Fix T103396: crash extruding creased vertex with GPU subdivision
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@@ -199,7 +199,7 @@ static void extract_lines_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache,
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if (mr->bm) {
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for (DRWSubdivLooseEdge edge : loose_edges) {
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const BMEdge *bm_edge = bm_original_edge_get(mr, edge.coarse_edge_index);
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*flags_data++ = BM_elem_flag_test_bool(bm_edge, BM_ELEM_HIDDEN) != 0;
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*flags_data++ = (bm_edge) ? BM_elem_flag_test_bool(bm_edge, BM_ELEM_HIDDEN) != 0 : 1;
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}
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}
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else {
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