code cleanup: replace VECADDISFAC with math function.

This commit is contained in:
Campbell Barton
2012-10-08 00:51:55 +00:00
parent 2e81400b77
commit ebb8d3996c

View File

@@ -87,12 +87,6 @@ extern struct Render R;
*
*/
#define VECADDISFAC(v1,v3,fac) { \
*(v1 + 0) += *(v3 + 0) * (fac); \
*(v1 + 1) += *(v3 + 1) * (fac); \
*(v1 + 2) += *(v3 + 2) * (fac); \
} (void)0
/* initialize material variables in shadeinput,
* doing inverse gamma correction where applicable */
void shade_input_init_material(ShadeInput *shi)
@@ -121,13 +115,13 @@ void shade_material_loop(ShadeInput *shi, ShadeResult *shr)
shi->depth--;
/* a couple of passes */
VECADDISFAC(shr->combined, shr_t.combined, fac);
madd_v3_v3fl(shr->combined, shr_t.combined, fac);
if (shi->passflag & SCE_PASS_SPEC)
VECADDISFAC(shr->spec, shr_t.spec, fac);
madd_v3_v3fl(shr->spec, shr_t.spec, fac);
if (shi->passflag & SCE_PASS_DIFFUSE)
VECADDISFAC(shr->diff, shr_t.diff, fac);
madd_v3_v3fl(shr->diff, shr_t.diff, fac);
if (shi->passflag & SCE_PASS_SHADOW)
VECADDISFAC(shr->shad, shr_t.shad, fac);
madd_v3_v3fl(shr->shad, shr_t.shad, fac);
negate_v3(shi->vn);
negate_v3(shi->facenor);