Nodes: remove dead code that was used for node menus
Blender does not use this code anymore and a global search on Github suggests that this was not used by anyone. Pull Request: https://projects.blender.org/blender/blender/pulls/132019
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@@ -35,13 +35,6 @@ class ShaderNodeCategory(SortedNodeCategory):
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context.space_data.tree_type == 'ShaderNodeTree')
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# Menu entry for node group tools.
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def group_tools_draw(_self, layout, _context):
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layout.operator("node.group_make")
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layout.operator("node.group_ungroup")
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layout.separator()
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# Maps node tree type to group node type.
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node_tree_group_type = {
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'CompositorNodeTree': 'CompositorNodeGroup',
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@@ -49,59 +42,3 @@ node_tree_group_type = {
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'TextureNodeTree': 'TextureNodeGroup',
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'GeometryNodeTree': 'GeometryNodeGroup',
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}
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# Generic node group items generator for shader, compositor, geometry and texture node groups.
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def node_group_items(context):
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if context is None:
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return
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space = context.space_data
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if not space:
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return
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yield NodeItemCustom(draw=group_tools_draw)
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if group_input_output_item_poll(context):
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yield NodeItem("NodeGroupInput")
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yield NodeItem("NodeGroupOutput")
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ntree = space.edit_tree
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if not ntree:
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return
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yield NodeItemCustom(draw=lambda self, layout, context: layout.separator())
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for group in context.blend_data.node_groups:
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if group.bl_idname != ntree.bl_idname:
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continue
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# Filter out recursive groups.
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if group.contains_tree(ntree):
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continue
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# Filter out hidden node-trees.
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if group.name.startswith('.'):
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continue
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yield NodeItem(
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node_tree_group_type[group.bl_idname],
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label=group.name,
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settings={"node_tree": "bpy.data.node_groups[{!r}]".format(group.name)},
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)
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# only show input/output nodes inside node groups
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def group_input_output_item_poll(context):
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space = context.space_data
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if space.edit_tree in bpy.data.node_groups.values():
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return True
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return False
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def register():
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pass
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def unregister():
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pass
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if __name__ == "__main__":
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register()
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