Additions to stubs.c to make blenderplayer compile.

I would appreciate if someone who knows more about this could check it.

Thanks!
This commit is contained in:
Chris Burt
2006-05-28 17:29:50 +00:00
parent c4abb5e7ca
commit db8db2ee0c

View File

@@ -230,6 +230,12 @@ struct RenderResult *RE_GetResult(Render *re) {return (struct RenderResult *)NUL
float *RE_RenderLayerGetPass(RenderLayer *rl, int passtype) {return NULL;}
float RE_filter_value(int type, float x) {return 0.0f;}
struct RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name) {return (struct RenderLayer *)NULL;}
void RE_Database_Free (struct Render *re) {}
void RE_FreeRender(Render *re) {}
void RE_shade_external(Render *re, ShadeInput *shi, ShadeResult *shr) {}
void RE_DataBase_GetView(Render *re, float mat[][4]) {}
struct Render *RE_NewRender(const char *name) {return (struct Render *)NULL;}
void RE_Database_Shaded(struct Render *re, struct Scene *scene) {};
/* node_composite.c */
void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nd, int xsize, int ysize, float *newrect, float *imgrect, float *vecbufrect, float *zbufrect) {}