use higher precession pi
This commit is contained in:
@@ -155,7 +155,7 @@ usrObjectNamePrefix= ""
|
||||
# if that armature had bones (spine, neck, arm) and the bone prefix was "a."
|
||||
# the bones and IPO curves will be (a.spine, a.neck, a.arm)
|
||||
|
||||
R2D = 18/3.1415 # radian to grad
|
||||
R2D = 18/3.141592653589793 # radian to grad
|
||||
BLENDER_VERSION = Blender.Get('version')
|
||||
|
||||
# Gets the current scene, there can be many scenes in 1 blend file.
|
||||
|
||||
Reference in New Issue
Block a user