(i = 0; i < G.scene->toolsettings->skgen_postpro_passes; i++)
|
||||
{
|
||||
postprocessGraph(rg, G.scene->toolsettings->skgen_postpro);
|
||||
}
|
||||
|
||||
buildAdjacencyList(rg);
|
||||
|
||||
sortNodes(rg);
|
||||
|
||||
sortArcs(rg);
|
||||
|
||||
generateSkeletonFromReebGraph(rg);
|
||||
|
||||
freeGraph(rg);
|
||||
setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
|
||||
}
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_space_types.h"
|
||||
#include "DNA_meshdata_types.h"
|
||||
#include "DNA_armature_types.h"
|
||||
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
@@ -41,6 +42,7 @@
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_editVert.h"
|
||||
#include "BLI_edgehash.h"
|
||||
#include "BLI_ghash.h"
|
||||
|
||||
#include "BDR_editobject.h"
|
||||
|
||||
@@ -60,6 +62,9 @@
|
||||
|
||||
#include "reeb.h"
|
||||
|
||||
/* REPLACE WITH NEW ONE IN UTILDEFINES ONCE PATCH IS APPLIED */
|
||||
#define FTOCHAR(val) (val<=0.0f)? 0 : ((val>(1.0f-0.5f/255.0f))? 255 : (char)((255.0f*val)+0.5f))
|
||||
|
||||
/*
|
||||
* Skeleton generation algorithm based on:
|
||||
* "Harmonic Skeleton for Realistic Character Animation"
|
||||
@@ -72,10 +77,20 @@
|
||||
* SIGGRAPH 2007
|
||||
*
|
||||
* */
|
||||
|
||||
#define DEBUG_REEB
|
||||
|
||||
typedef enum {
|
||||
MERGE_LOWER,
|
||||
MERGE_HIGHER,
|
||||
MERGE_APPEND
|
||||
} MergeDirection;
|
||||
|
||||
int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
|
||||
int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
|
||||
EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v);
|
||||
void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc);
|
||||
void addFacetoArc(ReebArc *arc, EditFace *efa);
|
||||
|
||||
/***************************************** BUCKET UTILS **********************************************/
|
||||
|
||||
@@ -227,11 +242,14 @@ void freeArc(ReebArc *arc)
|
||||
|
||||
if (arc->buckets)
|
||||
MEM_freeN(arc->buckets);
|
||||
|
||||
if (arc->faces)
|
||||
BLI_ghash_free(arc->faces, NULL, NULL);
|
||||
|
||||
MEM_freeN(arc);
|
||||
}
|
||||
|
||||
void freeGraph(ReebGraph *rg)
|
||||
void REEB_freeGraph(ReebGraph *rg)
|
||||
{
|
||||
ReebArc *arc;
|
||||
ReebNode *node;
|
||||
@@ -292,6 +310,7 @@ void repositionNodes(ReebGraph *rg)
|
||||
|
||||
void verifyNodeDegree(ReebGraph *rg)
|
||||
{
|
||||
#ifdef DEBUG_REEB
|
||||
ReebNode *node = NULL;
|
||||
ReebArc *arc = NULL;
|
||||
|
||||
@@ -310,6 +329,7 @@ void verifyNodeDegree(ReebGraph *rg)
|
||||
printf("degree error in node %i: expected %i got %i\n", node->index, count, node->degree);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void verifyBuckets(ReebGraph *rg)
|
||||
@@ -345,9 +365,617 @@ void verifyBuckets(ReebGraph *rg)
|
||||
#endif
|
||||
}
|
||||
|
||||
void verifyFaces(ReebGraph *rg)
|
||||
{
|
||||
#ifdef DEBUG_REEB
|
||||
int total = 0;
|
||||
ReebArc *arc = NULL;
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
total += BLI_ghash_size(arc->faces);
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
/**************************************** SYMMETRY HANDLING ******************************************/
|
||||
|
||||
void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level);
|
||||
|
||||
static void mirrorAlongAxis(float v[3], float center[3], float axis[3])
|
||||
{
|
||||
float dv[3], pv[3];
|
||||
|
||||
VecSubf(dv, v, center);
|
||||
Projf(pv, dv, axis);
|
||||
VecMulf(pv, -2);
|
||||
VecAddf(v, v, pv);
|
||||
}
|
||||
|
||||
/* Helper structure for radial symmetry */
|
||||
typedef struct RadialArc
|
||||
{
|
||||
ReebArc *arc;
|
||||
float n[3]; /* normalized vector joining the nodes of the arc */
|
||||
} RadialArc;
|
||||
|
||||
void reestablishRadialSymmetry(ReebNode *node, int depth, float axis[3], int reestablish)
|
||||
{
|
||||
RadialArc *ring = NULL;
|
||||
RadialArc *unit;
|
||||
float limit = G.scene->toolsettings->skgen_symmetry_limit;
|
||||
int symmetric = 1;
|
||||
int count = 0;
|
||||
int i;
|
||||
|
||||
/* mark topological symmetry */
|
||||
node->symmetry_flag |= SYM_TOPOLOGICAL;
|
||||
|
||||
/* count the number of arcs in the symmetry ring */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->symmetry_level == -depth)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
ring = MEM_callocN(sizeof(RadialArc) * count, "radial symmetry ring");
|
||||
unit = ring;
|
||||
|
||||
/* fill in the ring */
|
||||
for (unit = ring, i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->symmetry_level == -depth)
|
||||
{
|
||||
ReebNode *otherNode = OTHER_NODE(connectedArc, node);
|
||||
float vec[3];
|
||||
|
||||
unit->arc = connectedArc;
|
||||
|
||||
/* project the node to node vector on the symmetry plane */
|
||||
VecSubf(unit->n, otherNode->p, node->p);
|
||||
Projf(vec, unit->n, axis);
|
||||
VecSubf(unit->n, unit->n, vec);
|
||||
|
||||
Normalize(unit->n);
|
||||
|
||||
unit++;
|
||||
}
|
||||
}
|
||||
|
||||
/* sort ring */
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
float minAngle = 3; /* arbitrary high value, higher than 2, at least */
|
||||
int minIndex = -1;
|
||||
int j;
|
||||
|
||||
for (j = i + 1; j < count; j++)
|
||||
{
|
||||
float angle = Inpf(ring[i].n, ring[j].n);
|
||||
|
||||
/* map negative values to 1..2 */
