Cleanup: renamed do_draw_overlay to do_draw_paintcursor

To make a better distinction with region overlay.
This commit is contained in:
Jeroen Bakker
2020-06-23 12:07:50 +02:00
parent bbb2e0614f
commit ef8aca65d8
3 changed files with 4 additions and 4 deletions

View File

@@ -646,7 +646,7 @@ void ED_region_tag_redraw(ARegion *region)
void ED_region_tag_redraw_cursor(ARegion *region)
{
if (region) {
region->do_draw_overlay = RGN_DRAW;
region->do_draw_paintcursor = RGN_DRAW;
}
}

View File

@@ -427,7 +427,7 @@ typedef struct ARegion {
/** Private, cached notifier events. */
short do_draw;
/** Private, cached notifier events. */
short do_draw_overlay;
short do_draw_paintcursor;
/** Private, set for indicate drawing overlapped. */
short overlap;
/** Temporary copy of flag settings for clean fullscreen. */

View File

@@ -931,9 +931,9 @@ static bool wm_draw_update_test_window(Main *bmain, bContext *C, wmWindow *win)
bool do_draw = false;
for (region = screen->regionbase.first; region; region = region->next) {
if (region->do_draw_overlay) {
if (region->do_draw_paintcursor) {
screen->do_draw_paintcursor = true;
region->do_draw_overlay = false;
region->do_draw_paintcursor = false;
}
if (region->visible && region->do_draw) {
do_draw = true;