Cleanup, move uv sculpt specific code to sculpt_uv.c. Also rename

brush_drawcursor to a more indicative of its users name until paint
cursor unification is done.
This commit is contained in:
Antony Riakiotakis
2013-03-03 16:33:39 +00:00
parent e80b0db58c
commit f4320ad2ed
3 changed files with 68 additions and 63 deletions

View File

@@ -4889,16 +4889,6 @@ static Brush *image_paint_brush(bContext *C)
return paint_brush(&settings->imapaint.paint);
}
static Brush *uv_sculpt_brush(bContext *C)
{
Scene *scene = CTX_data_scene(C);
ToolSettings *settings = scene->toolsettings;
if (!settings->uvsculpt)
return NULL;
return paint_brush(&settings->uvsculpt->paint);
}
static int image_paint_poll(bContext *C)
{
Object *obact = CTX_data_active_object(C);
@@ -4924,30 +4914,6 @@ static int image_paint_poll(bContext *C)
return 0;
}
static int uv_sculpt_brush_poll(bContext *C)
{
BMEditMesh *em;
int ret;
Object *obedit = CTX_data_edit_object(C);
SpaceImage *sima = CTX_wm_space_image(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *toolsettings = scene->toolsettings;
if (!uv_sculpt_brush(C) || !obedit || obedit->type != OB_MESH)
return 0;
em = BMEdit_FromObject(obedit);
ret = EDBM_mtexpoly_check(em);
if (ret && sima) {
ARegion *ar = CTX_wm_region(C);
if ((toolsettings->use_uv_sculpt) && ar->regiontype == RGN_TYPE_WINDOW)
return 1;
}
return 0;
}
static int image_paint_3d_poll(bContext *C)
{
if (CTX_wm_region_view3d(C))
@@ -5484,7 +5450,7 @@ static int get_imapaint_zoom(bContext *C, float *zoomx, float *zoomy)
/************************ cursor drawing *******************************/
static void brush_drawcursor(bContext *C, int x, int y, void *UNUSED(customdata))
void brush_drawcursor_texpaint_uvsculpt(bContext *C, int x, int y, void *UNUSED(customdata))
{
#define PX_SIZE_FADE_MAX 12.0f
#define PX_SIZE_FADE_MIN 4.0f
@@ -5560,7 +5526,8 @@ static void toggle_paint_cursor(bContext *C, int enable)
settings->imapaint.paintcursor = NULL;
}
else if (enable)
settings->imapaint.paintcursor = WM_paint_cursor_activate(wm, image_paint_poll, brush_drawcursor, NULL);
settings->imapaint.paintcursor =
WM_paint_cursor_activate(wm, image_paint_poll, brush_drawcursor_texpaint_uvsculpt, NULL);
}
/* enable the paint cursor if it isn't already.
@@ -5587,32 +5554,11 @@ void ED_space_image_paint_update(wmWindowManager *wm, ToolSettings *settings)
if (!imapaint->paintcursor) {
imapaint->paintcursor =
WM_paint_cursor_activate(wm, image_paint_poll,
brush_drawcursor, NULL);
brush_drawcursor_texpaint_uvsculpt, NULL);
}
}
}
void ED_space_image_uv_sculpt_update(wmWindowManager *wm, ToolSettings *settings)
{
if (settings->use_uv_sculpt) {
if (!settings->uvsculpt) {
settings->uvsculpt = MEM_callocN(sizeof(*settings->uvsculpt), "UV Smooth paint");
settings->uv_sculpt_tool = UV_SCULPT_TOOL_GRAB;
settings->uv_sculpt_settings = UV_SCULPT_LOCK_BORDERS | UV_SCULPT_ALL_ISLANDS;
settings->uv_relax_method = UV_SCULPT_TOOL_RELAX_LAPLACIAN;
}
BKE_paint_init(&settings->uvsculpt->paint, PAINT_CURSOR_SCULPT);
WM_paint_cursor_activate(wm, uv_sculpt_brush_poll,
brush_drawcursor, NULL);
}
else {
if (settings->uvsculpt)
settings->uvsculpt->paint.flags &= ~PAINT_SHOW_BRUSH;
}
}
/************************ grab clone operator ************************/
typedef struct GrabClone {
@@ -5937,11 +5883,6 @@ int image_texture_paint_poll(bContext *C)
return (texture_paint_poll(C) || image_paint_poll(C));
}
int uv_sculpt_poll(bContext *C)
{
return uv_sculpt_brush_poll(C);
}
int facemask_paint_poll(bContext *C)
{
return paint_facesel_test(CTX_data_active_object(C));

