Cleanup: Replace BASACT use w/ a variable
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@@ -1589,7 +1589,8 @@ static bool ed_object_select_pick(
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Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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View3D *v3d = CTX_wm_view3d(C);
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Base *base, *startbase = NULL, *basact = NULL, *oldbasact = BASACT(view_layer);
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const Base *oldbasact = BASACT(view_layer);
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Base *base, *startbase = NULL, *basact = NULL;
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const eObjectMode object_mode = oldbasact ? oldbasact->object->mode : OB_MODE_OBJECT;
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bool is_obedit;
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float dist = ED_view3d_select_dist_px() * 1.3333f;
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@@ -1611,7 +1612,7 @@ static bool ed_object_select_pick(
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/* always start list from basact in wire mode */
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startbase = FIRSTBASE(view_layer);
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if (BASACT(view_layer) && BASACT(view_layer)->next) startbase = BASACT(view_layer)->next;
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if (oldbasact && oldbasact->next) startbase = oldbasact->next;
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/* This block uses the control key to make the object selected
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* by its center point rather than its contents */
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@@ -1633,7 +1634,7 @@ static bool ed_object_select_pick(
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V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
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{
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float dist_temp = len_manhattan_v2v2(mval_fl, screen_co);
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if (base == BASACT(view_layer)) dist_temp += 10.0f;
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if (base == oldbasact) dist_temp += 10.0f;
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if (dist_temp < dist) {
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dist = dist_temp;
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basact = base;
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@@ -1690,7 +1691,7 @@ static bool ed_object_select_pick(
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if (has_bones && basact) {
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if (basact->object->type == OB_CAMERA) {
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if (BASACT(view_layer) == basact) {
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if (oldbasact == basact) {
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int i, hitresult;
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bool changed = false;
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@@ -1766,14 +1767,14 @@ static bool ed_object_select_pick(
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/* in weightpaint, we use selected bone to select vertexgroup,
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* so no switch to new active object */
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if (BASACT(view_layer) && (BASACT(view_layer)->object->mode & OB_MODE_WEIGHT_PAINT)) {
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if (oldbasact && (oldbasact->object->mode & OB_MODE_WEIGHT_PAINT)) {
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/* prevent activating */
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basact = NULL;
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}
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}
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/* prevent bone selecting to pass on to object selecting */
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if (basact == BASACT(view_layer))
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if (basact == oldbasact)
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basact = NULL;
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}
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@@ -1807,6 +1808,9 @@ static bool ed_object_select_pick(
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}
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}
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/* Ensure code above doesn't change the active base. */
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BLI_assert(oldbasact == BASACT(view_layer));
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/* so, do we have something selected? */
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if (basact) {
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retval = true;
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