Eevee DoF: Use more reasonable UI range for anamorphic bokeh
Regular camera lens have a ratio of 1.0. The anamorphic bokeh can be used freely as an artistic decision, but it's nice to clamp it to 2.0, to match real cameras. That end up giving a reference for artistis playing with the parameters unaware of the more realistic limits.
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@@ -5894,7 +5894,7 @@ static void rna_def_gpu_dof_fx(BlenderRNA *brna)
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prop = RNA_def_property(srna, "ratio", PROP_FLOAT, PROP_NONE);
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RNA_def_property_ui_text(prop, "Ratio", "Distortion to simulate anamorphic lens bokeh");
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RNA_def_property_range(prop, 0.0000001f, FLT_MAX);
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RNA_def_property_ui_range(prop, 0.25f, 4.0f, 0.1, 3);
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RNA_def_property_ui_range(prop, 1.0f, 2.0f, 0.1, 3);
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RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
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prop = RNA_def_property(srna, "use_high_quality", PROP_BOOLEAN, PROP_NONE);
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