|
||||
if (angle < 0)
|
||||
{
|
||||
angle = 1 - angle;
|
||||
}
|
||||
|
||||
if (angle < minAngle)
|
||||
{
|
||||
minIndex = j;
|
||||
minAngle = angle;
|
||||
}
|
||||
}
|
||||
|
||||
/* swap if needed */
|
||||
if (minIndex != i + 1)
|
||||
{
|
||||
RadialArc tmp;
|
||||
tmp = ring[i + 1];
|
||||
ring[i + 1] = ring[minIndex];
|
||||
ring[minIndex] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < count && symmetric; i++)
|
||||
{
|
||||
ReebNode *node1, *node2;
|
||||
float tangent[3];
|
||||
float normal[3];
|
||||
float p[3];
|
||||
int j = (i + 1) % count; /* next arc in the circular list */
|
||||
|
||||
VecAddf(tangent, ring[i].n, ring[j].n);
|
||||
Crossf(normal, tangent, axis);
|
||||
|
||||
node1 = OTHER_NODE(ring[i].arc, node);
|
||||
node2 = OTHER_NODE(ring[j].arc, node);
|
||||
|
||||
VECCOPY(p, node2->p);
|
||||
mirrorAlongAxis(p, node->p, normal);
|
||||
|
||||
/* check if it's within limit before continuing */
|
||||
if (VecLenf(node1->p, p) > limit)
|
||||
{
|
||||
symmetric = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (symmetric)
|
||||
{
|
||||
/* mark node as symmetric physically */
|
||||
VECCOPY(node->symmetry_axis, axis);
|
||||
node->symmetry_flag |= SYM_PHYSICAL;
|
||||
node->symmetry_flag |= SYM_RADIAL;
|
||||
|
||||
/* reestablish symmetry only if wanted */
|
||||
if (reestablish)
|
||||
{
|
||||
/* first pass, merge incrementally */
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
ReebNode *node1, *node2;
|
||||
float tangent[3];
|
||||
float normal[3];
|
||||
int j = i + 1;
|
||||
|
||||
VecAddf(tangent, ring[i].n, ring[j].n);
|
||||
Crossf(normal, tangent, axis);
|
||||
|
||||
node1 = OTHER_NODE(ring[i].arc, node);
|
||||
node2 = OTHER_NODE(ring[j].arc, node);
|
||||
|
||||
/* mirror first node and mix with the second */
|
||||
mirrorAlongAxis(node1->p, node->p, normal);
|
||||
VecLerpf(node2->p, node2->p, node1->p, 1.0f / (j + 1));
|
||||
|
||||
/* Merge buckets
|
||||
* there shouldn't be any null arcs here, but just to be safe
|
||||
* */
|
||||
if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0)
|
||||
{
|
||||
ReebArcIterator iter1, iter2;
|
||||
EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
|
||||
|
||||
initArcIterator(&iter1, ring[i].arc, node);
|
||||
initArcIterator(&iter2, ring[j].arc, node);
|
||||
|
||||
bucket1 = nextBucket(&iter1);
|
||||
bucket2 = nextBucket(&iter2);
|
||||
|
||||
/* Make sure they both start at the same value */
|
||||
while(bucket1 && bucket1->val < bucket2->val)
|
||||
{
|
||||
bucket1 = nextBucket(&iter1);
|
||||
}
|
||||
|
||||
while(bucket2 && bucket2->val < bucket1->val)
|
||||
{
|
||||
bucket2 = nextBucket(&iter2);
|
||||
}
|
||||
|
||||
|
||||
for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
|
||||
{
|
||||
bucket2->nv += bucket1->nv; /* add counts */
|
||||
|
||||
/* mirror on axis */
|
||||
mirrorAlongAxis(bucket1->p, node->p, normal);
|
||||
/* add bucket2 in bucket1 */
|
||||
VecLerpf(bucket2->p, bucket2->p, bucket1->p, (float)bucket1->nv / (float)(bucket2->nv));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* second pass, mirror back on previous arcs */
|
||||
for (i = count - 1; i > 0; i--)
|
||||
{
|
||||
ReebNode *node1, *node2;
|
||||
float tangent[3];
|
||||
float normal[3];
|
||||
int j = i - 1;
|
||||
|
||||
VecAddf(tangent, ring[i].n, ring[j].n);
|
||||
Crossf(normal, tangent, axis);
|
||||
|
||||
node1 = OTHER_NODE(ring[i].arc, node);
|
||||
node2 = OTHER_NODE(ring[j].arc, node);
|
||||
|
||||
/* copy first node than mirror */
|
||||
VECCOPY(node2->p, node1->p);
|
||||
mirrorAlongAxis(node2->p, node->p, normal);
|
||||
|
||||
/* Copy buckets
|
||||
* there shouldn't be any null arcs here, but just to be safe
|
||||
* */
|
||||
if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0)
|
||||
{
|
||||
ReebArcIterator iter1, iter2;
|
||||
EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
|
||||
|
||||
initArcIterator(&iter1, ring[i].arc, node);
|
||||
initArcIterator(&iter2, ring[j].arc, node);
|
||||
|
||||
bucket1 = nextBucket(&iter1);
|
||||
bucket2 = nextBucket(&iter2);
|
||||
|
||||
/* Make sure they both start at the same value */
|
||||
while(bucket1 && bucket1->val < bucket2->val)
|
||||
{
|
||||
bucket1 = nextBucket(&iter1);
|
||||
}
|
||||
|
||||
while(bucket2 && bucket2->val < bucket1->val)
|
||||
{
|
||||
bucket2 = nextBucket(&iter2);
|
||||
}
|
||||
|
||||
|
||||
for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
|
||||
{
|
||||
/* copy and mirror back to bucket2 */
|
||||
bucket2->nv = bucket1->nv;
|
||||
VECCOPY(bucket2->p, bucket1->p);
|
||||
mirrorAlongAxis(bucket2->p, node->p, normal);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MEM_freeN(ring);
|
||||
}
|
||||
|
||||
static void setSideAxialSymmetry(ReebNode *root_node, ReebNode *end_node, ReebArc *arc)
|
||||
{
|
||||
float vec[3];
|
||||
|
||||
VecSubf(vec, end_node->p, root_node->p);
|
||||
|
||||
if (Inpf(vec, root_node->symmetry_axis) < 0)
|
||||
{
|
||||
arc->symmetry_flag |= SYM_SIDE_NEGATIVE;
|
||||
}
|
||||
else
|
||||
{
|
||||
arc->symmetry_flag |= SYM_SIDE_POSITIVE;
|
||||
}
|
||||
}
|
||||
|
||||
void reestablishAxialSymmetry(ReebNode *node, int depth, float axis[3], int reestablish)
|
||||
{
|
||||
