Fix: VSE: Retiming key translation not working correctly
Translating keys when speed transitions are present with media not matching scene FPS causes incorrect behavior. This was caused by multiple issues - in some places media vs scene FPS mismatch was not accounted for and multiple instances of presision loss due to casting float values to integer. Pull Request: https://projects.blender.org/blender/blender/pulls/131911
This commit is contained in:
committed by
Richard Antalik
parent
db2108dd89
commit
ee9e4ead8d
@@ -453,7 +453,7 @@ static bool transition_add_new_for_seq(const bContext *C,
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return false;
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}
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SeqRetimingKey *transition = SEQ_retiming_add_transition(strip, key, duration);
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SeqRetimingKey *transition = SEQ_retiming_add_transition(scene, strip, key, duration);
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if (transition == nullptr) {
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BKE_report(op->reports, RPT_WARNING, "Cannot create transition");
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@@ -30,7 +30,10 @@ bool SEQ_retiming_is_allowed(const Strip *strip);
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* become invalid.
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*/
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SeqRetimingKey *SEQ_retiming_add_key(const Scene *scene, Strip *strip, int timeline_frame);
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SeqRetimingKey *SEQ_retiming_add_transition(Strip *strip, SeqRetimingKey *key, float offset);
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SeqRetimingKey *SEQ_retiming_add_transition(const Scene *scene,
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Strip *strip,
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SeqRetimingKey *key,
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float offset);
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SeqRetimingKey *SEQ_retiming_add_freeze_frame(const Scene *scene,
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Strip *strip,
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SeqRetimingKey *key,
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@@ -6,6 +6,8 @@
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* \ingroup bke
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*/
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#include <algorithm>
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#include "MEM_guardedalloc.h"
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#include "DNA_scene_types.h"
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@@ -178,17 +180,19 @@ bool SEQ_retiming_is_allowed(const Strip *strip)
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STRIP_TYPE_MASK);
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}
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static int strip_retiming_segment_length_get(const SeqRetimingKey *start_key)
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static double strip_retiming_segment_length_get(const SeqRetimingKey *start_key)
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{
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const SeqRetimingKey *end_key = start_key + 1;
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return end_key->strip_frame_index - start_key->strip_frame_index;
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}
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static float strip_retiming_segment_step_get(const SeqRetimingKey *start_key)
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/* Segment step can be a very small number, which is multiplied later. Therefore double is used to
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* avoid loss of precision. */
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static double strip_retiming_segment_step_get(const SeqRetimingKey *start_key)
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{
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const SeqRetimingKey *end_key = start_key + 1;
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const int segment_length = strip_retiming_segment_length_get(start_key);
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const float segment_fac_diff = end_key->retiming_factor - start_key->retiming_factor;
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const double segment_length = strip_retiming_segment_length_get(start_key);
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const double segment_fac_diff = end_key->retiming_factor - start_key->retiming_factor;
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return segment_fac_diff / segment_length;
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}
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@@ -292,13 +296,13 @@ float strip_retiming_evaluate(const Strip *strip, const float frame_index)
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const float segment_frame_index = frame_index - start_key->strip_frame_index;
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if (!SEQ_retiming_key_is_transition_start(start_key)) {
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const float segment_step = strip_retiming_segment_step_get(start_key);
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return std::min(1.0f, start_key->retiming_factor + segment_step * segment_frame_index);
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const double segment_step = strip_retiming_segment_step_get(start_key);
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return std::min(1.0f, start_key->retiming_factor + float(segment_step * segment_frame_index));
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}
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if (strip_retiming_transition_is_linear(strip, start_key)) {
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const float segment_step = strip_retiming_segment_step_get(start_key - 1);
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return std::min(1.0f, start_key->retiming_factor + segment_step * segment_frame_index);
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const double segment_step = strip_retiming_segment_step_get(start_key - 1);
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return std::min(1.0f, start_key->retiming_factor + float(segment_step * segment_frame_index));
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}
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/* Sanity check for transition type. */
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@@ -375,25 +379,25 @@ void SEQ_retiming_transition_key_frame_set(const Scene *scene,
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{
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SeqRetimingKey *key_start = SEQ_retiming_transition_start_get(key);
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SeqRetimingKey *key_end = key_start + 1;
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const int start_frame_index = key_start->strip_frame_index;
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const int midpoint = key_start->original_strip_frame_index;
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const int new_frame_index = content_frame_index_get(scene, strip, timeline_frame);
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int new_midpoint_offset = new_frame_index - midpoint;
