Fix #145743: EEVEE: Instance leak when Stereoscopy is enabled
The `eevee_render_to_image` can be called multiple time in the case of multiview rendering. To avoid the leak, free the previous instance before allocating the new one. Reusing the instance doesn't seems to work here. Another fix will follow this one to fix it more gracefuly. This fix is kept simple for backporting purpose. Pull Request: https://projects.blender.org/blender/blender/pulls/146015
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committed by
Clément Foucault
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b3dec6617a
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f0806ac6b4
@@ -45,6 +45,8 @@ static void eevee_render(RenderEngine *engine, Depsgraph *depsgraph)
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const char *viewname = RE_GetActiveRenderView(engine->re);
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int size[2] = {engine->resolution_x, engine->resolution_y};
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/* Avoid leaking in the case of multiview. (see #145743) */
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delete instance;
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/* WORKAROUND: Fails if created in the parent scope. Must be because of lack of active
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* `DRWContext`. To be revisited. */
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instance = new Instance();
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