COLLADA branch: partial fix of bug #20634
* scale and rotation of objects with negative scale is exported correctly. This is accomplished by: ** if ob has no parent, use ob->rot, ob->scale values directly ** if ob has a parent, a local matrix is computed without scale and rotation is derived from it, scale value is copied directly from ob->size Noted a few other bugs: * importer suffers from negative scale problem too * bones with negative scale are exported incorrectly too * object animation values are copied from FCurves which is not ok for child objects where values should be in parent-space
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@@ -669,7 +669,7 @@ class TransformWriter : protected TransformBase
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protected:
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void add_node_transform(COLLADASW::Node& node, float mat[][4], float parent_mat[][4])
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{
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float loc[3], rot[3], size[3];
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float loc[3], rot[3], scale[3];
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float local[4][4];
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if (parent_mat) {
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@@ -681,27 +681,61 @@ protected:
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copy_m4_m4(local, mat);
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}
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TransformBase::decompose(local, loc, rot, NULL, size);
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TransformBase::decompose(local, loc, rot, NULL, scale);
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/*
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// this code used to create a single <rotate> representing object rotation
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float quat[4];
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float axis[3];
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float angle;
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double angle_deg;
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eul_to_quat( quat,rot);
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normalize_qt(quat);
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quat_to_axis_angle( axis, &angle,quat);
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angle_deg = angle * 180.0f / M_PI;
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node.addRotate(axis[0], axis[1], axis[2], angle_deg);
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*/
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node.addTranslate("location", loc[0], loc[1], loc[2]);
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add_transform(node, loc, rot, scale);
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}
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void add_node_transform_ob(COLLADASW::Node& node, Object *ob)
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{
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float rot[3], loc[3], scale[3];
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if (ob->parent) {
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float C[4][4], D[4][4], tmat[4][4], imat[4][4], mat[4][4];
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// factor out scale from obmat
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copy_v3_v3(scale, ob->size);
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ob->size[0] = ob->size[1] = ob->size[2] = 1.0f;
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object_to_mat4(ob, C);
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copy_v3_v3(ob->size, scale);
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mul_serie_m4(tmat, ob->parent->obmat, ob->parentinv, C, NULL, NULL, NULL, NULL, NULL);
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// calculate local mat
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invert_m4_m4(imat, ob->parent->obmat);
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mul_m4_m4m4(mat, tmat, imat);
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// done
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mat4_to_eul(rot, mat);
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copy_v3_v3(loc, mat[3]);
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}
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else {
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copy_v3_v3(loc, ob->loc);
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copy_v3_v3(rot, ob->rot);
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copy_v3_v3(scale, ob->size);
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}
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add_transform(node, loc, rot, scale);
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}
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void add_node_transform_identity(COLLADASW::Node& node)
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{
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float loc[] = {0.0f, 0.0f, 0.0f}, scale[] = {1.0f, 1.0f, 1.0f}, rot[] = {0.0f, 0.0f, 0.0f};
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add_transform(node, loc, rot, scale);
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}
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private:
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void add_transform(COLLADASW::Node& node, float loc[3], float rot[3], float scale[3])
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{
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node.addTranslate("location", loc[0], loc[1], loc[2]);
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node.addRotateZ("rotationZ", COLLADABU::Math::Utils::radToDegF(rot[2]));
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node.addRotateY("rotationY", COLLADABU::Math::Utils::radToDegF(rot[1]));
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node.addRotateX("rotationX", COLLADABU::Math::Utils::radToDegF(rot[0]));
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node.addScale("scale", size[0], size[1], size[2]);
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node.addScale("scale", scale[0], scale[1], scale[2]);
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}
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};
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@@ -1238,15 +1272,11 @@ public:
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bool is_skinned_mesh = arm_exporter->is_skinned_mesh(ob);
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float mat[4][4];
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if (ob->type == OB_MESH && is_skinned_mesh)
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// for skinned mesh we write obmat in <bind_shape_matrix>
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unit_m4(mat);
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TransformWriter::add_node_transform_identity(node);
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else
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copy_m4_m4(mat, ob->obmat);
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TransformWriter::add_node_transform(node, mat, ob->parent ? ob->parent->obmat : NULL);
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TransformWriter::add_node_transform_ob(node, ob);
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// <instance_geometry>
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if (ob->type == OB_MESH) {
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