BGE: Removing the VBO raster_storage option from the UI.
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@@ -2447,8 +2447,9 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
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static EnumPropertyItem storage_items[] ={
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{RAS_STORE_AUTO, "AUTO", 0, "Auto Select", "Chooses the best supported mode"},
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{RAS_STORE_IMMEDIATE, "IMMEDIATE", 0, "Immediate Mode", "Slowest performance, requires OpenGL (any version)"},
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{RAS_STORE_VA, "VERTEX_ARRAY", 0, "Vertex Arrays", "Moderate performance, requires at least OpenGL 1.1"},
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{RAS_STORE_VBO, "VERTEX_BUFFER_OBJECT", 0, "Vertex Buffer Objects", "Best performance, requires at least OpenGL 1.4"},
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{RAS_STORE_VA, "VERTEX_ARRAY", 0, "Vertex Arrays", "Better performance, requires at least OpenGL 1.1"},
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/* VBOS are currently disabled since they cannot beat vertex array with display lists in performance. 8?
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/*{RAS_STORE_VBO, "VERTEX_BUFFER_OBJECT", 0, "Vertex Buffer Objects", "Best performance, requires at least OpenGL 1.4"},*/
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{0, NULL, 0, NULL, NULL}};
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srna = RNA_def_struct(brna, "SceneGameData", NULL);
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