Fix: SubDiv: CPP Shader compilation

Some shaders were missing and didn't
compile using CPP compilation

Pull Request: https://projects.blender.org/blender/blender/pulls/135090
This commit is contained in:
Jeroen Bakker
2025-02-27 08:54:34 +01:00
parent 667c8a914f
commit e2793ab3da
2 changed files with 6 additions and 1 deletions

View File

@@ -34,9 +34,12 @@ set(SRC_GLSL_COMP
subdiv_ibo_lines_comp.glsl
subdiv_ibo_tris_comp.glsl
subdiv_vbo_edge_fac_comp.glsl
subdiv_vbo_sculpt_data_comp.glsl
subdiv_vbo_edituv_strech_angle_comp.glsl
subdiv_vbo_edituv_strech_area_comp.glsl
subdiv_vbo_lnor_comp.glsl
subdiv_normals_accumulate_comp.glsl
subdiv_normals_finalize_comp.glsl
subdiv_vbo_lnor_comp.glsl
)
# Compile shaders with shader code.

View File

@@ -4,6 +4,8 @@
#include "subdiv_lib.glsl"
COMPUTE_SHADER_CREATE_INFO(subdiv_edituv_stretch_angle)
#define M_PI 3.1415926535897932
#define M_1_PI 0.31830988618379067154