ReebArc *arc1 = NULL;
|
||||
ReebArc *arc2 = NULL;
|
||||
ReebNode *node1 = NULL, *node2 = NULL;
|
||||
float limit = G.scene->toolsettings->skgen_symmetry_limit;
|
||||
float nor[3], vec[3], p[3];
|
||||
int i;
|
||||
|
||||
/* mark topological symmetry */
|
||||
node->symmetry_flag |= SYM_TOPOLOGICAL;
|
||||
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->symmetry_level == -depth)
|
||||
{
|
||||
if (arc1 == NULL)
|
||||
{
|
||||
arc1 = connectedArc;
|
||||
node1 = OTHER_NODE(arc1, node);
|
||||
}
|
||||
else
|
||||
{
|
||||
arc2 = connectedArc;
|
||||
node2 = OTHER_NODE(arc2, node);
|
||||
break; /* Can stop now, the two arcs have been found */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* shouldn't happen, but just to be sure */
|
||||
if (node1 == NULL || node2 == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VecSubf(vec, node1->p, node->p);
|
||||
Normalize(vec);
|
||||
VecSubf(p, node->p, node2->p);
|
||||
Normalize(p);
|
||||
VecAddf(p, p, vec);
|
||||
|
||||
|
||||
Crossf(vec, p, axis);
|
||||
Crossf(nor, vec, axis);
|
||||
|
||||
printvecf("p", p);
|
||||
printvecf("axis", axis);
|
||||
printvecf("vec", vec);
|
||||
printvecf("nor", nor);
|
||||
|
||||
/* mirror node2 along axis */
|
||||
VECCOPY(p, node2->p);
|
||||
mirrorAlongAxis(p, node->p, nor);
|
||||
|
||||
/* check if it's within limit before continuing */
|
||||
if (VecLenf(node1->p, p) <= limit)
|
||||
{
|
||||
/* mark node as symmetric physically */
|
||||
VECCOPY(node->symmetry_axis, nor);
|
||||
node->symmetry_flag |= SYM_PHYSICAL;
|
||||
node->symmetry_flag |= SYM_AXIAL;
|
||||
|
||||
/* set side on arcs */
|
||||
setSideAxialSymmetry(node, node1, arc1);
|
||||
setSideAxialSymmetry(node, node2, arc2);
|
||||
|
||||
/* reestablish symmetry only if wanted */
|
||||
if (reestablish)
|
||||
{
|
||||
/* average with node1 */
|
||||
VecAddf(node1->p, node1->p, p);
|
||||
VecMulf(node1->p, 0.5f);
|
||||
|
||||
/* mirror back on node2 */
|
||||
VECCOPY(node2->p, node1->p);
|
||||
mirrorAlongAxis(node2->p, node->p, nor);
|
||||
|
||||
/* Merge buckets
|
||||
* there shouldn't be any null arcs here, but just to be safe
|
||||
* */
|
||||
if (arc1->bcount > 0 && arc2->bcount > 0)
|
||||
{
|
||||
ReebArcIterator iter1, iter2;
|
||||
EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
|
||||
|
||||
initArcIterator(&iter1, arc1, node);
|
||||
initArcIterator(&iter2, arc2, node);
|
||||
|
||||
bucket1 = nextBucket(&iter1);
|
||||
bucket2 = nextBucket(&iter2);
|
||||
|
||||
/* Make sure they both start at the same value */
|
||||
while(bucket1 && bucket1->val < bucket2->val)
|
||||
{
|
||||
bucket1 = nextBucket(&iter1);
|
||||
}
|
||||
|
||||
while(bucket2 && bucket2->val < bucket1->val)
|
||||
{
|
||||
bucket2 = nextBucket(&iter2);
|
||||
}
|
||||
|
||||
|
||||
for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
|
||||
{
|
||||
bucket1->nv += bucket2->nv; /* add counts */
|
||||
|
||||
/* mirror on axis */
|
||||
mirrorAlongAxis(bucket2->p, node->p, nor);
|
||||
/* add bucket2 in bucket1 */
|
||||
VecLerpf(bucket1->p, bucket1->p, bucket2->p, (float)bucket2->nv / (float)(bucket1->nv));
|
||||
|
||||
/* copy and mirror back to bucket2 */
|
||||
bucket2->nv = bucket1->nv;
|
||||
VECCOPY(bucket2->p, bucket1->p);
|
||||
mirrorAlongAxis(bucket2->p, node->p, nor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("NOT SYMMETRIC!\n");
|
||||
printf("%f <= %f\n", VecLenf(node1->p, p), limit);
|
||||
printvecf("axis", nor);
|
||||
}
|
||||
}
|
||||
|
||||
void markdownSecondarySymmetry(ReebNode *node, int depth, int level)
|
||||
{
|
||||
float axis[3] = {0, 0, 0};
|
||||
int count = 0;
|
||||
int i;
|
||||
/* Only reestablish spatial symmetry if needed */
|
||||
int reestablish = G.scene->toolsettings->skgen_options & SKGEN_SYMMETRY;
|
||||
|
||||
/* count the number of branches in this symmetry group
|
||||
* and determinte the axis of symmetry
|
||||
* */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* depth is store as a negative in flag. symmetry level is positive */
|
||||
if (connectedArc->symmetry_level == -depth)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
/* If arc is on the axis */
|
||||
else if (connectedArc->symmetry_level == level)
|
||||
{
|
||||
VecAddf(axis, axis, connectedArc->v1->p);
|
||||
VecSubf(axis, axis, connectedArc->v2->p);
|
||||
}
|
||||
}
|
||||
|
||||
Normalize(axis);
|
||||
|
||||
/* Split between axial and radial symmetry */
|
||||
if (count == 2)
|
||||
{
|
||||
reestablishAxialSymmetry(node, depth, axis, reestablish);
|
||||
}
|
||||
else
|
||||
{
|
||||
reestablishRadialSymmetry(node, depth, axis, reestablish);
|
||||
}
|
||||
|
||||
/* markdown secondary symetries */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
if (connectedArc->symmetry_level == -depth)
|
||||
{
|
||||
/* markdown symmetry for branches corresponding to the depth */
|
||||
markdownSymmetryArc(connectedArc, node, level + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level)
|
||||
{
|
||||
int i;
|
||||
arc->symmetry_level = level;
|
||||
|
||||
node = OTHER_NODE(arc, node);
|
||||
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
if (connectedArc != arc)
|
||||
{
|
||||
ReebNode *connectedNode = OTHER_NODE(connectedArc, node);
|
||||
|