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const float prev_segment_step = strip_retiming_segment_step_get(key_start - 1);
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const float next_segment_step = strip_retiming_segment_step_get(key_end);
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const float start_frame_index = key_start->strip_frame_index;
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const float midpoint = key_start->original_strip_frame_index;
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const float new_frame_index = content_frame_index_get(scene, strip, timeline_frame);
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float new_midpoint_offset = new_frame_index - midpoint;
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const double prev_segment_step = strip_retiming_segment_step_get(key_start - 1);
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const double next_segment_step = strip_retiming_segment_step_get(key_end);
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/* Prevent keys crossing eachother. */
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SeqRetimingKey *prev_segment_end = key_start - 1, *next_segment_start = key_end + 1;
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const int offset_max_left = midpoint - prev_segment_end->strip_frame_index - 1;
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const int offset_max_right = next_segment_start->strip_frame_index - midpoint - 1;
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new_midpoint_offset = abs(new_midpoint_offset);
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new_midpoint_offset = min_iii(new_midpoint_offset, offset_max_left, offset_max_right);
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new_midpoint_offset = max_ii(new_midpoint_offset, 1);
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const float offset_max_left = midpoint - prev_segment_end->strip_frame_index - 1;
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const float offset_max_right = next_segment_start->strip_frame_index - midpoint - 1;
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new_midpoint_offset = fabs(new_midpoint_offset);
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new_midpoint_offset = min_fff(new_midpoint_offset, offset_max_left, offset_max_right);
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new_midpoint_offset = max_ff(new_midpoint_offset, 1);
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key_start->strip_frame_index = midpoint - new_midpoint_offset;
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key_end->strip_frame_index = midpoint + new_midpoint_offset;
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const int offset = key_start->strip_frame_index - start_frame_index;
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const float offset = key_start->strip_frame_index - start_frame_index;
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key_start->retiming_factor += offset * prev_segment_step;
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key_end->retiming_factor -= offset * next_segment_step;
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}
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@@ -524,13 +528,18 @@ void SEQ_retiming_remove_key(Strip *strip, SeqRetimingKey *key)
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strip_retiming_remove_key_ex(strip, key);
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}
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static float strip_retiming_clamp_create_offset(SeqRetimingKey *key, float offset)
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static float strip_retiming_clamp_create_offset(const Scene *scene,
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const Strip *strip,
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SeqRetimingKey *key,
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int offset)
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{
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SeqRetimingKey *prev_key = key - 1;
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SeqRetimingKey *next_key = key + 1;
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const float prev_dist = key->strip_frame_index - prev_key->strip_frame_index;
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const float next_dist = next_key->strip_frame_index - key->strip_frame_index;
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return min_fff(offset, prev_dist - 1, next_dist - 1);
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const int prev_dist = SEQ_retiming_key_timeline_frame_get(scene, strip, prev_key) -
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SEQ_retiming_key_timeline_frame_get(scene, strip, key);
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const int next_dist = SEQ_retiming_key_timeline_frame_get(scene, strip, next_key) -
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SEQ_retiming_key_timeline_frame_get(scene, strip, key);
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return std::clamp(offset, prev_dist + 1, next_dist - 1);
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}
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SeqRetimingKey *SEQ_retiming_add_freeze_frame(const Scene *scene,
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@@ -545,7 +554,7 @@ SeqRetimingKey *SEQ_retiming_add_freeze_frame(const Scene *scene,
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}
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int clamped_offset = strip_retiming_clamp_create_offset(
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key, offset * SEQ_time_media_playback_rate_factor_get(scene, strip));
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scene, strip, key, offset * SEQ_time_media_playback_rate_factor_get(scene, strip));
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const int orig_timeline_frame = SEQ_retiming_key_timeline_frame_get(scene, strip, key);
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const float orig_retiming_factor = key->retiming_factor;
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@@ -568,7 +577,10 @@ SeqRetimingKey *SEQ_retiming_add_freeze_frame(const Scene *scene,
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return new_key + 1;
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}
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SeqRetimingKey *SEQ_retiming_add_transition(Strip *strip, SeqRetimingKey *key, float offset)
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SeqRetimingKey *SEQ_retiming_add_transition(const Scene *scene,
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Strip *strip,
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SeqRetimingKey *key,
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float offset)
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{
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BLI_assert(!SEQ_retiming_is_last_key(strip, key));
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BLI_assert(key->strip_frame_index != 0);
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@@ -584,10 +596,10 @@ SeqRetimingKey *SEQ_retiming_add_transition(Strip *strip, SeqRetimingKey *key, f
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return nullptr;
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}
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float clamped_offset = strip_retiming_clamp_create_offset(key, offset);
