[#8146] Objects rotate in wrong direction when using numeric input (R x <num>)

Don't flip axis to face camera on num input.
This commit is contained in:
Martin Poirier
2008-05-13 10:17:46 +00:00
parent 33120a1825
commit f4a20f4cc1

View File

@@ -412,7 +412,8 @@ static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3])
VECCOPY(vec, t->con.mtx[2]);
break;
}
if (!(mode & CON_NOFLIP)) {
/* don't flip axis if asked to or if num input */
if (!(mode & CON_NOFLIP) && hasNumInput(&t->num) == 0) {
if (Inpf(vec, t->viewinv[2]) > 0.0f) {
VecMulf(vec, -1.0f);
}