||||
/* symmetry level is positive value, negative values is subtree depth */
|
||||
connectedArc->symmetry_level = -subtreeDepth(connectedNode, connectedArc);
|
||||
}
|
||||
}
|
||||
|
||||
arc = NULL;
|
||||
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
int issymmetryAxis = 0;
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* only arcs not already marked as symetric */
|
||||
if (connectedArc->symmetry_level < 0)
|
||||
{
|
||||
int j;
|
||||
|
||||
/* true by default */
|
||||
issymmetryAxis = 1;
|
||||
|
||||
for (j = 0; node->arcs[j] != NULL && issymmetryAxis == 1; j++)
|
||||
{
|
||||
ReebArc *otherArc = node->arcs[j];
|
||||
|
||||
/* different arc, same depth */
|
||||
if (otherArc != connectedArc && otherArc->symmetry_level == connectedArc->symmetry_level)
|
||||
{
|
||||
/* not on the symmetry axis */
|
||||
issymmetryAxis = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* arc could be on the symmetry axis */
|
||||
if (issymmetryAxis == 1)
|
||||
{
|
||||
/* no arc as been marked previously, keep this one */
|
||||
if (arc == NULL)
|
||||
{
|
||||
arc = connectedArc;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* there can't be more than one symmetry arc */
|
||||
arc = NULL;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* go down the arc continuing the symmetry axis */
|
||||
if (arc)
|
||||
{
|
||||
markdownSymmetryArc(arc, node, level);
|
||||
}
|
||||
|
||||
|
||||
/* secondary symmetry */
|
||||
for (i = 0; node->arcs[i] != NULL; i++)
|
||||
{
|
||||
ReebArc *connectedArc = node->arcs[i];
|
||||
|
||||
/* only arcs not already marked as symetric and is not the next arc on the symmetry axis */
|
||||
if (connectedArc->symmetry_level < 0)
|
||||
{
|
||||
/* subtree depth is store as a negative value in the flag */
|
||||
markdownSecondarySymmetry(node, -connectedArc->symmetry_level, level);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void markdownSymmetry(ReebGraph *rg)
|
||||
{
|
||||
ReebNode *node;
|
||||
ReebArc *arc;
|
||||
/* only for Acyclic graphs */
|
||||
int cyclic = isGraphCyclic(rg);
|
||||
|
||||
/* mark down all arcs as non-symetric */
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
arc->symmetry_level = 0;
|
||||
}
|
||||
|
||||
/* mark down all nodes as not on the symmetry axis */
|
||||
for (node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
node->symmetry_level = 0;
|
||||
}
|
||||
|
||||
/* node list is sorted, so lowest node is always the head (by design) */
|
||||
node = rg->nodes.first;
|
||||
|
||||
/* only work on acyclic graphs and if only one arc is incident on the first node */
|
||||
if (cyclic == 0 && countConnectedArcs(rg, node) == 1)
|
||||
{
|
||||
arc = node->arcs[0];
|
||||
|
||||
markdownSymmetryArc(arc, node, 1);
|
||||
|
||||
/* mark down non-symetric arcs */
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
if (arc->symmetry_level < 0)
|
||||
{
|
||||
arc->symmetry_level = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* mark down nodes with the lowest level symmetry axis */
|
||||
if (arc->v1->symmetry_level == 0 || arc->v1->symmetry_level > arc->symmetry_level)
|
||||
{
|
||||
arc->v1->symmetry_level = arc->symmetry_level;
|
||||
}
|
||||
if (arc->v2->symmetry_level == 0 || arc->v2->symmetry_level > arc->symmetry_level)
|
||||
{
|
||||
arc->v2->symmetry_level = arc->symmetry_level;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/************************************** ADJACENCY LIST *************************************************/
|
||||
|
||||
void addArcToNodeAdjacencyList(ReebNode *node, ReebArc *arc)
|
||||
static void addArcToNodeAdjacencyList(ReebNode *node, ReebArc *arc)
|
||||
{
|
||||
ReebArc **arclist;
|
||||
|
||||
@@ -590,6 +1218,7 @@ void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc
|
||||
else
|
||||
{
|
||||
newNode->degree++; // incrementing degree since we're adding an arc
|
||||
mergeArcFaces(rg, arc, srcArc);
|
||||
|
||||
if (merging)
|
||||
{
|
||||
@@ -762,6 +1391,181 @@ int filterExternalReebGraph(ReebGraph *rg, float threshold)
|
||||
return value;
|
||||
}
|
||||
|
||||
int filterSmartReebGraph(ReebGraph *rg, float threshold)
|
||||
{
|
||||
ReebArc *arc = NULL, *nextArc = NULL;
|
||||
int value = 0;
|
||||
|
||||
BLI_sortlist(&rg->arcs, compareArcs);
|
||||
|
||||
#ifdef DEBUG_REEB
|
||||
{
|
||||
EditFace *efa;
|
||||
for(efa=G.editMesh->faces.first; efa; efa=efa->next) {
|
||||
efa->tmp.fp = -1;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
arc = rg->arcs.first;
|
||||
while(arc)
|
||||
{
|
||||
nextArc = arc->next;
|
||||
|
||||
/* need correct normals and center */
|
||||
recalc_editnormals();
|
||||
|
||||
// Only test terminal arcs
|
||||
if (arc->v1->degree == 1 || arc->v2->degree == 1)
|
||||
{
|
||||
GHashIterator ghi;
|
||||
int merging = 0;
|
||||
int total = BLI_ghash_size(arc->faces);
|
||||
float avg_angle = 0;
|
||||
float avg_vec[3] = {0,0,0};
|
||||
|
||||
for(BLI_ghashIterator_init(&ghi, arc->faces);
|
||||
!BLI_ghashIterator_isDone(&ghi);
|
||||
BLI_ghashIterator_step(&ghi))
|
||||
{
|
||||
EditFace *efa = BLI_ghashIterator_getValue(&ghi);
|
||||
|
||||
#if 0
|
||||
ReebArcIterator iter;
|
||||
EmbedBucket *bucket = NULL;
|
||||
EmbedBucket *previous = NULL;
|
