Fix subsurface scattering radius UI being unnecessarily compact

Now that this is in a panel this can take up more space.
This commit is contained in:
Brecht Van Lommel
2023-09-27 18:05:17 +02:00
parent 462010c61a
commit ea3814c3ed
2 changed files with 1 additions and 6 deletions

View File

@@ -69,7 +69,6 @@ static void node_declare(NodeDeclarationBuilder &b)
.default_value({1.0f, 0.2f, 0.1f})
.min(0.0f)
.max(100.0f)
.compact()
.description("Scattering radius to use for subsurface component (multiplied with Scale)");
#define SOCK_SUBSURFACE_RADIUS_ID 8
sss.add_input<decl::Float>("Subsurface Scale")

View File

@@ -17,11 +17,7 @@ static void node_declare(NodeDeclarationBuilder &b)
{
b.add_input<decl::Color>("Color").default_value({0.8f, 0.8f, 0.8f, 1.0f});
b.add_input<decl::Float>("Scale").default_value(1.0f).min(0.0f).max(1000.0f);
b.add_input<decl::Vector>("Radius")
.default_value({1.0f, 0.2f, 0.1f})
.min(0.0f)
.max(100.0f)
.compact();
b.add_input<decl::Vector>("Radius").default_value({1.0f, 0.2f, 0.1f}).min(0.0f).max(100.0f);
b.add_input<decl::Float>("IOR").default_value(1.4f).min(1.01f).max(3.8f).subtype(PROP_FACTOR);
b.add_input<decl::Float>("Anisotropy")
.default_value(0.0f)