Fix T73793 Walk navigation crosshair gets hidden behind objects
This was reintroduced by the wide line emulation workaround.
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@@ -337,7 +337,7 @@ static void drawWalkPixel(const struct bContext *UNUSED(C), ARegion *region, voi
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformThemeColor3(TH_VIEW_OVERLAY);
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immUniformThemeColorAlpha(TH_VIEW_OVERLAY, 1.0f);
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immBegin(GPU_PRIM_LINES, 8);
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@@ -167,7 +167,8 @@ void GPU_depth_range(float near, float far)
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void GPU_line_width(float width)
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{
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SET_MUTABLE_STATE(line_width, width * PIXELSIZE);
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width = max_ff(1.0f, width * PIXELSIZE);
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SET_MUTABLE_STATE(line_width, width);
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}
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void GPU_point_size(float size)
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