Revert part of own recent header cleanup: pivot and manipulators in fact makes sense in particle edit mode.

This commit is contained in:
Sergey Sharybin
2012-02-17 17:22:37 +00:00
parent 29f0ff718b
commit e097a188da

View File

@@ -493,8 +493,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
/* mode */
if(ob) {
v3d->modeselect = ob->mode;
is_paint = ELEM5(ob->mode, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT,
OB_MODE_TEXTURE_PAINT, OB_MODE_PARTICLE_EDIT);
is_paint = ELEM4(ob->mode, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT,OB_MODE_TEXTURE_PAINT);
}
else {
v3d->modeselect = OB_MODE_OBJECT;