Style Cleanup: Wrapping with parens for safety and whitespace edits
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@@ -147,49 +147,49 @@ typedef enum PropertyFlag {
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/* editable means the property is editable in the user
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* interface, properties are editable by default except
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* for pointers and collections. */
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PROP_EDITABLE = 1<<0,
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PROP_EDITABLE = (1<<0),
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/* this property is editable even if it is lib linked,
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* meaning it will get lost on reload, but it's useful
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* for editing. */
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PROP_LIB_EXCEPTION = 1<<16,
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PROP_LIB_EXCEPTION = (1<<16),
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/* animatable means the property can be driven by some
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* other input, be it animation curves, expressions, ..
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* properties are animatable by default except for pointers
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* and collections */
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PROP_ANIMATABLE = 1<<1,
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PROP_ANIMATABLE = (1<<1),
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/* icon */
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PROP_ICONS_CONSECUTIVE = 1<<12,
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PROP_ICONS_CONSECUTIVE = (1<<12),
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/* hidden in the user interface */
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PROP_HIDDEN = 1<<19,
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PROP_HIDDEN = (1<<19),
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/* do not write in presets */
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PROP_SKIP_SAVE = 1<<28,
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PROP_SKIP_SAVE = (1<<28),
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/* function paramater flags */
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PROP_REQUIRED = 1<<2,
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PROP_OUTPUT = 1<<3,
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PROP_RNAPTR = 1<<11,
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PROP_REQUIRED = (1<<2),
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PROP_OUTPUT = (1<<3),
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PROP_RNAPTR = (1<<11),
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/* registering */
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PROP_REGISTER = 1<<4,
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PROP_REGISTER = (1<<4),
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PROP_REGISTER_OPTIONAL = (1<<4)|(1<<5),
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/* pointers */
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PROP_ID_REFCOUNT = 1<<6,
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PROP_ID_REFCOUNT = (1<<6),
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/* disallow assigning a variable to its self, eg an object tracking its self
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* only apply this to types that are derived from an ID ()*/
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PROP_ID_SELF_CHECK = 1<<20,
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PROP_ID_SELF_CHECK = (1<<20),
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/* use for...
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* - pointers: in the UI and python so unsetting or setting to None won't work
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* - strings: so our internal generated get/length/set functions know to do NULL checks before access [#30865] */
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PROP_NEVER_NULL = 1<<18,
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PROP_NEVER_NULL = (1<<18),
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/* currently only used for UI, this is similar to PROP_NEVER_NULL
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* except that the value may be NULL at times, used for ObData, where an Empty's will be NULL
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* but setting NULL on a mesh object is not possible. So, if its not NULL, setting NULL cant be done! */
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PROP_NEVER_UNLINK = 1<<25,
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PROP_NEVER_UNLINK = (1<<25),
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/* flag contains multiple enums.
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* note: not to be confused with prop->enumbitflags
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@@ -197,32 +197,32 @@ typedef enum PropertyFlag {
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*
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* note: these can't be animated so use with care.
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*/
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PROP_ENUM_FLAG = 1<<21,
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PROP_ENUM_FLAG = (1<<21),
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/* need context for update function */
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PROP_CONTEXT_UPDATE = 1<<22,
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PROP_CONTEXT_UPDATE = (1<<22),
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PROP_CONTEXT_PROPERTY_UPDATE = (1<<22)|(1<<27),
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/* Use for arrays or for any data that should not have a referene kept
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* most common case is functions that return arrays where the array */
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PROP_THICK_WRAP = 1<<23,
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PROP_THICK_WRAP = (1<<23),
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/* Reject values outside limits, use for python api only so far
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* this is for use when silently clamping string length will give
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* bad behavior later. Could also enforce this for INT's and other types.
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* note: currently no support for function arguments or non utf8 paths (filepaths) */
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PROP_NEVER_CLAMP = 1<<26,
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PROP_NEVER_CLAMP = (1<<26),
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/* internal flags */
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PROP_BUILTIN = 1<<7,
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PROP_EXPORT = 1<<8,
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PROP_RUNTIME = 1<<9,
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PROP_IDPROPERTY = 1<<10,
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PROP_RAW_ACCESS = 1<<13,
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PROP_RAW_ARRAY = 1<<14,
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PROP_FREE_POINTERS = 1<<15,
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PROP_DYNAMIC = 1<<17, /* for dynamic arrays, and retvals of type string */
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PROP_ENUM_NO_CONTEXT = 1<<24 /* for enum that shouldn't be contextual */
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PROP_BUILTIN = (1<<7),
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PROP_EXPORT = (1<<8),
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PROP_RUNTIME = (1<<9),
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PROP_IDPROPERTY = (1<<10),
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PROP_RAW_ACCESS = (1<<13),
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PROP_RAW_ARRAY = (1<<14),
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PROP_FREE_POINTERS = (1<<15),
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PROP_DYNAMIC = (1<<17), /* for dynamic arrays, and retvals of type string */
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PROP_ENUM_NO_CONTEXT = (1<<24) /* for enum that shouldn't be contextual */
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} PropertyFlag;
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typedef struct CollectionPropertyIterator {
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@@ -146,13 +146,13 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
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char *bone_select_array;
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int bone_select_tot= 0;
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const int defbase_tot= BLI_countlist(&ob->defbase);
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/* check that there is armature object with bones to use, otherwise return original mesh */
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if (ELEM3(NULL, mmd->ob_arm, mmd->ob_arm->pose, ob->defbase.first))
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return derivedData;
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bone_select_array= MEM_mallocN(defbase_tot * sizeof(char), "mask array");
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for (i = 0, def = ob->defbase.first; def; def = def->next, i++) {
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pchan = get_pose_channel(oba->pose, def->name);
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if (pchan && pchan->bone && (pchan->bone->flag & BONE_SELECTED)) {
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@@ -198,7 +198,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
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for (i= 0, dv= dvert; i < maxVerts; i++, dv++) {
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MDeformWeight *dw= dv->dw;
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int j;
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for (j= dv->totweight; j > 0; j--, dw++) {
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if (dw->def_nr < defbase_tot) {
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if (bone_select_array[dw->def_nr]) {
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@@ -291,7 +291,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
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MLoop *ml = mloop + mp->loopstart;
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int ok = TRUE;
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int j;
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for (j = 0; j < mp->totloop; j++, ml++) {
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if (!BLI_ghash_haskey(vertHash, SET_INT_IN_POINTER(ml->v))) {
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ok = FALSE;
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