Remove redundant utf8towchar() from FTGL code.

This commit is contained in:
Ken Hughes
2008-04-25 17:11:37 +00:00
parent 3a4f23aa78
commit f4cb93bf1f

View File

@@ -32,6 +32,10 @@
#include "libintl.h"
#include "BLI_blenlib.h"
extern "C" {
#include "BKE_font.h"
}
#include "../FTF_Settings.h"
#include "FTF_TTFont.h"
@@ -48,63 +52,6 @@
#define FTF_MAX_STR_SIZE 512
/* Converts Unicode to wchar
According to RFC 3629 "UTF-8, a transformation format of ISO 10646"
(http://tools.ietf.org/html/rfc3629), the valid UTF-8 encoding are:
Char. number range | UTF-8 octet sequence
(hexadecimal) | (binary)
--------------------+---------------------------------------------
0000 0000-0000 007F | 0xxxxxxx
0000 0080-0000 07FF | 110xxxxx 10xxxxxx
0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx
0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
If the encoding incidated by the first character is incorrect (because the
1 to 3 following characters do not match 10xxxxxx), the output is a '?' and
only a single input character is consumed.
*/
int utf8towchar(wchar_t *w, char *c)
{
int len=0;
if(w==NULL || c==NULL) return(0);
while(*c) {
if ((*c & 0xe0) == 0xc0) {
if((c[1] & 0x80) && (c[1] & 0x40) == 0x00) {
*w=(c[0] &0x1f)<<6 | c[1]&0x3f;
c++;
} else {
*w = '?';
}
} else if ((*c & 0xf0) == 0xe0) {
if((c[1] & c[2] & 0x80) && ((c[1] | c[2]) & 0x40) == 0x00) {
*w=(c[0] & 0x0f)<<12 | (c[1]&0x3f)<<6 | (c[2]&0x3f);
c += 2;
} else {
*w = '?';
}
} else if ((*c & 0xf8) == 0xf0) {
if((c[1] & c[2] & c[3] & 0x80) && ((c[1] | c[2] | c[3]) & 0x40) == 0x00) {
*w=(c[0] & 0x07)<<18 | (c[1]&0x1f)<<12 | (c[2]&0x3f)<<6 | (c[3]&0x3f);
c += 3;
} else {
*w = '?';
}
} else
*w=(c[0] & 0x7f);
c++;
w++;
len++;
}
return len;
}
FTF_TTFont::FTF_TTFont(void)
{
#ifdef __APPLE__
@@ -345,9 +292,9 @@ float FTF_TTFont::DrawString(char* str, unsigned int flag)
/* note; this utf8towchar() function I totally don't understand... without using translations it
removes special characters completely. So, for now we just skip that then. (ton) */
if (FTF_USE_GETTEXT & flag)
utf8towchar(wstr, gettext(str));
utf8towchar_(wstr, gettext(str));
else if (FTF_INPUT_UTF8 & flag)
utf8towchar(wstr, str);
utf8towchar_(wstr, str);
glGetFloatv(GL_CURRENT_COLOR, color);
@@ -404,7 +351,7 @@ float FTF_TTFont::GetStringWidth(char* str, unsigned int flag)
removes special characters completely. So, for now we just skip that then. (ton) */
if (FTF_USE_GETTEXT & flag) {
len=utf8towchar(wstr, gettext(str));
len=utf8towchar_(wstr, gettext(str));
if(mode == FTF_PIXMAPFONT) {
return font->Advance(wstr);
@@ -430,9 +377,9 @@ void FTF_TTFont::GetBoundingBox(char* str, float *llx, float *lly, float *llz, f
int len=0;
if (FTF_USE_GETTEXT & flag)
len=utf8towchar(wstr,gettext(str));
len=utf8towchar_(wstr,gettext(str));
else
len=utf8towchar(wstr,str);
len=utf8towchar_(wstr,str);
font->BBox(wstr, *llx, *lly, *llz, *urx, *ury, *urz);
}