Cleanup: Pass const context to asset function
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@@ -61,7 +61,7 @@ void iterate(const AssetLibraryReference &library_reference, AssetListIterFn fn)
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void storage_fetch(const AssetLibraryReference *library_reference, const bContext *C);
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bool is_loaded(const AssetLibraryReference *library_reference);
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void ensure_previews_job(const AssetLibraryReference *library_reference, const bContext *C);
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void clear(const AssetLibraryReference *library_reference, bContext *C);
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void clear(const AssetLibraryReference *library_reference, const bContext *C);
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bool storage_has_list_for_library(const AssetLibraryReference *library_reference);
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/**
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* Tag all asset lists in the storage that show main data as needing an update (re-fetch).
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@@ -116,7 +116,7 @@ class AssetList : NonCopyable {
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void setup();
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void fetch(const bContext &C);
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void ensurePreviewsJob(const bContext *C);
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void clear(bContext *C);
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void clear(const bContext *C);
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AssetHandle asset_get_by_index(int index) const;
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@@ -257,7 +257,7 @@ void AssetList::ensurePreviewsJob(const bContext *C)
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}
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}
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void AssetList::clear(bContext *C)
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void AssetList::clear(const bContext *C)
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{
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/* Based on #ED_fileselect_clear() */
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@@ -477,7 +477,7 @@ void ensure_previews_job(const AssetLibraryReference *library_reference, const b
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}
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}
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void clear(const AssetLibraryReference *library_reference, bContext *C)
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void clear(const AssetLibraryReference *library_reference, const bContext *C)
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{
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AssetList *list = AssetListStorage::lookup_list(*library_reference);
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if (list) {
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