Code cleanup: remove unused code
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@@ -67,10 +67,9 @@ static int find_nearest_diff_point(const bContext *C, Mask *mask, const float no
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float dist, co[2];
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int width, height;
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float u;
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float scalex, scaley, aspx, aspy;
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float scalex, scaley;
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ED_mask_get_size(sa, &width, &height);
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ED_mask_get_aspect(sa, ar, &aspx, &aspy);
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ED_mask_pixelspace_factor(sa, ar, &scalex, &scaley);
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co[0] = normal_co[0] * scalex;
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@@ -69,12 +69,11 @@ MaskSplinePoint *ED_mask_point_find_nearest(const bContext *C, Mask *mask, float
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MaskLayer *point_masklay = NULL;
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MaskSpline *point_spline = NULL;
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MaskSplinePoint *point = NULL;
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float co[2], aspx, aspy;
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float co[2];
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float len = FLT_MAX, scalex, scaley;
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int is_handle = FALSE, width, height;
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ED_mask_get_size(sa, &width, &height);
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ED_mask_get_aspect(sa, ar, &aspx, &aspy);
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ED_mask_pixelspace_factor(sa, ar, &scalex, &scaley);
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co[0] = normal_co[0] * scalex;
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@@ -169,11 +168,10 @@ int ED_mask_feather_find_nearest(const bContext *C, Mask *mask, float normal_co[
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MaskSplinePoint *point = NULL;
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MaskSplinePointUW *uw = NULL;
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float len = FLT_MAX, co[2];
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float scalex, scaley, aspx, aspy;
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float scalex, scaley;
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int width, height;
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ED_mask_get_size(sa, &width, &height);
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ED_mask_get_aspect(sa, ar, &aspx, &aspy);
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ED_mask_pixelspace_factor(sa, ar, &scalex, &scaley);
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co[0] = normal_co[0] * scalex;
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