uv stretch display respect image aspect ratio,

tooltip correction (bug #8660)
ghostwinlay.c was missing string.h include
This commit is contained in:
Campbell Barton
2008-03-24 09:00:39 +00:00
parent b20f6e27ff
commit dbd64ac751
6 changed files with 78 additions and 52 deletions

View File

@@ -46,7 +46,7 @@ void calc_image_view(struct SpaceImage *sima, char mode);
void drawimagespace(struct ScrArea *sa, void *spacedata);
void image_changed(struct SpaceImage *sima, struct Image *image);
int draw_uvs_face_check(void);
void tface_center(struct MTFace *tf, float cent[2], void * isquad);
void uv_center(float uv[][2], float cent[2], void * isquad);
void draw_uvs_sima(void);
void image_set_tile(struct SpaceImage *sima, int dotile);
void image_home(void);

View File

@@ -490,27 +490,42 @@ int draw_uvs_face_check(void)
return 0;
}
void tface_center(MTFace *tf, float cent[2], void * isquad)
void uv_center(float uv[][2], float cent[2], void * isquad)
{
if (isquad) {
cent[0] = (tf->uv[0][0] + tf->uv[1][0] + tf->uv[2][0] + tf->uv[3][0]) / 4.0;
cent[1] = (tf->uv[0][1] + tf->uv[1][1] + tf->uv[2][1] + tf->uv[3][1]) / 4.0;
cent[0] = (uv[0][0] + uv[1][0] + uv[2][0] + uv[3][0]) / 4.0;
cent[1] = (uv[0][1] + uv[1][1] + uv[2][1] + uv[3][1]) / 4.0;
} else {
cent[0] = (tf->uv[0][0] + tf->uv[1][0] + tf->uv[2][0]) / 3.0;
cent[1] = (tf->uv[0][1] + tf->uv[1][1] + tf->uv[2][1]) / 3.0;
cent[0] = (uv[0][0] + uv[1][0] + uv[2][0]) / 3.0;
cent[1] = (uv[0][1] + uv[1][1] + uv[2][1]) / 3.0;
}
}
float tface_area(MTFace *tf, int quad)
static float uv_area(float uv[][2], int quad)
{
if (quad) {
return AreaF2Dfl(tf->uv[0], tf->uv[1], tf->uv[2]) + AreaF2Dfl(tf->uv[0], tf->uv[2], tf->uv[3]);
return AreaF2Dfl(uv[0], uv[1], uv[2]) + AreaF2Dfl(uv[0], uv[2], uv[3]);
} else {
return AreaF2Dfl(tf->uv[0], tf->uv[1], tf->uv[2]);
return AreaF2Dfl(uv[0], uv[1], uv[2]);
}
}
void uv_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy)
{
uv[0][0] = uv_orig[0][0]*aspx;
uv[0][1] = uv_orig[0][1]*aspy;
uv[1][0] = uv_orig[1][0]*aspx;
uv[1][1] = uv_orig[1][1]*aspy;
uv[2][0] = uv_orig[2][0]*aspx;
uv[2][1] = uv_orig[2][1]*aspy;
uv[3][0] = uv_orig[3][0]*aspx;
uv[3][1] = uv_orig[3][1]*aspy;
}
/* draws uv's in the image space */
void draw_uvs_sima(void)
{
@@ -582,6 +597,10 @@ void draw_uvs_sima(void)
if (G.sima->flag & SI_DRAW_STRETCH) {
float col[3];
float aspx, aspy;
float tface_uv[4][2];
transform_aspect_ratio_tface_uv(&aspx, &aspy);
switch (G.sima->dt_uvstretch) {
case SI_UVDT_STRETCH_AREA:
@@ -590,9 +609,11 @@ void draw_uvs_sima(void)
for (efa= em->faces.first; efa; efa= efa->next) {
tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
uv_copy_aspect(tface->uv, tface_uv, aspx, aspy);
totarea += EM_face_area(efa);
totuvarea += tface_area(tface, efa->v4!=0);
//totuvarea += tface_area(tface, efa->v4!=0);
totuvarea += uv_area(tface_uv, efa->v4!=0);
if (simaFaceDraw_Check(efa, tface)) {
efa->tmp.p = tface;
@@ -617,29 +638,32 @@ void draw_uvs_sima(void)
glEnd();
}
}
}
for (efa= em->faces.first; efa; efa= efa->next) {
if ((tface=(MTFace *)efa->tmp.p)) {
area = EM_face_area(efa) / totarea;
uvarea = tface_area(tface, efa->v4!=0) / totuvarea;
if (area < FLT_EPSILON || uvarea < FLT_EPSILON) {
areadiff = 1.0;
} else if (area>uvarea) {
areadiff = 1.0-(uvarea/area);
} else {
areadiff = 1.0-(area/uvarea);
} else {
for (efa= em->faces.first; efa; efa= efa->next) {
if ((tface=(MTFace *)efa->tmp.p)) {
area = EM_face_area(efa) / totarea;
uv_copy_aspect(tface->uv, tface_uv, aspx, aspy);
//uvarea = tface_area(tface, efa->v4!=0) / totuvarea;
uvarea = uv_area(tface_uv, efa->v4!=0) / totuvarea;
if (area < FLT_EPSILON || uvarea < FLT_EPSILON) {
areadiff = 1.0;
} else if (area>uvarea) {
