Fix subsurface scattering radius UI being unnecessarily compact
Now that this is in a panel this can take up more space.
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@@ -69,7 +69,6 @@ static void node_declare(NodeDeclarationBuilder &b)
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.default_value({1.0f, 0.2f, 0.1f})
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.min(0.0f)
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.max(100.0f)
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.compact()
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.description("Scattering radius to use for subsurface component (multiplied with Scale)");
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#define SOCK_SUBSURFACE_RADIUS_ID 8
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sss.add_input<decl::Float>("Subsurface Scale")
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@@ -17,11 +17,7 @@ static void node_declare(NodeDeclarationBuilder &b)
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{
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b.add_input<decl::Color>("Color").default_value({0.8f, 0.8f, 0.8f, 1.0f});
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b.add_input<decl::Float>("Scale").default_value(1.0f).min(0.0f).max(1000.0f);
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b.add_input<decl::Vector>("Radius")
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.default_value({1.0f, 0.2f, 0.1f})
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.min(0.0f)
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.max(100.0f)
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.compact();
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b.add_input<decl::Vector>("Radius").default_value({1.0f, 0.2f, 0.1f}).min(0.0f).max(100.0f);
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b.add_input<decl::Float>("IOR").default_value(1.4f).min(1.01f).max(3.8f).subtype(PROP_FACTOR);
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b.add_input<decl::Float>("Anisotropy")
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.default_value(0.0f)
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