Overlay-Next: Fix broken shaders
This commit is contained in:
@@ -142,10 +142,13 @@ ShaderModule::ShaderModule(const SelectionType selection_type, const bool clippi
|
||||
"overlay_edit_curves_handle",
|
||||
[](gpu::shader::ShaderCreateInfo &info) { shader_patch_common(info); });
|
||||
|
||||
grid_background = shader("overlay_grid_background",
|
||||
[](gpu::shader::ShaderCreateInfo &info) { shader_patch_common(info); });
|
||||
grid_background = shader("overlay_grid_background", [](gpu::shader::ShaderCreateInfo &info) {
|
||||
shader_patch_common(info);
|
||||
info.define("tile_pos", "vec3(0.0)");
|
||||
});
|
||||
|
||||
grid_image = shader("overlay_grid_image", [](gpu::shader::ShaderCreateInfo &info) {
|
||||
info.define("tile_pos", "vec3(0.0)");
|
||||
info.additional_infos_.clear();
|
||||
info.additional_info("draw_view", "draw_globals")
|
||||
.typedef_source("draw_shader_shared.hh")
|
||||
|
||||
Reference in New Issue
Block a user