Fix T65674: Rigid bodies in duplicated collections are not automatically added to Rigid Body World.
As title says, we need to add back new copies of objects that are RB items to the RBW collections...
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@@ -43,6 +43,7 @@
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#include "DNA_collection_types.h"
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#include "DNA_layer_types.h"
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#include "DNA_object_types.h"
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#include "DNA_rigidbody_types.h"
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#include "DNA_scene_types.h"
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#include "DEG_depsgraph.h"
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@@ -286,6 +287,16 @@ static Collection *collection_duplicate_recursive(Main *bmain,
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collection_object_add(bmain, collection_new, ob_new, 0, true);
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collection_object_remove(bmain, collection_new, ob_old, false);
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if (ob_new->rigidbody_object != NULL) {
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BLI_assert(ob_old->rigidbody_object != NULL);
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for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
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if (scene->rigidbody_world != NULL &&
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BKE_collection_has_object(scene->rigidbody_world->group, ob_old)) {
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collection_object_add(bmain, scene->rigidbody_world->group, ob_new, 0, true);
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}
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}
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}
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}
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}
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