#bug 2633
Keep fighting with proper normal calculus on extrudes... now the 'add grid' had wrong normals again (alternating in rows).
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@@ -725,7 +725,6 @@ void add_primitiveMesh(int type)
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extrudeflag_vert(2, nor); // nor unused
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translateflag(2, vec);
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}
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recalc_editnormals(); // does face centers too
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}
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else if(type==11) { /* UVsphere */
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@@ -845,7 +844,7 @@ void add_primitiveMesh(int type)
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// simple selection flush OK, based on fact it's a single model
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EM_select_flush(); // flushes vertex -> edge -> face selection
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if(type!=0 && type!=10 && type!=13) righthandfaces(1); // otherwise monkey has eyes in wrong direction...
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if(type!=0 && type!=13) righthandfaces(1); // otherwise monkey has eyes in wrong direction...
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countall();
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allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
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