Cleanup: Replace BASACT use w/ a variable

This commit is contained in:
Campbell Barton
2019-01-24 22:56:55 +11:00
parent f0247b5a5c
commit e79cdb5541

View File

@@ -1589,7 +1589,8 @@ static bool ed_object_select_pick(
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
View3D *v3d = CTX_wm_view3d(C);
Base *base, *startbase = NULL, *basact = NULL, *oldbasact = BASACT(view_layer);
const Base *oldbasact = BASACT(view_layer);
Base *base, *startbase = NULL, *basact = NULL;
const eObjectMode object_mode = oldbasact ? oldbasact->object->mode : OB_MODE_OBJECT;
bool is_obedit;
float dist = ED_view3d_select_dist_px() * 1.3333f;
@@ -1611,7 +1612,7 @@ static bool ed_object_select_pick(
/* always start list from basact in wire mode */
startbase = FIRSTBASE(view_layer);
if (BASACT(view_layer) && BASACT(view_layer)->next) startbase = BASACT(view_layer)->next;
if (oldbasact && oldbasact->next) startbase = oldbasact->next;
/* This block uses the control key to make the object selected
* by its center point rather than its contents */
@@ -1633,7 +1634,7 @@ static bool ed_object_select_pick(
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{
float dist_temp = len_manhattan_v2v2(mval_fl, screen_co);
if (base == BASACT(view_layer)) dist_temp += 10.0f;
if (base == oldbasact) dist_temp += 10.0f;
if (dist_temp < dist) {
dist = dist_temp;
basact = base;
@@ -1690,7 +1691,7 @@ static bool ed_object_select_pick(
if (has_bones && basact) {
if (basact->object->type == OB_CAMERA) {
if (BASACT(view_layer) == basact) {
if (oldbasact == basact) {
int i, hitresult;
bool changed = false;
@@ -1766,14 +1767,14 @@ static bool ed_object_select_pick(
/* in weightpaint, we use selected bone to select vertexgroup,
* so no switch to new active object */
if (BASACT(view_layer) && (BASACT(view_layer)->object->mode & OB_MODE_WEIGHT_PAINT)) {
if (oldbasact && (oldbasact->object->mode & OB_MODE_WEIGHT_PAINT)) {
/* prevent activating */
basact = NULL;
}
}
/* prevent bone selecting to pass on to object selecting */
if (basact == BASACT(view_layer))
if (basact == oldbasact)
basact = NULL;
}
@@ -1807,6 +1808,9 @@ static bool ed_object_select_pick(
}
}
/* Ensure code above doesn't change the active base. */
BLI_assert(oldbasact == BASACT(view_layer));
/* so, do we have something selected? */
if (basact) {
retval = true;