Fix for [#22479] Hair is left our when moving emitter unless Hair Dynamics is set on
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@@ -3943,7 +3943,7 @@ void particle_system_update(Scene *scene, Object *ob, ParticleSystem *psys)
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BKE_animsys_evaluate_animdata(&part->id, part->adt, cfra, ADT_RECALC_DRIVERS);
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/* TODO: only free child paths in case of PSYS_RECALC_CHILD */
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if(psys->recalc & PSYS_RECALC)
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if(psys->recalc & PSYS_RECALC || ob->recalc & OB_RECALC)
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psys_free_path_cache(psys, NULL);
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if(psys->recalc & PSYS_RECALC_CHILD)
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