Fix for bug #11128: render window shows undithered image.

This commit is contained in:
Brecht Van Lommel
2008-05-12 17:41:03 +00:00
parent 916120b98c
commit f44c22e69c
2 changed files with 58 additions and 52 deletions

View File

@@ -1728,31 +1728,38 @@ static ImBuf *image_get_render_result(Image *ima, ImageUser *iuser)
{
RenderResult *rr= RE_GetResult(RE_GetRender(G.scene->id.name));
if(rr && iuser) {
if(rr) {
RenderResult rres;
float *rectf;
unsigned int *rect;
int channels= 4, layer= iuser->layer;
float dither;
int channels, layer, pass;
channels= 4;
layer= (iuser)? iuser->layer: 0;
pass= (iuser)? iuser->pass: 0;
/* this gives active layer, composite or seqence result */
RE_GetResultImage(RE_GetRender(G.scene->id.name), &rres);
rect= (unsigned int *)rres.rect32;
rectf= rres.rectf;
dither= G.scene->r.dither_intensity;
/* get compo/seq result by default */
if(rr->rectf && layer==0);
else if(rr->layers.first) {
RenderLayer *rl= BLI_findlink(&rr->layers, iuser->layer-(rr->rectf?1:0));
RenderLayer *rl= BLI_findlink(&rr->layers, layer-(rr->rectf?1:0));
if(rl) {
/* there's no combined pass, is in renderlayer itself */
if(iuser->pass==0) {
if(pass==0) {
rectf= rl->rectf;
}
else {
RenderPass *rpass= BLI_findlink(&rl->passes, iuser->pass-1);
RenderPass *rpass= BLI_findlink(&rl->passes, pass-1);
if(rpass) {
channels= rpass->channels;
rectf= rpass->rect;
dither= 0.0f; /* don't dither passes */
}
}
}
@@ -1779,6 +1786,7 @@ static ImBuf *image_get_render_result(Image *ima, ImageUser *iuser)
ibuf->channels= channels;
ibuf->zbuf_float= rres.rectz;
ibuf->flags |= IB_zbuffloat;
ibuf->dither= dither;
ima->ok= IMA_OK_LOADED;
return ibuf;

