Fix: Files with Pixelate nodes have zero pixel size
Old files with the pixelate node have zero pixel sizes. This patch just adds versioning to properly initialize the pixel size.
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@@ -29,7 +29,7 @@ extern "C" {
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/* Blender file format version. */
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#define BLENDER_FILE_VERSION BLENDER_VERSION
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#define BLENDER_FILE_SUBVERSION 11
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#define BLENDER_FILE_SUBVERSION 12
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/* Minimum Blender version that supports reading file written with the current
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* version. Older Blender versions will test this and cancel loading the file, showing a warning to
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@@ -2640,6 +2640,19 @@ void blo_do_versions_400(FileData *fd, Library * /*lib*/, Main *bmain)
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FOREACH_NODETREE_END;
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}
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if (!MAIN_VERSION_FILE_ATLEAST(bmain, 401, 12)) {
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FOREACH_NODETREE_BEGIN (bmain, ntree, id) {
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if (ntree->type == NTREE_COMPOSIT) {
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LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
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if (node->type == CMP_NODE_PIXELATE) {
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node->custom1 = 1;
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}
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}
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}
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}
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FOREACH_NODETREE_END;
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}
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/**
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* Always bump subversion in BKE_blender_version.h when adding versioning
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* code here, and wrap it inside a MAIN_VERSION_FILE_ATLEAST check.
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