Merge branch 'master' into blender2.8
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@@ -1349,31 +1349,31 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
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)
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use_pass_crypto_object: BoolProperty(
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name="Cryptomatte Object",
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description="Cryptomatte Object pass",
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description="Render cryptomatte object pass, for isolating objects in compositing",
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default=False,
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update=update_render_passes,
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)
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use_pass_crypto_material: BoolProperty(
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name="Cryptomatte Material",
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description="Cryptomatte Material pass",
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description="Render cryptomatte material pass, for isolating materials in compositing",
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default=False,
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update=update_render_passes,
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)
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use_pass_crypto_asset: BoolProperty(
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name="Cryptomatte Asset",
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description="Cryptomatte Asset pass",
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description="Render cryptomatte asset pass, for isolating groups of objects with the same parent",
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default=False,
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update=update_render_passes,
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)
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pass_crypto_depth: IntProperty(
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name="Cryptomatte Levels",
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description="Describes how many unique IDs per pixel are written to Cryptomatte",
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description="Sets how many unique objects can be distinguished per pixel",
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default=6, min=2, max=16, step=2,
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update=update_render_passes,
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)
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pass_crypto_accurate: BoolProperty(
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name="Cryptomatte Accurate",
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description="Gerenate a more accurate Cryptomatte pass, CPU only, may render slower and use more memory",
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description="Gerenate a more accurate Cryptomatte pass. CPU only, may render slower and use more memory",
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default=True,
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update=update_render_passes,
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)
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