GL: Shader: Add missing accessor macro for shared variables
This commit is contained in:
@@ -165,6 +165,7 @@ RESHAPE(float3x3, mat3x3, mat3x4)
|
|||||||
|
|
||||||
/* Resource accessor. */
|
/* Resource accessor. */
|
||||||
#define specialization_constant_get(create_info, _res) _res
|
#define specialization_constant_get(create_info, _res) _res
|
||||||
|
#define shared_variable_get(create_info, _res) _res
|
||||||
#define push_constant_get(create_info, _res) _res
|
#define push_constant_get(create_info, _res) _res
|
||||||
#define interface_get(create_info, _res) _res
|
#define interface_get(create_info, _res) _res
|
||||||
#define attribute_get(create_info, _res) _res
|
#define attribute_get(create_info, _res) _res
|
||||||
|
|||||||
Reference in New Issue
Block a user