areadiff = 1.0-(uvarea/area);
} else {
areadiff = 1.0-(area/uvarea);
}
weight_to_rgb(areadiff, col, col+1, col+2);
glColor3fv(col);
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(efa->v4) glVertex2fv(tface->uv[3]);
glEnd();
}
weight_to_rgb(areadiff, col, col+1, col+2);
glColor3fv(col);
glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
if(efa->v4) glVertex2fv(tface->uv[3]);
glEnd();
}
}
break;
@@ -660,27 +684,28 @@ void draw_uvs_sima(void)
if (simaFaceDraw_Check(efa, tface)) {
efa->tmp.p = tface;
uv_copy_aspect(tface->uv, tface_uv, aspx, aspy);
if (efa->v4) {
#if 0 /* Simple but slow, better reuse normalized vectors */
uvang1 = VecAngle3_2D(tface->uv[3], tface->uv[0], tface->uv[1]);
uvang1 = VecAngle3_2D(tface_uv[3], tface_uv[0], tface_uv[1]);
ang1 = VecAngle3(efa->v4->co, efa->v1->co, efa->v2->co);
uvang2 = VecAngle3_2D(tface->uv[0], tface->uv[1], tface->uv[2]);
uvang2 = VecAngle3_2D(tface_uv[0], tface_uv[1], tface_uv[2]);
ang2 = VecAngle3(efa->v1->co, efa->v2->co, efa->v3->co);
uvang3 = VecAngle3_2D(tface->uv[1], tface->uv[2], tface->uv[3]);
uvang3 = VecAngle3_2D(tface_uv[1], tface_uv[2], tface_uv[3]);
ang3 = VecAngle3(efa->v2->co, efa->v3->co, efa->v4->co);
uvang4 = VecAngle3_2D(tface->uv[2], tface->uv[3], tface->uv[0]);
uvang4 = VecAngle3_2D(tface_uv[2], tface_uv[3], tface_uv[0]);
ang4 = VecAngle3(efa->v3->co, efa->v4->co, efa->v1->co);
#endif
/* uv angles */
VECSUB2D(av1, tface->uv[3], tface->uv[0]); Normalize2(av1);
VECSUB2D(av2, tface->uv[0], tface->uv[1]); Normalize2(av2);
VECSUB2D(av3, tface->uv[1], tface->uv[2]); Normalize2(av3);
VECSUB2D(av4, tface->uv[2], tface->uv[3]); Normalize2(av4);
VECSUB2D(av1, tface_uv[3], tface_uv[0]); Normalize2(av1);
VECSUB2D(av2, tface_uv[0], tface_uv[1]); Normalize2(av2);
VECSUB2D(av3, tface_uv[1], tface_uv[2]); Normalize2(av3);
VECSUB2D(av4, tface_uv[2], tface_uv[3]); Normalize2(av4);
/* This is the correct angle however we are only comparing angles
* uvang1 = 90-((NormalizedVecAngle2_2D(av1, av2) * 180.0/M_PI)-90);*/
@@ -726,10 +751,10 @@ void draw_uvs_sima(void)
} else {
#if 0 /* Simple but slow, better reuse normalized vectors */
uvang1 = VecAngle3_2D(tface->uv[2], tface->uv[0], tface->uv[1]);
uvang1 = VecAngle3_2D(tface_uv[2], tface_uv[0], tface_uv[1]);
ang1 = VecAngle3(efa->v3->co, efa->v1->co, efa->v2->co);
uvang2 = VecAngle3_2D(tface->uv[0], tface->uv[1], tface->uv[2]);
uvang2 = VecAngle3_2D(tface_uv[0], tface_uv[1], tface_uv[2]);
ang2 = VecAngle3(efa->v1->co, efa->v2->co, efa->v3->co);
uvang3 = 180-(uvang1+uvang2);
@@ -737,9 +762,9 @@ void draw_uvs_sima(void)
#endif
/* uv angles */
VECSUB2D(av1, tface->uv[2], tface->uv[0]); Normalize2(av1);
VECSUB2D(av2, tface->uv[0], tface->uv[1]); Normalize2(av2);
VECSUB2D(av3, tface->uv[1], tface->uv[2]); Normalize2(av3);
VECSUB2D(av1, tface_uv[2], tface_uv[0]); Normalize2(av1);
VECSUB2D(av2, tface_uv[0], tface_uv[1]); Normalize2(av2);
VECSUB2D(av3, tface_uv[1], tface_uv[2]); Normalize2(av3);
/* This is the correct angle however we are only comparing angles
* uvang1 = 90-((NormalizedVecAngle2_2D(av1, av2) * 180.0/M_PI)-90); */
@@ -980,7 +1005,7 @@ void draw_uvs_sima(void)
/*this is a shortcut to do the same as above but a faster for drawing */
if ((tface=(MTFace *)efa->tmp.p)) {
if( ! simaFaceSel_Check(efa, tface) ) {
tface_center(tface, cent, (void *)efa->v4);
uv_center(tface->uv, cent, (void *)efa->v4);
bglVertex2fv(cent);
}
}
@@ -997,7 +1022,7 @@ void draw_uvs_sima(void)
/*this is a shortcut to do the same as above but a faster for drawing */
if ((tface=(MTFace *)efa->tmp.p)) {
if( simaFaceSel_Check(efa, tface) ) {
tface_center(tface, cent, (void *)efa->v4);
uv_center(tface->uv, cent, (void *)efa->v4);
bglVertex2fv(cent);
}
}

