Merge branch 'master' into blender2.8

This commit is contained in:
Brecht Van Lommel
2018-10-29 13:26:09 +01:00

View File

@@ -1349,31 +1349,31 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
)
use_pass_crypto_object: BoolProperty(
name="Cryptomatte Object",
description="Cryptomatte Object pass",
description="Render cryptomatte object pass, for isolating objects in compositing",
default=False,
update=update_render_passes,
)
use_pass_crypto_material: BoolProperty(
name="Cryptomatte Material",
description="Cryptomatte Material pass",
description="Render cryptomatte material pass, for isolating materials in compositing",
default=False,
update=update_render_passes,
)
use_pass_crypto_asset: BoolProperty(
name="Cryptomatte Asset",
description="Cryptomatte Asset pass",
description="Render cryptomatte asset pass, for isolating groups of objects with the same parent",
default=False,
update=update_render_passes,
)
pass_crypto_depth: IntProperty(
name="Cryptomatte Levels",
description="Describes how many unique IDs per pixel are written to Cryptomatte",
description="Sets how many unique objects can be distinguished per pixel",
default=6, min=2, max=16, step=2,
update=update_render_passes,
)
pass_crypto_accurate: BoolProperty(
name="Cryptomatte Accurate",
description="Gerenate a more accurate Cryptomatte pass, CPU only, may render slower and use more memory",
description="Gerenate a more accurate Cryptomatte pass. CPU only, may render slower and use more memory",
default=True,
update=update_render_passes,
)