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float clamped_offset = strip_retiming_clamp_create_offset(scene, strip, key, offset);
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const int orig_key_index = SEQ_retiming_key_index_get(strip, key);
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const int orig_frame_index = key->strip_frame_index;
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const float orig_frame_index = key->strip_frame_index;
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const float orig_retiming_factor = key->retiming_factor;
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SeqRetimingKey *transition_out = strip_retiming_add_key(strip,
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@@ -603,34 +615,36 @@ SeqRetimingKey *SEQ_retiming_add_transition(Strip *strip, SeqRetimingKey *key, f
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return strip->retiming_keys + orig_key_index + 1;
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}
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static int strip_retiming_clamp_transition_offset(SeqRetimingKey *start_key, int offset)
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static float strip_retiming_clamp_transition_offset(const Scene *scene,
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const Strip *strip,
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SeqRetimingKey *start_key,
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float offset)
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{
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SeqRetimingKey *end_key = start_key + 1;
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SeqRetimingKey *prev_key = start_key - 1;
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SeqRetimingKey *next_key = start_key + 2;
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const int prev_dist = start_key->strip_frame_index - prev_key->strip_frame_index;
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const int next_dist = next_key->strip_frame_index - end_key->strip_frame_index;
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const float prev_max_offset = prev_key->strip_frame_index - start_key->strip_frame_index;
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const float next_max_offset = next_key->strip_frame_index - end_key->strip_frame_index;
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const float min_step = SEQ_time_media_playback_rate_factor_get(scene, strip);
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if (offset >= 0) {
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return min_ii(offset, next_dist - 1);
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}
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return max_ii(offset, -(prev_dist - 1));
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return std::clamp(offset, prev_max_offset + min_step, next_max_offset - min_step);
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}
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static void strip_retiming_transition_offset(const Scene *scene,
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Strip *strip,
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SeqRetimingKey *key,
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const int offset)
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const float offset)
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{
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int clamped_offset = strip_retiming_clamp_transition_offset(key, offset);
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const float duration = (key->original_strip_frame_index - key->strip_frame_index);
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float clamped_offset = strip_retiming_clamp_transition_offset(scene, strip, key, offset);
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const float duration = (key->original_strip_frame_index - key->strip_frame_index) /
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SEQ_time_media_playback_rate_factor_get(scene, strip);
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const bool was_selected = SEQ_retiming_selection_contains(SEQ_editing_get(scene), key);
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SeqRetimingKey *original_key = strip_retiming_remove_transition(strip, key);
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original_key->strip_frame_index += clamped_offset *
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SEQ_time_media_playback_rate_factor_get(scene, strip);
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original_key->strip_frame_index += clamped_offset;
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SeqRetimingKey *transition_out = SEQ_retiming_add_transition(strip, original_key, duration);
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SeqRetimingKey *transition_out = SEQ_retiming_add_transition(
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scene, strip, original_key, duration);
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if (was_selected) {
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SEQ_retiming_selection_append(transition_out);
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@@ -643,6 +657,10 @@ static int strip_retiming_clamp_timeline_frame(const Scene *scene,
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SeqRetimingKey *key,
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const int timeline_frame)
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{
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if ((key->flag & SEQ_SPEED_TRANSITION_IN) != 0) {
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return timeline_frame;
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}
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int prev_key_timeline_frame = -MAXFRAME;
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int next_key_timeline_frame = MAXFRAME;
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@@ -656,70 +674,57 @@ static int strip_retiming_clamp_timeline_frame(const Scene *scene,
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next_key_timeline_frame = SEQ_retiming_key_timeline_frame_get(scene, strip, next_key);
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}
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const int orig_timeline_frame = SEQ_retiming_key_timeline_frame_get(scene, strip, key);
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int clamped_timeline_frame = timeline_frame;
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if (timeline_frame < orig_timeline_frame) {
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clamped_timeline_frame = max_ii(timeline_frame, prev_key_timeline_frame + 1);
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}
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else if (timeline_frame > orig_timeline_frame) {
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clamped_timeline_frame = min_ii(timeline_frame, next_key_timeline_frame - 1);
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}
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return clamped_timeline_frame;
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return std::clamp(timeline_frame, prev_key_timeline_frame + 1, next_key_timeline_frame - 1);
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}
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/* Remove and re-create transition. This way transition won't change length.