||||
float min_distance = -1;
|
||||
float angle = 0;
|
||||
|
||||
initArcIterator(&iter, arc, arc->v1);
|
||||
|
||||
bucket = nextBucket(&iter);
|
||||
|
||||
while (bucket != NULL)
|
||||
{
|
||||
float *vec0 = NULL;
|
||||
float *vec1 = bucket->p;
|
||||
float midpoint[3], tangent[3];
|
||||
float distance;
|
||||
|
||||
/* first bucket. Previous is head */
|
||||
if (previous == NULL)
|
||||
{
|
||||
vec0 = arc->v1->p;
|
||||
}
|
||||
/* Previous is a valid bucket */
|
||||
else
|
||||
{
|
||||
vec0 = previous->p;
|
||||
}
|
||||
|
||||
VECCOPY(midpoint, vec1);
|
||||
|
||||
distance = VecLenf(midpoint, efa->cent);
|
||||
|
||||
if (min_distance == -1 || distance < min_distance)
|
||||
{
|
||||
min_distance = distance;
|
||||
|
||||
VecSubf(tangent, vec1, vec0);
|
||||
Normalize(tangent);
|
||||
|
||||
angle = Inpf(tangent, efa->n);
|
||||
}
|
||||
|
||||
previous = bucket;
|
||||
bucket = nextBucket(&iter);
|
||||
}
|
||||
|
||||
avg_angle += saacos(fabs(angle));
|
||||
#ifdef DEBUG_REEB
|
||||
efa->tmp.fp = saacos(fabs(angle));
|
||||
#endif
|
||||
#else
|
||||
VecAddf(avg_vec, avg_vec, efa->n);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
avg_angle /= total;
|
||||
#else
|
||||
VecMulf(avg_vec, 1.0 / total);
|
||||
avg_angle = Inpf(avg_vec, avg_vec);
|
||||
#endif
|
||||
|
||||
arc->angle = avg_angle;
|
||||
|
||||
#ifdef DEBUG_REEB
|
||||
printf("angle %f total %i\n", avg_angle, total);
|
||||
#endif
|
||||
|
||||
if (avg_angle > threshold)
|
||||
merging = 1;
|
||||
|
||||
if (merging)
|
||||
{
|
||||
ReebNode *terminalNode = NULL;
|
||||
ReebNode *middleNode = NULL;
|
||||
ReebNode *newNode = NULL;
|
||||
ReebNode *removedNode = NULL;
|
||||
int merging = 0;
|
||||
|
||||
// Assign terminal and middle nodes
|
||||
if (arc->v1->degree == 1)
|
||||
{
|
||||
terminalNode = arc->v1;
|
||||
middleNode = arc->v2;
|
||||
}
|
||||
else
|
||||
{
|
||||
terminalNode = arc->v2;
|
||||
middleNode = arc->v1;
|
||||
}
|
||||
|
||||
// If middle node is a normal node, merge to terminal node
|
||||
if (middleNode->degree == 2)
|
||||
{
|
||||
merging = 1;
|
||||
newNode = terminalNode;
|
||||
removedNode = middleNode;
|
||||
}
|
||||
// Otherwise, just plain remove of the arc
|
||||
else
|
||||
{
|
||||
merging = 0;
|
||||
newNode = middleNode;
|
||||
removedNode = terminalNode;
|
||||
}
|
||||
|
||||
// Merging arc
|
||||
if (merging)
|
||||
{
|
||||
filterArc(rg, newNode, removedNode, arc, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// removing arc, so we need to decrease the degree of the remaining node
|
||||
newNode->degree--;
|
||||
}
|
||||
|
||||
// Reset nextArc, it might have changed
|
||||
nextArc = arc->next;
|
||||
|
||||
BLI_remlink(&rg->arcs, arc);
|
||||
freeArc(arc);
|
||||
|
||||
BLI_freelinkN(&rg->nodes, removedNode);
|
||||
value = 1;
|
||||
}
|
||||
}
|
||||
|
||||
arc = nextArc;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
/************************************** WEIGHT SPREADING ***********************************************/
|
||||
|
||||
int compareVerts( const void* a, const void* b )
|
||||
@@ -858,12 +1662,12 @@ int detectCycle(ReebNode *node, ReebArc *srcArc)
|
||||
{
|
||||
int value = 0;
|
||||
|
||||
if (node->flags == 0)
|
||||
if (node->flag == 0)
|
||||
{
|
||||
ReebArc ** pArc;
|
||||
|
||||
/* mark node as visited */
|
||||
node->flags = 1;
|
||||
node->flag = 1;
|
||||
|
||||
for(pArc = node->arcs; *pArc && value == 0; pArc++)
|
||||
{
|
||||
@@ -894,14 +1698,14 @@ int isGraphCyclic(ReebGraph *rg)
|
||||
/* Mark all nodes as not visited */
|
||||
for(node = rg->nodes.first; node; node = node->next)
|
||||
{
|
||||
node->flags = 0;
|
||||
node->flag = 0;
|
||||
}
|
||||
|
||||
/* detectCycles in subgraphs */
|
||||
for(node = rg->nodes.first; node && value == 0; node = node->next)
|
||||
{
|
||||
/* only for nodes in subgraphs that haven't been visited yet */
|
||||
if (node->flags == 0)
|
||||
if (node->flag == 0)
|
||||
{
|
||||
value = value || detectCycle(node, NULL);
|
||||
}
|
||||
@@ -917,9 +1721,8 @@ void exportNode(FILE *f, char *text, ReebNode *node)
|
||||
fprintf(f, "%s i:%i w:%f d:%i %f %f %f\n", text, node->index, node->weight, node->degree, node->p[0], node->p[1], node->p[2]);
|
||||
}
|
||||
|
||||
void exportGraph(ReebGraph *rg, int count)
|
||||
void REEB_exportGraph(ReebGraph *rg, int count)
|
||||
{
|
||||
#ifdef DEBUG_REEB
|
||||
ReebArc *arc;
|
||||
char filename[128];
|
||||
FILE *f;
|
||||
@@ -937,6 +1740,7 @@ void exportGraph(ReebGraph *rg, int count)
|
||||
for(arc = rg->arcs.first; arc; arc = arc->next)
|
||||
{
|
||||
int i;
|
||||
float p[3];
|
||||
|
||||
exportNode(f, "v1", arc->v1);
|
||||
|
||||
@@ -945,11 +1749,14 @@ void exportGraph(ReebGraph *rg, int count)
|
||||
fprintf(f, "b nv:%i %f %f %f\n", arc->buckets[i].nv, arc->buckets[i].p[0], arc->buckets[i].p[1], arc->buckets[i].p[2]);
|
||||
}
|
||||
|
||||
VecAddf(p, arc->v2->p, arc->v1->p);
|
||||
VecMulf(p, 0.5f);
|
||||
|
||||
fprintf(f, "angle %0.3f %0.3f %0.3f %0.3f %i\n", p[0], p[1], p[2], arc->angle, BLI_ghash_size(arc->faces));
|
||||
exportNode(f, "v2", arc->v2);
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
#endif
|
||||
}
|
||||
|
||||