View File

@@ -933,7 +933,7 @@ void borderselect_sima(short whichuvs)
efa->tmp.l = 0;
tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
if (simaFaceDraw_Check(efa, tface)) {
tface_center(tface, cent, (void *)efa->v4);
uv_center(tface->uv, cent, (void *)efa->v4);
if(BLI_in_rctf(&rectf, cent[0], cent[1])) {
efa->tmp.l = ok = 1;
}

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@@ -493,7 +493,7 @@ static void do_lasso_select_mesh_uv(short mcords[][2], short moves, short select
efa->tmp.l = 0;
tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
if ((select) != (simaFaceSel_Check(efa, tf))) {
tface_center(tf, cent, (void *)efa->v4);
uv_center(tf->uv, cent, (void *)efa->v4);
uvco_to_areaco_noclip(cent, screenUV);
if (BLI_in_rcti(&rect, screenUV[0], screenUV[1]) && lasso_inside(mcords, moves, screenUV[0], screenUV[1])) {
efa->tmp.l = ok = 1;

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@@ -31,6 +31,7 @@
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>

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@@ -5551,7 +5551,7 @@ void view3d_buttons(void)
xco+= 126+8;
/* DRAWTYPE */
uiDefIconTextButS(block, ICONTEXTROW,B_REDR, ICON_BBOX, drawtype_pup(), xco,0,XIC+10,YIC, &(G.vd->drawtype), 1.0, 5.0, 0, 0, "Viewport Shading (Hotkeys: Z, Shift Z, Ctrl Z, Alt Z");
uiDefIconTextButS(block, ICONTEXTROW,B_REDR, ICON_BBOX, drawtype_pup(), xco,0,XIC+10,YIC, &(G.vd->drawtype), 1.0, 5.0, 0, 0, "Viewport Shading (Hotkeys: Z, Shift Z, Alt Z)");
/* around */
xco+= XIC+18;
@@ -5735,7 +5735,7 @@ void view3d_buttons(void)
xco+= 20;
}
uiDefIconBut(block, BUT, B_VIEWRENDER, ICON_SCENE_DEHLT, xco,0,XIC,YIC, NULL, 0, 1.0, 0, 0, "Render this window (hold CTRL for anim)");
uiDefIconBut(block, BUT, B_VIEWRENDER, ICON_SCENE_DEHLT, xco,0,XIC,YIC, NULL, 0, 1.0, 0, 0, "Render this window (Ctrl Click for anim)");
if (ob && (ob->flag & OB_POSEMODE)) {