Fix #141436: Dilate node Feather mode has artifacts
The Dilate node Feather mode has artifacts on Intel Windows GPUs. This is due to a wrong shader image format. So this patch fixes that by using the correct single channel format. Pull Request: https://projects.blender.org/blender/blender/pulls/143748
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committed by
Omar Emara
parent
d04ae09aff
commit
f03392a09a
@@ -9,7 +9,7 @@ LOCAL_GROUP_SIZE(16, 16)
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SAMPLER(0, sampler2D, input_tx)
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SAMPLER(1, sampler2D, weights_tx)
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SAMPLER(2, sampler2D, falloffs_tx)
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IMAGE(0, SFLOAT_16_16_16_16, write, image2D, output_img)
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IMAGE(0, SFLOAT_16, write, image2D, output_img)
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COMPUTE_SOURCE("compositor_morphological_distance_feather.glsl")
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GPU_SHADER_CREATE_END()
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