View File

@@ -144,6 +144,7 @@ float paint_calc_object_space_radius(struct ViewContext *vc, const float center[
float paint_get_tex_pixel(struct Brush *br, float u, float v, struct ImagePool *pool);
int imapaint_pick_face(struct ViewContext *vc, const int mval[2], unsigned int *index, unsigned int totface);
void imapaint_pick_uv(struct Scene *scene, struct Object *ob, unsigned int faceindex, const int xy[2], float uv[2]);
void brush_drawcursor_texpaint_uvsculpt(struct bContext *C, int x, int y, void *customdata);
void paint_sample_color(const struct bContext *C, struct ARegion *ar, int x, int y);
void BRUSH_OT_curve_preset(struct wmOperatorType *ot);

View File

@@ -144,6 +144,69 @@ typedef struct UvSculptData {
char invert;
} UvSculptData;
static Brush *uv_sculpt_brush(bContext *C)
{
Scene *scene = CTX_data_scene(C);
ToolSettings *settings = scene->toolsettings;
if (!settings->uvsculpt)
return NULL;
return paint_brush(&settings->uvsculpt->paint);
}
static int uv_sculpt_brush_poll(bContext *C)
{
BMEditMesh *em;
int ret;
Object *obedit = CTX_data_edit_object(C);
SpaceImage *sima = CTX_wm_space_image(C);
Scene *scene = CTX_data_scene(C);
ToolSettings *toolsettings = scene->toolsettings;
if (!uv_sculpt_brush(C) || !obedit || obedit->type != OB_MESH)
return 0;
em = BMEdit_FromObject(obedit);
ret = EDBM_mtexpoly_check(em);
if (ret && sima) {
ARegion *ar = CTX_wm_region(C);
if ((toolsettings->use_uv_sculpt) && ar->regiontype == RGN_TYPE_WINDOW)
return 1;
}
return 0;
}
void ED_space_image_uv_sculpt_update(wmWindowManager *wm, ToolSettings *settings)
{
if (settings->use_uv_sculpt) {
if (!settings->uvsculpt) {
settings->uvsculpt = MEM_callocN(sizeof(*settings->uvsculpt), "UV Smooth paint");
settings->uv_sculpt_tool = UV_SCULPT_TOOL_GRAB;
settings->uv_sculpt_settings = UV_SCULPT_LOCK_BORDERS | UV_SCULPT_ALL_ISLANDS;
settings->uv_relax_method = UV_SCULPT_TOOL_RELAX_LAPLACIAN;
}
BKE_paint_init(&settings->uvsculpt->paint, PAINT_CURSOR_SCULPT);
WM_paint_cursor_activate(wm, uv_sculpt_brush_poll,
brush_drawcursor_texpaint_uvsculpt, NULL);
}
else {
if (settings->uvsculpt)
settings->uvsculpt->paint.flags &= ~PAINT_SHOW_BRUSH;
}
}
int uv_sculpt_poll(bContext *C)
{
return uv_sculpt_brush_poll(C);
}
/*********** Improved Laplacian Relaxation Operator ************************/
/* original code by Raul Fernandez Hernandez "farsthary" *
* adapted to uv smoothing by Antony Riakiatakis *