fix for incorrect check to find largest axis (was checking Y twice, not Z).
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@@ -1584,7 +1584,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
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/* calc window coord */
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initgrabz(rv3d, 0.0, 0.0, 0.0);
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ED_view3d_win_to_delta(ar, mval_f, vec);
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fac= MAX3( fabs(vec[0]), fabs(vec[1]), fabs(vec[1]) );
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fac= maxf(fabsf(vec[0]), maxf(fabsf(vec[1]), fabsf(vec[2]))); /* largest abs axis */
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fac= 1.0f/fac;
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asp= ( (float)ibuf->y)/(float)ibuf->x;
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