Fix #122582: Missing button assignment caused wrong precision to be used

The missing button assignment caused the previous button ("Z:") to have
its precision set to the incorrect value.

Pull Request: https://projects.blender.org/blender/blender/pulls/122583
This commit is contained in:
Jesse Yurkovich
2024-06-01 19:55:28 +02:00
committed by Jesse Yurkovich
parent 30168752cf
commit dbc842b21e

View File

@@ -861,20 +861,20 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
else if (totlattdata) {
TransformMedian_Lattice *ve_median = &tfp->ve_median.lattice;
if (totlattdata == 1) {
uiDefButR(block,
UI_BTYPE_NUM,
0,
IFACE_("Weight:"),
0,
yi -= buth + but_margin,
butw,
buth,
&data_ptr,
"weight_softbody",
0,
0.0,
1.0,
nullptr);
but = uiDefButR(block,
UI_BTYPE_NUM,
0,
IFACE_("Weight:"),
0,
yi -= buth + but_margin,
butw,
buth,
&data_ptr,
"weight_softbody",
0,
0.0,
1.0,
nullptr);
UI_but_number_step_size_set(but, 1);
UI_but_number_precision_set(but, 3);
}