UI: Reinstate icons in the Physics Properties
These were removed at a time when there were no modifier icons.
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@@ -35,7 +35,7 @@ class PhysicButtonsPanel:
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return (context.object) and context.engine in cls.COMPAT_ENGINES
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def physics_add(layout, md, name, type, _typeicon, toggles):
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def physics_add(layout, md, name, type, typeicon, toggles):
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row = layout.row(align=True)
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if md:
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row.context_pointer_set("modifier", md)
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@@ -53,16 +53,16 @@ def physics_add(layout, md, name, type, _typeicon, toggles):
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"object.modifier_add",
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text=name,
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text_ctxt=i18n_contexts.default,
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icon='BLANK1',
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icon=typeicon,
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).type = type
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def physics_add_special(layout, data, name, addop, removeop, _typeicon):
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def physics_add_special(layout, data, name, addop, removeop, typeicon):
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row = layout.row(align=True)
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if data:
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row.operator(removeop, text=name, text_ctxt=i18n_contexts.default, icon='X')
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else:
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row.operator(addop, text=name, text_ctxt=i18n_contexts.default, icon='BLANK1')
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row.operator(addop, text=name, text_ctxt=i18n_contexts.default, icon=typeicon)
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class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
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@@ -84,7 +84,7 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
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col = flow.column()
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if obj.field.type == 'NONE':
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col.operator("object.forcefield_toggle", text="Force Field", icon='BLANK1')
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col.operator("object.forcefield_toggle", text="Force Field", icon='FORCE_FORCE')
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else:
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col.operator("object.forcefield_toggle", text="Force Field", icon='X')
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