Cleanup: use '*' prefixed multi-line comment blocks

This commit is contained in:
Campbell Barton
2025-07-24 10:48:04 +10:00
parent d5cbc79982
commit f256e7141a
5 changed files with 14 additions and 13 deletions

View File

@@ -165,8 +165,7 @@ TEST_F(LibQueryTest, libquery_basic)
FOREACH_MAIN_ID_END;
/* Set an invalid user-count value to IDs directly used by the scene.
* This includes these used by its embedded IDs, like the master collection, and the scene
itself
* This includes these used by its embedded IDs, like the master collection, and the scene itself
* (through the loop-back pointers of embedded IDs to their owner). */
auto set_count = [](LibraryIDLinkCallbackData *cb_data) -> int {
if (*(cb_data->id_pointer)) {

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@@ -599,10 +599,10 @@ void BLI_windows_exception_show_dialog(const char *filepath_crashlog,
const TASKDIALOG_BUTTON buttons[] = {
{IDRETRY, L"Restart"},
#if 0
/* This lead to a large influx of low quality reports on the tracker,
and has been disabled for that reason, we can re-enable this when
a better workflow has been established. */
{IDOK, L"Report a Bug"},
/* This lead to a large influx of low quality reports on the tracker,
* and has been disabled for that reason, we can re-enable this when
* a better workflow has been established. */
{IDOK, L"Report a Bug"},
#endif
{IDHELP, L"View Crash Log"},
{IDCLOSE, L"Close"}

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@@ -4318,8 +4318,8 @@ static std::optional<float2> find_visible_center_of_link(const View2D &v2d,
return 1e5f + distance_to_center;
}
return
/* The larger the distance to the link center, the higher the cost. The importance of this
distance decreases the further the center is away. */
/* The larger the distance to the link center, the higher the cost.
* The importance of this distance decreases the further the center is away. */
std::sqrt(distance_to_center)
/* The larger the distance to the inner rectangle, the higher the cost. Apply an additional
* factor because it's more important that the position stays visible than that it is at

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@@ -151,8 +151,9 @@ static ConversionType type_of_conversion_float(const TextureFormat host_format,
* pretends that host data is a float. It is actually raw BCn bits. */
return ConversionType::PASS_THROUGH;
case TextureFormat::SFLOAT_32_32_32: /* TextureFormat::SFLOAT_32_32_32
Not supported by vendors. */
/* #TextureFormat::SFLOAT_32_32_32 Not supported by vendors. */
case TextureFormat::SFLOAT_32_32_32:
case TextureFormat::UINT_8_8_8_8:
case TextureFormat::SINT_8_8_8_8:
case TextureFormat::UINT_16_16_16_16:
@@ -550,8 +551,9 @@ static ConversionType type_of_conversion_uint248(const TextureFormat device_form
case TextureFormat::SNORM_DXT3:
case TextureFormat::SNORM_DXT5:
case TextureFormat::SFLOAT_32_32_32: /* TextureFormat::SFLOAT_32_32_32
Not supported by vendors. */
/* #TextureFormat::SFLOAT_32_32_32 Not supported by vendors. */
case TextureFormat::SFLOAT_32_32_32:
case TextureFormat::UINT_8_8_8_8:
case TextureFormat::SINT_8_8_8_8:
case TextureFormat::UINT_16_16_16_16:

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@@ -325,7 +325,7 @@ const Display *LibOCIOConfig::get_default_display() const
const Display *LibOCIOConfig::get_display_by_name(const StringRefNull name) const
{
//* TODO(sergey): Is there faster way to lookup Blender-side display?
/* TODO(@sergey): Is there faster way to lookup Blender-side display? */
for (const LibOCIODisplay &display : displays_) {
if (display.name() == name) {
return &display;