/***************************************** MAIN ALGORITHM **********************************************/
|
||||
@@ -969,6 +1776,7 @@ ReebArc * findConnectedArc(ReebGraph *rg, ReebArc *arc, ReebNode *v)
|
||||
return nextArc;
|
||||
}
|
||||
|
||||
|
||||
void removeNormalNodes(ReebGraph *rg)
|
||||
{
|
||||
ReebArc *arc;
|
||||
@@ -1041,11 +1849,23 @@ ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e)
|
||||
return result;
|
||||
}
|
||||
|
||||
typedef enum {
|
||||
MERGE_LOWER,
|
||||
MERGE_HIGHER,
|
||||
MERGE_APPEND
|
||||
} MergeDirection;
|
||||
void addFacetoArc(ReebArc *arc, EditFace *efa)
|
||||
{
|
||||
BLI_ghash_insert(arc->faces, efa, efa);
|
||||
}
|
||||
|
||||
void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc)
|
||||
{
|
||||
GHashIterator ghi;
|
||||
|
||||
for(BLI_ghashIterator_init(&ghi, aSrc->faces);
|
||||
!BLI_ghashIterator_isDone(&ghi);
|
||||
BLI_ghashIterator_step(&ghi))
|
||||
{
|
||||
EditFace *efa = BLI_ghashIterator_getValue(&ghi);
|
||||
BLI_ghash_insert(aDst->faces, efa, efa);
|
||||
}
|
||||
}
|
||||
|
||||
void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction)
|
||||
{
|
||||
@@ -1110,6 +1930,7 @@ int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
|
||||
ReebNode *removedNode = NULL;
|
||||
|
||||
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
|
||||
mergeArcFaces(rg, a0, a1);
|
||||
|
||||
// Bring a0 to the combine length of both arcs
|
||||
if (a0->v2 == a1->v1)
|
||||
@@ -1146,6 +1967,7 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
|
||||
if (a0->v2->weight == a1->v2->weight) // tails also the same, arcs can be totally merge together
|
||||
{
|
||||
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
|
||||
mergeArcFaces(rg, a0, a1);
|
||||
|
||||
mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
|
||||
|
||||
@@ -1162,6 +1984,7 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
|
||||
else if (a0->v2->weight > a1->v2->weight) // a1->v2->weight is in the middle
|
||||
{
|
||||
mergeArcEdges(rg, a1, a0, MERGE_LOWER);
|
||||
mergeArcFaces(rg, a1, a0);
|
||||
|
||||
// Adjust node degree
|
||||
a0->v1->degree--;
|
||||
@@ -1174,6 +1997,7 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
|
||||
else // a0>n2 is in the middle
|
||||
{
|
||||
mergeArcEdges(rg, a0, a1, MERGE_LOWER);
|
||||
mergeArcFaces(rg, a0, a1);
|
||||
|
||||
// Adjust node degree
|
||||
a1->v1->degree--;
|
||||
@@ -1190,6 +2014,7 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
|
||||
if (a0->v1->weight > a1->v1->weight) // a0->v1->weight is in the middle
|
||||
{
|
||||
mergeArcEdges(rg, a0, a1, MERGE_HIGHER);
|
||||
mergeArcFaces(rg, a0, a1);
|
||||
|
||||
// Adjust node degree
|
||||
a1->v2->degree--;
|
||||
@@ -1202,6 +2027,7 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
|
||||
else // a1->v1->weight is in the middle
|
||||
{
|
||||
mergeArcEdges(rg, a1, a0, MERGE_HIGHER);
|
||||
mergeArcFaces(rg, a1, a0);
|
||||
|
||||
// Adjust node degree
|
||||
a0->v2->degree--;
|
||||
@@ -1258,7 +2084,8 @@ ReebNode * addNode(ReebGraph *rg, EditVert *eve, float weight)
|
||||
|
||||
node = MEM_callocN(sizeof(ReebNode), "reeb node");
|
||||
|
||||
node->flags = 0; // clear flags on init
|
||||
node->flag = 0; // clear flag on init
|
||||
node->symmetry_level = 0;
|
||||
node->arcs = NULL;
|
||||
node->degree = 0;
|
||||
node->weight = weight;
|
||||
@@ -1288,7 +2115,9 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
|
||||
arc = MEM_callocN(sizeof(ReebArc), "reeb arc");
|
||||
edge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
|
||||
|
||||
arc->flags = 0; // clear flags on init
|
||||
arc->flag = 0; // clear flag on init
|
||||
arc->symmetry_level = 0;
|
||||
arc->faces = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
|
||||
|
||||
if (node1->weight <= node2->weight)
|
||||
{
|
||||
@@ -1349,7 +2178,7 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
|
||||
return edge;
|
||||
}
|
||||
|
||||
void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3)
|
||||
void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3, EditFace *efa)
|
||||
{
|
||||
ReebEdge *re1, *re2, *re3;
|
||||
ReebEdge *e1, *e2, *e3;
|
||||
@@ -1359,6 +2188,10 @@ void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode *
|
||||
re2 = createArc(rg, n2, n3);
|
||||
re3 = createArc(rg, n3, n1);
|
||||
|
||||
addFacetoArc(re1->arc, efa);
|
||||
addFacetoArc(re2->arc, efa);
|
||||
addFacetoArc(re3->arc, efa);
|
||||
|
||||
len1 = (float)fabs(n1->weight - n2->weight);
|
||||
len2 = (float)fabs(n2->weight - n3->weight);
|
||||
len3 = (float)fabs(n3->weight - n1->weight);
|
||||
@@ -1398,6 +2231,17 @@ void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode *
|
||||
mergePaths(rg, e1, e2, e3);
|
||||
}
|
||||
|
||||
ReebGraph * newReebGraph()
|
||||
{
|
||||
ReebGraph *rg;
|
||||
rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
|
||||
|
||||
rg->totnodes = 0;
|
||||
rg->emap = BLI_edgehash_new();
|
||||
|
||||
return rg;
|
||||
}
|
||||
|
||||
ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
|
||||
{
|
||||
ReebGraph *rg;
|
||||
@@ -1412,10 +2256,7 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
|
||||
int countfaces = 0;
|
||||
#endif
|
||||
|
||||
rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
|
||||
|
||||
