Revert part of own recent header cleanup: pivot and manipulators in fact makes sense in particle edit mode.
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@@ -493,8 +493,7 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C)
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/* mode */
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if(ob) {
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v3d->modeselect = ob->mode;
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is_paint = ELEM5(ob->mode, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT,
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OB_MODE_TEXTURE_PAINT, OB_MODE_PARTICLE_EDIT);
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is_paint = ELEM4(ob->mode, OB_MODE_SCULPT, OB_MODE_VERTEX_PAINT, OB_MODE_WEIGHT_PAINT,OB_MODE_TEXTURE_PAINT);
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}
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else {
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v3d->modeselect = OB_MODE_OBJECT;
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