Fix #19482: setting cursor position in uv editor was not correct
zoomed in, needed to make view2d offset for pixel rounding dependent on zoom level.
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@@ -973,8 +973,8 @@ void UI_view2d_view_ortho(const bContext *C, View2D *v2d)
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/* XXX brecht: instead of zero at least use a tiny offset, otherwise
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* pixel rounding is effectively random due to float inaccuracy */
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xofs= 0.001f;
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yofs= 0.001f;
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xofs= 0.001f*(v2d->cur.xmax - v2d->cur.xmin)/(v2d->mask.xmax - v2d->mask.xmin);
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yofs= 0.001f*(v2d->cur.ymax - v2d->cur.ymin)/(v2d->mask.ymax - v2d->mask.ymin);
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/* apply mask-based adjustments to cur rect (due to scrollers), to eliminate scaling artifacts */
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view2d_map_cur_using_mask(v2d, &curmasked);
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@@ -374,8 +374,8 @@ static void image_main_area_set_view2d(SpaceImage *sima, ARegion *ar, Scene *sce
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ar->v2d.mask.ymax= winy;
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/* which part of the image space do we see? */
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x1= ar->winrct.xmin+(winx-sima->zoom*w)/2;
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y1= ar->winrct.ymin+(winy-sima->zoom*h)/2;
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x1= ar->winrct.xmin+(winx-sima->zoom*w)/2.0f;
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y1= ar->winrct.ymin+(winy-sima->zoom*h)/2.0f;
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x1-= sima->zoom*sima->xof;
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y1-= sima->zoom*sima->yof;
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@@ -440,11 +440,13 @@ static void image_main_area_draw(const bContext *C, ARegion *ar)
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/* and uvs in 0.0-1.0 space */
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UI_view2d_view_ortho(C, v2d);
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draw_uvedit_main(sima, ar, scene, obedit);
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ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST);
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draw_uvedit_main(sima, ar, scene, obedit);
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ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST);
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/* Grease Pencil too (in addition to UV's) */
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draw_image_grease_pencil((bContext *)C, 1);
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/* Grease Pencil too (in addition to UV's) */
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draw_image_grease_pencil((bContext *)C, 1);
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UI_view2d_view_restore(C);
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/* draw Grease Pencil - screen space only */
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