rg->totnodes = 0;
|
||||
rg->emap = BLI_edgehash_new();
|
||||
rg = newReebGraph();
|
||||
|
||||
totvert = BLI_countlist(&em->verts);
|
||||
totfaces = BLI_countlist(&em->faces);
|
||||
@@ -1447,12 +2288,12 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
|
||||
n2 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v2->hash);
|
||||
n3 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v3->hash);
|
||||
|
||||
addTriangleToGraph(rg, n1, n2, n3);
|
||||
addTriangleToGraph(rg, n1, n2, n3, efa);
|
||||
|
||||
if (efa->v4)
|
||||
{
|
||||
ReebNode *n4 = (ReebNode*)efa->v4->tmp.p;
|
||||
addTriangleToGraph(rg, n1, n3, n4);
|
||||
addTriangleToGraph(rg, n1, n3, n4, efa);
|
||||
}
|
||||
|
||||
#ifdef DEBUG_REEB
|
||||
@@ -1460,6 +2301,7 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
|
||||
if (countfaces % 100 == 0)
|
||||
{
|
||||
printf("face %i of %i\n", countfaces, totfaces);
|
||||
verifyFaces(rg);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1728,7 +2570,7 @@ int weightFromDistance(EditMesh *em)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Initialize vertice flags and find at least one selected vertex */
|
||||
/* Initialize vertice flag and find at least one selected vertex */
|
||||
for(eve = em->verts.first; eve && vCount == 0; eve = eve->next)
|
||||
{
|
||||
eve->f1 = 0;
|
||||
@@ -1762,7 +2604,7 @@ int weightFromDistance(EditMesh *em)
|
||||
|
||||
edges = MEM_callocN(totedge * sizeof(EditEdge*), "Edges");
|
||||
|
||||
/* Calculate edge weight and initialize edge flags */
|
||||
/* Calculate edge weight and initialize edge flag */
|
||||
for(eed= em->edges.first; eed; eed= eed->next)
|
||||
{
|
||||
eed->tmp.fp = VecLenf(eed->v1->co, eed->v2->co);
|
||||
@@ -1837,17 +2679,17 @@ int weightFromDistance(EditMesh *em)
|
||||
return 1;
|
||||
}
|
||||
|
||||
MCol MColFromWeight(EditVert *eve)
|
||||
MCol MColFromVal(float val)
|
||||
{
|
||||
MCol col;
|
||||
col.a = 255;
|
||||
col.b = (char)(eve->tmp.fp * 255);
|
||||
col.b = (char)(val * 255);
|
||||
col.g = 0;
|
||||
col.r = (char)((1.0f - eve->tmp.fp) * 255);
|
||||
col.r = (char)((1.0f - val) * 255);
|
||||
return col;
|
||||
}
|
||||
|
||||
void weightToVCol(EditMesh *em)
|
||||
void weightToVCol(EditMesh *em, int index)
|
||||
{
|
||||
EditFace *efa;
|
||||
MCol *mcol;
|
||||
@@ -1855,15 +2697,149 @@ void weightToVCol(EditMesh *em)
|
||||
return;
|
||||
}
|
||||
|
||||
for(efa=em->faces.first; efa; efa=efa->next) {
|
||||
mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index);
|
||||
|
||||
if (mcol)
|
||||
{
|
||||
mcol[0] = MColFromVal(efa->v1->tmp.fp);
|
||||
mcol[1] = MColFromVal(efa->v2->tmp.fp);
|
||||
mcol[2] = MColFromVal(efa->v3->tmp.fp);
|
||||
|
||||
if(efa->v4) {
|
||||
mcol[3] = MColFromVal(efa->v4->tmp.fp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void angleToVCol(EditMesh *em, int index)
|
||||
{
|
||||
EditFace *efa;
|
||||
MCol *mcol;
|
||||
|
||||
if (!EM_vertColorCheck()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for(efa=em->faces.first; efa; efa=efa->next) {
|
||||
MCol col;
|
||||
if (efa->tmp.fp > 0)
|
||||
{
|
||||
col = MColFromVal(efa->tmp.fp / (M_PI / 2 + 0.1));
|
||||
}
|
||||
else
|
||||
{
|
||||
col.a = 255;
|
||||
col.r = 0;
|
||||
col.g = 255;
|
||||
col.b = 0;
|
||||
}
|
||||
|
||||
mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index);
|
||||
|
||||
if (mcol)
|
||||
{
|
||||
mcol[0] = col;
|
||||
mcol[1] = col;
|
||||
mcol[2] = col;
|
||||
|
||||
if(efa->v4) {
|
||||
mcol[3] = col;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void blendColor(MCol *dst, MCol *src)
|
||||
{
|
||||
#if 1
|
||||
float blend_src = (float)src->a / (float)(src->a + dst->a);
|
||||
float blend_dst = (float)dst->a / (float)(src->a + dst->a);
|
||||
dst->a += src->a;
|
||||
dst->r = (char)(dst->r * blend_dst + src->r * blend_src);
|
||||
dst->g = (char)(dst->g * blend_dst + src->g * blend_src);
|
||||
dst->b = (char)(dst->b * blend_dst + src->b * blend_src);
|
||||
#else
|
||||
dst->r = src->r;
|
||||
dst->g = src->g;
|
||||
dst->b = src->b;
|
||||
#endif
|
||||
}
|
||||
|
||||
void arcToVCol(ReebGraph *rg, EditMesh *em, int index)
|
||||
{
|
||||
GHashIterator ghi;
|
||||
EditFace *efa;
|
||||
ReebArc *arc;
|
||||
MCol *mcol;
|
||||
MCol col;
|
||||
int total = BLI_countlist(&rg->arcs);
|
||||
int i = 0;
|
||||
|
||||
if (!EM_vertColorCheck()) {
|
||||
return;
|
||||
}
|
||||
|
||||
col.a = 0;
|
||||
|
||||
col.r = 0;
|
||||
col.g = 0;
|
||||
col.b = 0;
|
||||
|
||||
for(efa=em->faces.first; efa; efa=efa->next) {
|
||||
mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index);
|
||||
|
||||
if (mcol)
|
||||
{
|
||||
mcol[0] = col;
|
||||
mcol[1] = col;
|
||||
mcol[2] = col;
|
||||
|
||||
if(efa->v4) {
|
||||
mcol[3] = col;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (arc = rg->arcs.first; arc; arc = arc->next, i++)
|
||||
{
|
||||
float r,g,b;
|
||||
col.a = 1;
|
||||
|
||||
hsv_to_rgb((float)i / (float)total, 1, 1, &r, &g, &b);
|
||||
|
||||
col.r = FTOCHAR(r);
|
||||
col.g = FTOCHAR(g);
|
||||
col.b = FTOCHAR(b);
|
||||
|
||||
for(BLI_ghashIterator_init(&ghi, arc->faces);
|
||||
!BLI_ghashIterator_isDone(&ghi);
|
||||
BLI_ghashIterator_step(&ghi))
|
||||
{
|
||||
efa = BLI_ghashIterator_getValue(&ghi);
