fix [#36301] Mirror modifier does not mirror vertex normals when there are no faces.
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@@ -1931,6 +1931,21 @@ void BKE_mesh_smooth_flag_set(Object *meshOb, int enableSmooth)
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}
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}
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/**
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* Call when there are no polygons.
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*/
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static void mesh_calc_normals_vert_fallback(MVert *mverts, int numVerts)
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{
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int i;
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for (i = 0; i < numVerts; i++) {
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MVert *mv = &mverts[i];
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float no[3];
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normalize_v3_v3(no, mv->co);
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normal_float_to_short_v3(mv->no, no);
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}
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}
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void BKE_mesh_calc_normals_mapping(MVert *mverts, int numVerts,
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MLoop *mloop, MPoly *mpolys, int numLoops, int numPolys, float (*polyNors_r)[3],
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MFace *mfaces, int numFaces, int *origIndexFace, float (*faceNors_r)[3])
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@@ -1952,6 +1967,9 @@ void BKE_mesh_calc_normals_mapping_ex(MVert *mverts, int numVerts,
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MPoly *mp;
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if (numPolys == 0) {
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if (only_face_normals == FALSE) {
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mesh_calc_normals_vert_fallback(mverts, numVerts);
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}
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return;
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}
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