Fix #141436: Dilate node Feather mode has artifacts

The Dilate node Feather mode has artifacts on Intel Windows GPUs. This
is due to a wrong shader image format. So this patch fixes that by using
the correct single channel format.

Pull Request: https://projects.blender.org/blender/blender/pulls/143748
This commit is contained in:
Christoph Neuhauser
2025-08-01 10:52:33 +02:00
committed by Omar Emara
parent d04ae09aff
commit f03392a09a

View File

@@ -9,7 +9,7 @@ LOCAL_GROUP_SIZE(16, 16)
SAMPLER(0, sampler2D, input_tx)
SAMPLER(1, sampler2D, weights_tx)
SAMPLER(2, sampler2D, falloffs_tx)
IMAGE(0, SFLOAT_16_16_16_16, write, image2D, output_img)
IMAGE(0, SFLOAT_16, write, image2D, output_img)
COMPUTE_SOURCE("compositor_morphological_distance_feather.glsl")
GPU_SHADER_CREATE_END()