Fix for opengl render setting current frame to 0 after finish rendering.
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@@ -316,6 +316,7 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
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oglrender->sizey= sizey;
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oglrender->bmain= CTX_data_main(C);
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oglrender->scene= scene;
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oglrender->cfrao= scene->r.cfra;
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oglrender->write_still= is_write_still && !is_animation;
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