View File

@@ -311,6 +311,8 @@ static void renderwin_draw_render_info(RenderWin *rw)
static void renderwin_draw(RenderWin *rw, int just_clear)
{
Image *ima;
ImBuf *ibuf;
float fullrect[2][2];
int set_back_mainwindow;
rcti rect;
@@ -340,50 +342,45 @@ static void renderwin_draw(RenderWin *rw, int just_clear)
glColor3ub(0, 0, 0);
glRectfv(fullrect[0], fullrect[1]);
} else {
RenderResult rres;
RenderSpare *rspare= render_spare;
if(rspare && rspare->showspare) {
if(rspare->ibuf) {
rres.rectx= rspare->ibuf->x;
rres.recty= rspare->ibuf->y;
rres.rect32= (int *)rspare->ibuf->rect;
rres.rectf= rspare->ibuf->rect_float;
rres.rectz= rspare->ibuf->zbuf_float;
}
else
memset(&rres, 0, sizeof(rres));
ibuf= rspare->ibuf;
}
else {
ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
ibuf= BKE_image_get_ibuf(ima, NULL);
}
else
RE_GetResultImage(RE_GetRender(G.scene->id.name), &rres);
if(rres.rectf || rres.rect32) {
if(ibuf) {
if(!ibuf->rect)
IMB_rect_from_float(ibuf);
glPixelZoom(rw->zoom, rw->zoom);
if(rw->flags & RW_FLAGS_ALPHA) {
if(rres.rect32) {
if(ibuf->rect) {
/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
if(G.order==B_ENDIAN)
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rres.rectx, rres.recty, rres.rectx, GL_LUMINANCE, GL_UNSIGNED_INT, rres.rect32);
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], ibuf->x, ibuf->y, ibuf->x, GL_LUMINANCE, GL_UNSIGNED_INT, ibuf->rect);
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
}
else {
float *trectf= MEM_mallocN(rres.rectx*rres.recty*4, "temp");
float *trectf= MEM_mallocN(ibuf->x*ibuf->y*4, "temp");
int a, b;
for(a= rres.rectx*rres.recty -1, b= 4*a+3; a>=0; a--, b-=4)
trectf[a]= rres.rectf[b];
for(a= ibuf->x*ibuf->y -1, b= 4*a+3; a>=0; a--, b-=4)
trectf[a]= ibuf->rect_float[b];
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rres.rectx, rres.recty, rres.rectx, GL_LUMINANCE, GL_FLOAT, trectf);
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], ibuf->x, ibuf->y, ibuf->x, GL_LUMINANCE, GL_FLOAT, trectf);
MEM_freeN(trectf);
}
}
else {
if(rres.rect32)
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rres.rectx, rres.recty, rres.rectx, GL_RGBA, GL_UNSIGNED_BYTE, rres.rect32);
else if(rres.rectf)
glaDrawPixelsSafe_to32(fullrect[0][0], fullrect[0][1], rres.rectx, rres.recty, rres.rectx, rres.rectf);
if(ibuf->rect)
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
else if(ibuf->rect_float)
glaDrawPixelsSafe_to32(fullrect[0][0], fullrect[0][1], ibuf->x, ibuf->y, ibuf->x, ibuf->rect_float);
}
glPixelZoom(1.0, 1.0);
}
@@ -431,22 +428,20 @@ static void renderwin_zoom(RenderWin *rw, int ZoomIn) {
static void renderwin_mouse_moved(RenderWin *rw)
{
RenderResult rres;
Image *ima;
ImBuf *ibuf;
RenderSpare *rspare= render_spare;
if(rspare && rspare->showspare) {
if(rspare->ibuf) {
rres.rectx= rspare->ibuf->x;
rres.recty= rspare->ibuf->y;
rres.rect32= (int *)rspare->ibuf->rect;
rres.rectf= rspare->ibuf->rect_float;
rres.rectz= rspare->ibuf->zbuf_float;
}
else
memset(&rres, 0, sizeof(rres));
ibuf= rspare->ibuf;
}
else
RE_GetResultImage(RE_GetRender(G.scene->id.name), &rres);
else {
ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
ibuf= BKE_image_get_ibuf(ima, NULL);
}
if(!ibuf)
return;
if (rw->flags & RW_FLAGS_PIXEL_EXAMINING) {
int imgco[2], ofs=0;
@@ -455,19 +450,19 @@ static void renderwin_mouse_moved(RenderWin *rw)
if (renderwin_win_to_image_co(rw, rw->lmouse, imgco)) {
ofs= sprintf(buf, "X: %d Y: %d ", imgco[0], imgco[1]);
if (rres.rect32) {
pxl= (char*) &rres.rect32[rres.rectx*imgco[1] + imgco[0]];
if (ibuf->rect) {
pxl= (char*) &ibuf->rect[ibuf->x*imgco[1] + imgco[0]];
ofs+= sprintf(buf+ofs, " | R: %d G: %d B: %d A: %d", pxl[0], pxl[1], pxl[2], pxl[3]);
}
if (rres.rectf) {
float *pxlf= rres.rectf + 4*(rres.rectx*imgco[1] + imgco[0]);
if(!rres.rect32){
if (ibuf->rect_float) {
float *pxlf= ibuf->rect_float + 4*(ibuf->x*imgco[1] + imgco[0]);
if(!ibuf->rect) {
ofs+= sprintf(buf+ofs, " | R: %d G: %d B: %d A: %d", FTOCHAR(pxlf[0]), FTOCHAR(pxlf[1]), FTOCHAR(pxlf[2]), FTOCHAR(pxlf[3]));
}
ofs+= sprintf(buf+ofs, " | R: %.3f G: %.3f B: %.3f A: %.3f ", pxlf[0], pxlf[1], pxlf[2], pxlf[3]);
}
if (rres.rectz) {
float *pxlz= &rres.rectz[rres.rectx*imgco[1] + imgco[0]];
if (ibuf->zbuf_float) {
float *pxlz= &ibuf->zbuf_float[ibuf->x*imgco[1] + imgco[0]];
sprintf(buf+ofs, "| Z: %.3f", *pxlz );
}
@@ -484,8 +479,8 @@ static void renderwin_mouse_moved(RenderWin *rw)
rw->zoomofs[0]= rw->pan_ofs_start[0] - delta_x/rw->zoom;
rw->zoomofs[1]= rw->pan_ofs_start[1] - delta_y/rw->zoom;
rw->zoomofs[0]= CLAMPIS(rw->zoomofs[0], -rres.rectx/2, rres.rectx/2);
rw->zoomofs[1]= CLAMPIS(rw->zoomofs[1], -rres.recty/2, rres.recty/2);
rw->zoomofs[0]= CLAMPIS(rw->zoomofs[0], -ibuf->x/2, ibuf->x/2);
rw->zoomofs[1]= CLAMPIS(rw->zoomofs[1], -ibuf->y/2, ibuf->y/2);
renderwin_queue_redraw(rw);
}
@@ -497,8 +492,8 @@ static void renderwin_mouse_moved(RenderWin *rw)
h-= RW_HEADERY;
renderwin_win_to_ndc(rw, rw->lmouse, ndc);
rw->zoomofs[0]= -0.5*ndc[0]*(w-rres.rectx*rw->zoom)/rw->zoom;
rw->zoomofs[1]= -0.5*ndc[1]*(h-rres.recty*rw->zoom)/rw->zoom;
rw->zoomofs[0]= -0.5*ndc[0]*(w-ibuf->x*rw->zoom)/rw->zoom;
rw->zoomofs[1]= -0.5*ndc[1]*(h-ibuf->y*rw->zoom)/rw->zoom;
renderwin_queue_redraw(rw);
}
@@ -1186,6 +1181,7 @@ static int render_store_spare(void)
RE_GetResultImage(RE_GetRender(G.scene->id.name), &rres);
rspare->ibuf= IMB_allocImBuf(rres.rectx, rres.recty, 32, 0, 0);
rspare->ibuf->dither= G.scene->r.dither_intensity;
if(rres.rect32) {
rspare->ibuf->rect= MEM_dupallocN(rres.rect32);
@@ -1291,6 +1287,8 @@ void BIF_do_render(int anim)
allqueue(REDRAWNODE, 1);
allqueue(REDRAWIMAGE, 1);
}
if(G.scene->r.dither_intensity != 0.0f)
BIF_redraw_render_rect();
if (slink_flag) G.f |= G_DOSCRIPTLINKS;
if (G.f & G_DOSCRIPTLINKS) BPY_do_all_scripts(SCRIPT_POSTRENDER);
}