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* Alternative solution is to find where in arc segment the `y` value is closest to key
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* retiming factor, then trim transition to that point. This would change transition length. */
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static void strip_retiming_fix_transition(Strip *strip, SeqRetimingKey *key)
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static void strip_retiming_fix_transition(const Scene *scene, Strip *strip, SeqRetimingKey *key)
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{
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const int keys_num = strip->retiming_keys_num;
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const float transition_duration = (key->original_strip_frame_index - key->strip_frame_index);
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const float transition_duration = (key->original_strip_frame_index - key->strip_frame_index) /
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SEQ_time_media_playback_rate_factor_get(scene, strip);
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SeqRetimingKey *orig_key = strip_retiming_remove_transition(strip, key);
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SEQ_retiming_add_transition(strip, orig_key, transition_duration);
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SEQ_retiming_add_transition(scene, strip, orig_key, transition_duration);
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BLI_assert(keys_num == strip->retiming_keys_num);
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UNUSED_VARS_NDEBUG(keys_num);
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}
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static void strip_retiming_fix_transitions(Strip *strip, SeqRetimingKey *key)
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static void strip_retiming_fix_transitions(const Scene *scene, Strip *strip, SeqRetimingKey *key)
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{
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if (SEQ_retiming_key_index_get(strip, key) <= 1) {
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return;
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}
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const int key_index = SEQ_retiming_key_index_get(strip, key);
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/* Store value, since handles array will be reallocated. */
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bool is_last_key = SEQ_retiming_is_last_key(strip, key);
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SeqRetimingKey *prev_key = key - 2;
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if (SEQ_retiming_key_is_transition_start(prev_key)) {
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strip_retiming_fix_transition(strip, prev_key);
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if (!SEQ_retiming_is_last_key(strip, key)) {
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SeqRetimingKey *next_key = key + 1;
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if (SEQ_retiming_key_is_transition_start(next_key)) {
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strip_retiming_fix_transition(scene, strip, next_key);
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}
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}
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if (is_last_key) {
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if (key_index <= 1) {
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return;
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}
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SeqRetimingKey *next_key = &SEQ_retiming_keys_get(strip)[key_index + 1];
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if (SEQ_retiming_key_is_transition_start(next_key)) {
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strip_retiming_fix_transition(strip, next_key);
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strip_retiming_fix_transition(scene, strip, next_key);
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}
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}
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static void strip_retiming_key_offset(const Scene *scene,
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Strip *strip,
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SeqRetimingKey *key,
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const int offset)
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const float offset)
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{
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if ((key->flag & SEQ_SPEED_TRANSITION_IN) != 0) {
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strip_retiming_transition_offset(scene, strip, key, offset);
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}
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else {
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key->strip_frame_index += offset * SEQ_time_media_playback_rate_factor_get(scene, strip);
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strip_retiming_fix_transitions(strip, key);
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key->strip_frame_index += offset;
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strip_retiming_fix_transitions(scene, strip, key);
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}
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}
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@@ -745,7 +750,8 @@ void SEQ_retiming_key_timeline_frame_set(const Scene *scene,
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const int orig_timeline_frame = SEQ_retiming_key_timeline_frame_get(scene, strip, key);
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const int clamped_timeline_frame = strip_retiming_clamp_timeline_frame(
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scene, strip, key, timeline_frame);
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const int offset = clamped_timeline_frame - orig_timeline_frame;
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const float offset = (clamped_timeline_frame - orig_timeline_frame) *
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SEQ_time_media_playback_rate_factor_get(scene, strip);
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const int key_count = SEQ_retiming_keys_get(strip).size();
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const int key_index = SEQ_retiming_key_index_get(strip, key);
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@@ -759,7 +765,7 @@ void SEQ_retiming_key_timeline_frame_set(const Scene *scene,
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else if (orig_timeline_frame == SEQ_time_left_handle_frame_get(scene, strip) ||
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key->strip_frame_index == 0)
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{
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strip->start += offset;
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strip->start += clamped_timeline_frame - orig_timeline_frame;
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for (int i = key_index + 1; i < key_count; i++) {
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SeqRetimingKey *key_iter = &SEQ_retiming_keys_get(strip)[i];
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strip_retiming_key_offset(scene, strip, key_iter, -offset);
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