GL: Shader: Add missing accessor macro for shared variables

This commit is contained in:
Clément Foucault
2025-10-17 14:23:50 +02:00
parent 03d7ae9bf3
commit dbe44027c2

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@@ -165,6 +165,7 @@ RESHAPE(float3x3, mat3x3, mat3x4)
/* Resource accessor. */
#define specialization_constant_get(create_info, _res) _res
#define shared_variable_get(create_info, _res) _res
#define push_constant_get(create_info, _res) _res
#define interface_get(create_info, _res) _res
#define attribute_get(create_info, _res) _res