Fix: SubDiv: CPP Shader compilation
Some shaders were missing and didn't compile using CPP compilation Pull Request: https://projects.blender.org/blender/blender/pulls/135090
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@@ -34,9 +34,12 @@ set(SRC_GLSL_COMP
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subdiv_ibo_lines_comp.glsl
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subdiv_ibo_tris_comp.glsl
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subdiv_vbo_edge_fac_comp.glsl
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subdiv_vbo_sculpt_data_comp.glsl
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subdiv_vbo_edituv_strech_angle_comp.glsl
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subdiv_vbo_edituv_strech_area_comp.glsl
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subdiv_vbo_lnor_comp.glsl
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subdiv_normals_accumulate_comp.glsl
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subdiv_normals_finalize_comp.glsl
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subdiv_vbo_lnor_comp.glsl
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)
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# Compile shaders with shader code.
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@@ -4,6 +4,8 @@
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#include "subdiv_lib.glsl"
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COMPUTE_SHADER_CREATE_INFO(subdiv_edituv_stretch_angle)
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#define M_PI 3.1415926535897932
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#define M_1_PI 0.31830988618379067154
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