GL: Shader: Add missing accessor macro for shared variables
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@@ -165,6 +165,7 @@ RESHAPE(float3x3, mat3x3, mat3x4)
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/* Resource accessor. */
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#define specialization_constant_get(create_info, _res) _res
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#define shared_variable_get(create_info, _res) _res
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#define push_constant_get(create_info, _res) _res
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#define interface_get(create_info, _res) _res
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#define attribute_get(create_info, _res) _res
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