Stupid error in commit of last weekend for zmasking:
You could not mask out anymore using the 'ctrl-click layer' without having zmask on.
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@@ -2072,7 +2072,7 @@ void zbuffer_solid(RenderPart *pa, RenderLayer *rl, void(*fillfunc)(RenderPart*,
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continue;
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}
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else {
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if(!all_z && !(obr->lay & lay))
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if(!all_z && !(obr->lay & (lay|lay_zmask)))
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continue;
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}
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