|
||||
|
||||
mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
|
||||
|
||||
blendColor(&mcol[0], &col);
|
||||
blendColor(&mcol[1], &col);
|
||||
blendColor(&mcol[2], &col);
|
||||
|
||||
if(efa->v4) {
|
||||
blendColor(&mcol[3], &col);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(efa=em->faces.first; efa; efa=efa->next) {
|
||||
mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
|
||||
|
||||
mcol[0] = MColFromWeight(efa->v1);
|
||||
mcol[1] = MColFromWeight(efa->v2);
|
||||
mcol[2] = MColFromWeight(efa->v3);
|
||||
mcol[0].a = 255;
|
||||
mcol[1].a = 255;
|
||||
mcol[2].a = 255;
|
||||
|
||||
if(efa->v4) {
|
||||
mcol[3] = MColFromWeight(efa->v4);
|
||||
mcol[3].a = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1890,6 +2866,31 @@ void initArcIterator(ReebArcIterator *iter, ReebArc *arc, ReebNode *head)
|
||||
iter->index = iter->start - iter->stride;
|
||||
}
|
||||
|
||||
void initArcIteratorStart(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head, int start)
|
||||
{
|
||||
iter->arc = arc;
|
||||
|
||||
if (head == arc->v1)
|
||||
{
|
||||
iter->start = start;
|
||||
iter->end = arc->bcount - 1;
|
||||
iter->stride = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
iter->start = arc->bcount - 1 - start;
|
||||
iter->end = 0;
|
||||
iter->stride = -1;
|
||||
}
|
||||
|
||||
iter->index = iter->start - iter->stride;
|
||||
|
||||
if (start >= arc->bcount)
|
||||
{
|
||||
iter->start = iter->end; /* stop iterator since it's past its end */
|
||||
}
|
||||
}
|
||||
|
||||
void initArcIterator2(ReebArcIterator *iter, ReebArc *arc, int start, int end)
|
||||
{
|
||||
iter->arc = arc;
|
||||
@@ -1921,3 +2922,153 @@ EmbedBucket * nextBucket(ReebArcIterator *iter)
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
EmbedBucket * nextNBucket(ReebArcIterator *iter, int n)
|
||||
{
|
||||
EmbedBucket *result = NULL;
|
||||
|
||||
iter->index += n * iter->stride;
|
||||
|
||||
/* check if passed end */
|
||||
if ((iter->stride == 1 && iter->index < iter->end) ||
|
||||
(iter->stride == -1 && iter->index > iter->end))
|
||||
{
|
||||
result = &(iter->arc->buckets[iter->index]);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* stop iterator if passed end */
|
||||
iter->index = iter->end;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
EmbedBucket * previousBucket(struct ReebArcIterator *iter)
|
||||
{
|
||||
EmbedBucket *result = NULL;
|
||||
|
||||
if (iter->index != iter->start)
|
||||
{
|
||||
iter->index -= iter->stride;
|
||||
result = &(iter->arc->buckets[iter->index]);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int iteratorStopped(struct ReebArcIterator *iter)
|
||||
{
|
||||
if (iter->index == iter->end)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
struct EmbedBucket * currentBucket(struct ReebArcIterator *iter)
|
||||
{
|
||||
EmbedBucket *result = NULL;
|
||||
|
||||
if (iter->index != iter->end)
|
||||
{
|
||||
result = &(iter->arc->buckets[iter->index]);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/************************ PUBLIC FUNCTIONS *********************************************/
|
||||
|
||||
ReebGraph *BIF_ReebGraphFromEditMesh(void)
|
||||
{
|
||||
EditMesh *em = G.editMesh;
|
||||
ReebGraph *rg = NULL;
|
||||
int i;
|
||||
|
||||
if (em == NULL)
|
||||
return NULL;
|
||||
|
||||
if (weightFromDistance(em) == 0)
|
||||
{
|
||||
error("No selected vertex\n");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
renormalizeWeight(em, 1.0f);
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
|
||||
{
|
||||
weightToHarmonic(em);
|
||||
}
|
||||
|
||||
#ifdef DEBUG_REEB
|
||||
weightToVCol(em, 1);
|
||||
#endif
|
||||
|
||||
rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
verifyFaces(rg);
|
||||
|
||||
/* Remove arcs without embedding */
|
||||
filterNullReebGraph(rg);
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
i = 1;
|
||||
/* filter until there's nothing more to do */
|
||||
while (i == 1)
|
||||
{
|
||||
i = 0; /* no work done yet */
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_EXTERNAL)
|
||||
{
|
||||
i |= filterExternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_external * G.scene->toolsettings->skgen_resolution);
|
||||
}
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_INTERNAL)
|
||||
{
|
||||
i |= filterInternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_internal * G.scene->toolsettings->skgen_resolution);
|
||||
}
|
||||
}
|
||||
|
||||
filterSmartReebGraph(rg, 0.5);
|
||||
|
||||
#ifdef DEBUG_REEB
|
||||
arcToVCol(rg, em, 0);
|
||||
//angleToVCol(em, 1);
|
||||
#endif
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
repositionNodes(rg);
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
/* Filtering might have created degree 2 nodes, so remove them */
|
||||
removeNormalNodes(rg);
|
||||
|
||||
verifyBuckets(rg);
|
||||
|
||||
for(i = 0; i < G.scene->toolsettings->skgen_postpro_passes; i++)
|
||||
{
|
||||
postprocessGraph(rg, G.scene->toolsettings->skgen_postpro);
|
||||
}
|
||||
|
||||
buildAdjacencyList(rg);
|
||||
|
||||
sortNodes(rg);
|
||||
|
||||
sortArcs(rg);
|
||||
|
||||
REEB_exportGraph(rg, -1);
|
||||
|
||||
return rg;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user