Fix #108266: sculpt auto created color attribute not set as render color
When entering sculpt mode on an object without any color attributes and starting to paint, the newly created color attribute was set active, but not default (camera icon). Now set it default as well. Pull Request: https://projects.blender.org/blender/blender/pulls/108271
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committed by
Philipp Oeser
parent
e097415c2c
commit
eb4ea0b51d
@@ -1936,6 +1936,7 @@ void BKE_sculpt_color_layer_create_if_needed(Object *object)
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}
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BKE_id_attributes_active_color_set(&orig_me->id, unique_name);
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BKE_id_attributes_default_color_set(&orig_me->id, unique_name);
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DEG_id_tag_update(&orig_me->id, ID_RECALC_GEOMETRY_ALL_MODES);
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BKE_mesh_tessface_clear(orig_me);
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