Outliner: fix unnecessary syncing

Depending on the outliner display mode and the outliner dirty state,
a sync may not be needed on each draw. This commit adds a check
before syncing to prevent syncing when not needed.
This commit is contained in:
Nathan Craddock
2019-08-30 20:49:58 -06:00
parent 82627c5016
commit e72053a201

View File

@@ -544,12 +544,12 @@ static void get_sync_select_active_data(const bContext *C, SyncSelectActiveData
/* If outliner is dirty sync selection from view layer and sequwncer */
void outliner_sync_selection(const bContext *C, SpaceOutliner *soops)
{
if (soops->sync_select_dirty & WM_OUTLINER_SYNC_SELECT_FROM_ALL) {
ViewLayer *view_layer = CTX_data_view_layer(C);
/* Set which types of data to sync from sync dirty flag and outliner display mode */
SyncSelectTypes sync_types;
const bool sync_required = outliner_sync_select_to_outliner_set_types(C, soops, &sync_types);
/* Set which types of data to sync from sync dirty flag and outliner display mode */
SyncSelectTypes sync_types;
outliner_sync_select_to_outliner_set_types(C, soops, &sync_types);
if (sync_required) {
ViewLayer *view_layer = CTX_data_view_layer(C);
/* Store active object, bones, and sequence */
SyncSelectActiveData active_data;