fix for incorrect check to find largest axis (was checking Y twice, not Z).

This commit is contained in:
Campbell Barton
2012-02-19 05:17:55 +00:00
parent 02b28e9162
commit e43c80620c

View File

@@ -1584,7 +1584,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
/* calc window coord */
initgrabz(rv3d, 0.0, 0.0, 0.0);
ED_view3d_win_to_delta(ar, mval_f, vec);
fac= MAX3( fabs(vec[0]), fabs(vec[1]), fabs(vec[1]) );
fac= maxf(fabsf(vec[0]), maxf(fabsf(vec[1]), fabsf(vec[2]))); /* largest abs axis */
fac= 1.0f/fac;
asp= ( (float)ibuf->y)/(float)ibuf->x;