Bevel: fix twist on bevel of cylinder with >= 200 sides.
This triggered an "almost parallel" case in setting the offset meet points, which is OK but code needed improvement put the meet point in a more accurate place. This ia fix for part of the report T61214.
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@@ -847,6 +847,9 @@ static void offset_meet(EdgeHalf *e1, EdgeHalf *e2, BMVert *v, BMFace *f, bool e
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if (ang < BEVEL_EPSILON_ANG) {
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/* special case: e1 and e2 are parallel; put offset point perp to both, from v.
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* need to find a suitable plane.
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* this code used to just use offset and dir1, but that makes for visible errors
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* on a circle with > 200 sides, which trips this "nearly perp" code (see T61214).
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* so use the average of the two, and the offset formula for angle bisector.
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* if offsets are different, we're out of luck:
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* use the max of the two (so get consistent looking results if the same situation
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* arises elsewhere in the object but with opposite roles for e1 and e2 */
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@@ -854,10 +857,12 @@ static void offset_meet(EdgeHalf *e1, EdgeHalf *e2, BMVert *v, BMFace *f, bool e
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copy_v3_v3(norm_v, f->no);
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else
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copy_v3_v3(norm_v, v->no);
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add_v3_v3(dir1, dir2);
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cross_v3_v3v3(norm_perp1, dir1, norm_v);
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normalize_v3(norm_perp1);
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copy_v3_v3(off1a, v->co);
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d = max_ff(e1->offset_r, e2->offset_l);
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d = d / cos(ang / 2.0f);
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madd_v3_v3fl(off1a, norm_perp1, d);
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copy_v3_v3(meetco, off1a);
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}
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